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221. just checked out the new patch. - in Feedback/Requests [original thread]
Stile451 wrote: Having been playing as both Swarm AV and HAV pilot I find that with the nerf to EHP that the tanks got the swarms didn't need any buff at all. Forge needed their range back but I'm not too sure about the damage increase. The lar...
- by Gcember - at 2012.09.16 15:12:00
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222. [Suggestion] Shooting Down Swarms - in Feedback/Requests [original thread]
Vagrant Deathlord Ulath wrote: Has anyone managed to shoot a swarm missile to see if it can be cancelled out? I've been unable to pull it off. Being able to shoot them down would level the playing field a bit between heavy vehicles and swarm la...
- by Gcember - at 2012.09.16 12:18:00
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223. [Suggestion] How to improve teamwork - in Feedback/Requests [original thread]
Yeah, it is hard to communicate with people you do not know ;) But the main aspect is to raise the XP for teamwork actions :D
- by Gcember - at 2012.09.16 11:21:00
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224. Try out stuff! - in General Discussions [original thread]
Paradox-Raider wrote: 15mil sp, got grenades up, all drop suits except scout at least lv 2, assault is 1m away from Proto. Did lavs and dropships last build, don't like tanks full stop. Maxed forge gun, Proto swarms, loads of other random skill...
- by Gcember - at 2012.09.16 11:14:00
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225. [Suggestion] How to improve teamwork - in Feedback/Requests [original thread]
Teamwork is essential to succed, but there is not so much of it, improve it a suggestion is to give more XP for teamwork actions! Placing a drop uplink could give 25-30 XP and a spawn on it could give 30-40 XP, it motivates players to do these tea...
- by Gcember - at 2012.09.16 10:17:00
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226. What a game! - in General Discussions [original thread]
Just let DUST 514 be DUST 514 :)
- by Gcember - at 2012.09.16 09:45:00
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227. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Well if the swarm missiles will go faster there is no wayyyyyy to dodge them with LAVs, then there will be no LAVs on the map either and we will have to use our invaluable stamina to get where we wanna get. Back to the dropships, yes it will be no...
- by Gcember - at 2012.09.16 09:43:00
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228. Logistics Suit progression - in Feedback/Requests [original thread]
As the logis are supposed to heal and help out others, it should not have to sacrifice so much in PG and CPU. It needs more of that in order to help out more!
- by Gcember - at 2012.09.16 09:13:00
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229. Dropships - in General Discussions [original thread]
The pilot should have the option to shoot aswell but not too powerfull.
- by Gcember - at 2012.09.16 08:58:00
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230. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
Cortez The Killer wrote: Team play is strongly encouraged. Someone has to fit a droplink, and the team needs to defend the spawn site. Neither happens often, and both almost never happen at the same time. This isn't a problem with gameplay, it...
- by Gcember - at 2012.09.16 08:52:00
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231. Try out stuff! - in General Discussions [original thread]
Ieukoplast wrote: Leveling up multiple things only brings a very slight and fractionally marginal improvement, and is not worth choosing over the starter kits (which are free and unlimited). I have almost 1.5 million SP so far, and absolutely n...
- by Gcember - at 2012.09.16 08:47:00
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232. im normally prefer good gameplay - in Feedback/Requests [original thread]
I like the apperarence of the game, adding more green and birdies does not give the space feel, it should be like it is, but I agree with metal slickness and roughness to the ground :)
- by Gcember - at 2012.09.16 08:38:00
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233. My take on tanks in general, under powered or not - in General Discussions [original thread]
Debacle Nano wrote: If I can solo a tank, there's something wrong. Agreed! But one thing that IS good with the tank nerf is that the tank does not go rambo and you cannot destroy it before it destroys you. The tank fights alongside with the ...
- by Gcember - at 2012.09.16 08:34:00
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234. Try out stuff! - in General Discussions [original thread]
Remember to try out different fittings, weapons and dropsuits! Dont stick with one fitting all the time, the reason we play this beta is to see how everything works! So if you are an assault, try grabbing a sniper rifle and test it out for a while...
- by Gcember - at 2012.09.16 08:31:00
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235. Begginers Question - in General Discussions [original thread]
NWOslave wrote: Hello fellow community dust514 players. i have started playing Dust 514 today. i have run into an issue where i have either run out of ammo or i have used up my side arm. i cannot get into a match since all my suits are invalid....
- by Gcember - at 2012.09.15 21:29:00
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236. Forge Gun OP? - in Feedback/Requests [original thread]
As the tank is not so fast and I did not have so much cover and other threats lurking around it is quite hard to move without getting shot and if you just stand still there other guys Will take the tank down, to answer touren question I wap unable...
- by Gcember - at 2012.09.15 20:38:00
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237. What a game! - in General Discussions [original thread]
If you just stop worrying about the bugs all the time you will have a much better experience playing the game!
- by Gcember - at 2012.09.15 17:22:00
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238. dropships were easy to drop before the 20 bonus to swarms.. - in General Discussions [original thread]
Agreed with too long range! Sometimes a blue projectile comes out of nowhere and hits you and POOF!
- by Gcember - at 2012.09.15 15:57:00
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239. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
Spawn system could work so that you spawn a certain amount of distance from the nearest enemy?
- by Gcember - at 2012.09.15 15:50:00
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240. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
Brutis Cain wrote: Gcember wrote: Just be calm when you spawn, dont just run away, take your time and do a 360 ;), to see if enemies are nearby :) I find that hard to do when I get spawned in the middle of a shoot out. Well in that ca...
- by Gcember - at 2012.09.15 15:42:00
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