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41. Trees - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: OP, yes I'm excited to see the new maps and environments they roll out in the future. Same!
- by Gcember - at 2012.10.13 19:06:00
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42. [BUG] Militia Assault Rifle BPO - in Technical Support/Bugs [original thread]
Thanks for informing it!
- by Gcember - at 2012.10.13 19:02:00
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43. Squad list on HUD - in Feedback/Requests [original thread]
I want SQUAD LIST ON HUD for the DUST 514 game!
- by Gcember - at 2012.10.13 19:00:00
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44. Supply depots can instantly heal you (possible exploit) - in General Discussions [original thread]
Ad ski wrote: Why would you want this removed? If you can't kill the guy whilst he's switching out his fits then fair play to him. Should just make this game sticks and stones only with no chance of making your character any better. I dont th...
- by Gcember - at 2012.10.13 18:58:00
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45. Supply depots can instantly heal you (possible exploit) - in General Discussions [original thread]
Prince Ombra wrote: This is an exploit? I thought it was a feature, I've been doing this for like 2 builds now. In fact, I learned about it because someone mentioned it here. I hope that this is an exploit?
- by Gcember - at 2012.10.13 18:46:00
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46. actively getting into and out if vehilces - in Feedback/Requests [original thread]
Thank you for this post! +1 This is something that is much needed. For example when in a though situation in the middle of the battlefield you should not be able to just hop into a vehicle a drive away. This feature would make it more realistic, ...
- by Gcember - at 2012.10.13 18:43:00
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47. Supply depots can instantly heal you (possible exploit) - in General Discussions [original thread]
+1 Good post! It is small exploits like this that needs to be removed aswell, not just the major ones. Good job finding it out!
- by Gcember - at 2012.10.13 18:34:00
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48. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Tyrius Madison wrote: Sees-Too-Much wrote: I think it's an interesting idea, but I'd add one caveat: requires codebreaker module. agreed. It should only require a codebreaker module if the thing you are going to hack is of high value, ...
- by Gcember - at 2012.10.13 18:10:00
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49. REQUEST: Shield deployment - in Feedback/Requests [original thread]
As nobody answered my question on shield amplifiers in the genera discussion section I will ask it here as it is about shields. A shield amplifier recudes damage of the shield right? So if I use a shield amplifier that recudes damage by 20% and m...
- by Gcember - at 2012.10.12 19:20:00
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50. Ways to spend Aurums - in General Discussions [original thread]
Plain and simple answer: No sir. But still nice that you came up with an idea. That is what the forums are for :)
- by Gcember - at 2012.10.12 17:23:00
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51. Instead of FFA. Mission suggestion - in Feedback/Requests [original thread]
Maximus Stryker wrote: HERE Maximus Stryker wrote: "Bounty Hunter Mode" where each merc is sent a district/map and must kill all the other "Bounty Hunters" to claim his bounty. His bounty could be that the winner is the only one who rece...
- by Gcember - at 2012.10.12 15:56:00
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52. Instead of FFA. Mission suggestion - in Feedback/Requests [original thread]
That is a + aswell yes! :)
- by Gcember - at 2012.10.11 18:43:00
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53. Question about shield amplifier - in General Discussions [original thread]
This may sound as a noob question. If I am correct a shield AMPLIFIER descreases damage done to the shield. If I use an amplifier that decreases the shield damage with 20% and my shield is about to get hit by 60 points of damage, the amplifier ...
- by Gcember - at 2012.10.11 14:20:00
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54. Instead of FFA. Mission suggestion - in Feedback/Requests [original thread]
Many people want to have an FFA game mode. I must say that if something like FFA would be implemented it should be something like a squadmatch, one squad on its own against all the other squads in the game, that is basically FFA but with 3 mates t...
- by Gcember - at 2012.10.11 14:15:00
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55. Increase the Active SP cap - in Feedback/Requests [original thread]
Think about it this way instead, by this you actually work for your skill points and not having them handed to you for almost nothing like last build, I must say I like the new system, but i agree, it is a BIT too low at the moment, people get aro...
- by Gcember - at 2012.10.10 14:55:00
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56. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Cross Atu wrote: Giving this thread a little nudge to the top since I'm seeing other versions of it crop up We REALLY need this feature, it would take the game to a whole new level as this will bring the teamwork to a completely new kind of...
- by Gcember - at 2012.10.09 19:10:00
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57. What should I think about the Dust 514? - in General Discussions [original thread]
The answer is simple: DUST 514 is awsome!
- by Gcember - at 2012.10.09 19:06:00
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58. 30% of my sp gain comes from passive alone <3 - in General Discussions [original thread]
Can someone clarify for me what happens if I activate Passive SP gain? Does it affect my SP I get when I am actively playing?
- by Gcember - at 2012.10.09 18:48:00
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59. CCP please put a "FFA" gamemode into DUST - in Feedback/Requests [original thread]
Maximus Stryker wrote: Gcember wrote: It does not make sense with the game im afraid. An EVE player would not hire one single merc to take a over a whole planet? The game is based on that EVE players hires us DUST players to take over planet...
- by Gcember - at 2012.10.09 18:45:00
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60. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I would love to see more movement in the air, like bypassing ships and lightning that is visible and noticeable from when you are playing and just not from the 3D overview.
- by Gcember - at 2012.10.09 18:17:00
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