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161. Weather in Dust? - in General Discussions [original thread]
Great idea! However it really needs to depend on the enviroment of the planet, it cannot just start to snow if we are on a planet that is like the ones right now, the planet needs to be a planet that has a frigid enviroment. But raining is a great...
- by Gcember - at 2012.09.21 19:09:00
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162. Hack the enemies suggestion - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: How about something like the Strogg medic thing out of Quake Wars? A nanite injector you can use on an enemy that converts his clone to your side, so that a friendly can use his body as a spawn point? Sounds good! +1
- by Gcember - at 2012.09.21 16:02:00
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163. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
Warrior of MAG wrote: The Heavy Machine gun is suppose to be deadly and something players should fear once in contact with. The Keyboard and Mouse support have made the heavies the most vulnerable yet. Nobody fears the gun like they should. MAG...
- by Gcember - at 2012.09.20 19:31:00
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164. Hack the enemies suggestion - in Feedback/Requests [original thread]
If you had some sort of stun gun you could stun and hack the soldier and gather some sort of intel that gives you an advantage of some sort. Like what the soldiers squadmates are up to. However it should require that you have a high set of skills ...
- by Gcember - at 2012.09.20 19:29:00
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165. Lock-on warnings - in Feedback/Requests [original thread]
Villore Isu wrote: Gcember wrote: +1 Great idea, I think that this has been mentioned before, but it would also be great if you could deploy some kind of countermeasures. Counter measures are coming, hopefully that means a lock warning / m...
- by Gcember - at 2012.09.20 19:24:00
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166. Getting tired of these random matches of Ambush. - in General Discussions [original thread]
Flexapex wrote: Ambush to me is pretty boring. skirmish,conquest the best gametypes around for this game ambush just not feel epic Yep, after many ambush matches you want to play skrimish so bad. It has more of an objective. Im not syaing a...
- by Gcember - at 2012.09.20 19:23:00
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167. Groundbreaking is what it is. - in General Discussions [original thread]
tribal wyvern wrote: Gcember wrote: Hands down for this game! It is still in beta phase and still knocks other games down on the ground!! Finally! Someone else who sees dust for what it is!! Thank you! :D
- by Gcember - at 2012.09.20 19:17:00
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168. Lock-on warnings - in Feedback/Requests [original thread]
+1 Great idea, I think that this has been mentioned before, but it would also be great if you could deploy some kind of countermeasures.
- by Gcember - at 2012.09.20 19:16:00
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169. Groundbreaking is what it is. - in General Discussions [original thread]
Maken Tosch wrote: I agree it is great, but Dust 514 is far from finished (development wise) and there are still features that will soon be implemented that we are looking for; some of which won't be seen until next year during the semi-annual ...
- by Gcember - at 2012.09.20 18:23:00
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170. Groundbreaking is what it is. - in General Discussions [original thread]
Hands down for this game! It is still in beta phase and still knocks other games down on the ground!!
- by Gcember - at 2012.09.20 18:07:00
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171. SHINY ARMOR - How about some matte finishes or CAMO!!!! - in Feedback/Requests [original thread]
Clones are supposed to be clean and shiny ^^
- by Gcember - at 2012.09.20 14:56:00
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172. Universal EMP trigger - in Feedback/Requests [original thread]
Indeed it sounds hard to balance but maybe it is possible?
- by Gcember - at 2012.09.20 14:55:00
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173. Universal EMP trigger - in Feedback/Requests [original thread]
If a player does something good for the team maybe the team can be rewarded with some sort of EMP trigger that disables the enemy teams HUD for 30 seconds or so? Thoughts?
- by Gcember - at 2012.09.20 13:35:00
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174. Help please. - in General Discussions [original thread]
Tyas Borg wrote: With skilling up your Weaponary, Mechanics, Shield Management, Electronics and Engineering skills, you can be more than effective in militia gear. I prefer to pad all my CPU/PG, HP and Shields before going into weapons and mod...
- by Gcember - at 2012.09.20 12:57:00
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175. LAV improvements thread - in Feedback/Requests [original thread]
Seran Jinkar wrote: They are not hard to control. They are just a bit slippery.. need some new tires :) But on the other hand you can do some cool drifting with the current LAVs which is really necessary when you want to evade Swarms and Forges...
- by Gcember - at 2012.09.20 11:34:00
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176. The reload animation from E3 2011 - in Feedback/Requests [original thread]
What I do not like is that I cannot reload while sprinting :(
- by Gcember - at 2012.09.19 20:53:00
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177. The reload animation from E3 2011 - in Feedback/Requests [original thread]
I really like the way he reloads, looks more smooth to me, the reload animation we have now is okay, but not too good looking.
- by Gcember - at 2012.09.19 20:30:00
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178. LAV improvements thread - in Feedback/Requests [original thread]
The LAV is very hard to control when you reach a high speed, if you just as much as tap the analog stick you are not driving a car anymore, you are flying a helicopter instead. Well yes I exaggerated but you get my point
- by Gcember - at 2012.09.19 20:22:00
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179. Unofficial "New weapon request" thread. - in Feedback/Requests [original thread]
PHAROAH AMEN RA wrote: KAGEHOSHI Horned Wolf wrote: I'm also pretty sure the sniper rifles are railguns. (I wish there was a CQC/midrange "battle rifle" variant). And laser rifle is coming. -An EMP grenade would be cool. Would only do damag...
- by Gcember - at 2012.09.19 20:18:00
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180. Squad ready - in Feedback/Requests [original thread]
Cid Egdald wrote: Ability for squad members to "ready up" or "green up" and launch the squad into a match automatically. Also, letting the squad leader kick people that do not green up in a certain amount of time. Thoughts? Opinions? I'm an idi...
- by Gcember - at 2012.09.19 20:12:00
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