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1021. Minmatar Assault Regen - in Feedback/Requests [original thread]
Atiim wrote: Gavr1lo Pr1nc1p wrote: Minmitar suits across the board need a buff of about 15% to recharge rate, and switch regen delay with caldari Instead of switching the delays, why not simply match them? There's no need to nerf Caldari...
- by Gavr1lo Pr1nc1p - at 2014.09.25 00:18:00
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1022. Minmatar Assault Regen - in Feedback/Requests [original thread]
Minmitar suits across the board need a buff of about 15% to recharge rate, and switch regen delay with caldari
- by Gavr1lo Pr1nc1p - at 2014.09.24 02:57:00
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1023. To all the scrubs who believe scouts are OP: - in General Discussions [original thread]
buzzzzzzz killllllllll wrote: NURFF SCOUNTS DEY OP DEY SHOOTGUNN MEI HEVY AND MOVE WILE I SHUET DEM AND DEY HAV SKILL NURFF NOW But in all seriousness, why the **** would they nerf scouts, which reward skill, when a heavy is twice a effective,...
- by Gavr1lo Pr1nc1p - at 2014.09.24 02:07:00
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1024. To all the scrubs who believe scouts are OP: - in General Discussions [original thread]
The Master Race wrote: How would removing the equipment slot make them less tank able? How would it detour them from assaulting multiple people in open field? I ask because I would think along with getting the jump on people being able to drop ...
- by Gavr1lo Pr1nc1p - at 2014.09.24 01:56:00
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1025. To all the scrubs who believe scouts are OP: - in General Discussions [original thread]
Ripley Riley wrote: I will be satisfied with scouts when two of the following has been implemented: Removal of light weapon slot, replace with a second sidearm slot.
Removal of second equipment slot.
Slight CPU/PG decrease for all scou...
- by Gavr1lo Pr1nc1p - at 2014.09.23 23:55:00
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1026. To all the scrubs who believe scouts are OP: - in General Discussions [original thread]
Echo 1991 wrote: Scouts are OP becuase of the sheer versatility they have, they can see almost anything as well as being fast and invisible. Not to mention they can be a pseudo-logi because they have 2 equipment slots and can have assault level...
- by Gavr1lo Pr1nc1p - at 2014.09.23 23:51:00
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1027. To all the scrubs who believe scouts are OP: - in General Discussions [original thread]
Michael Arck wrote: Really? Now you edit title and put scrubs? Lol It was there from the beginning bro...
- by Gavr1lo Pr1nc1p - at 2014.09.23 04:03:00
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1028. To all the scrubs who believe scouts are OP: - in General Discussions [original thread]
Would this proposition appease your bloodthirsty nerf calls? Quote: For radar--directional should only show if your scan precision is 60% or lower of their profile So scout with max skills can directional an unskilled heavy but nothing else, ...
- by Gavr1lo Pr1nc1p - at 2014.09.23 03:12:00
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1029. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
Meee One wrote: Breakin Stuff wrote: Meee One wrote: OHK ruins games,look at destiny. -5 for lack of consideration for logistics. Actually I AM considering logistics. I'm considering the Logi + sentinel chain of death. I also don't...
- by Gavr1lo Pr1nc1p - at 2014.09.23 03:08:00
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1030. Scout Registry / Killboard - in General Discussions [original thread]
For radar--directional should only show if your scan precision is 60% or lower of their profile So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over Am scout with a pre...
- by Gavr1lo Pr1nc1p - at 2014.09.23 03:05:00
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1031. Why Rattati? flaylock questioning. - in Feedback/Requests [original thread]
It needs a 2.0 or 1.75 blast radius and more damage for it to be worth a damn. No auto-aim means any other pistol will be better.
- by Gavr1lo Pr1nc1p - at 2014.09.23 02:40:00
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1032. EWAR and Scouts - in Feedback/Requests [original thread]
TBH it would be to my benefit if scouts could only run sidearms, SG's and SR's. However, for the sake of balance, Im going to say your idea is terrible. It'd be fine if we took away the HMG and sentinel's SA slot It'd be fine if we took away the...
- by Gavr1lo Pr1nc1p - at 2014.09.23 00:29:00
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1033. EWAR and Scouts - in Feedback/Requests [original thread]
The Master Race wrote: Arbitrary lol you can turn invisible at will. The suit has the best stats and second best slots in a game. Arbitrary you should look up words before you use them gavrilo. It isn't like a scout can't shred people with si...
- by Gavr1lo Pr1nc1p - at 2014.09.23 00:26:00
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1034. EWAR and Scouts - in Feedback/Requests [original thread]
The Master Race wrote: The stealth ability they have seems fine what I have a problem with is there weaponry It would be nice if they could only fit side arms. Not only does it fit the class, but with there stealth they can choose there positio...
- by Gavr1lo Pr1nc1p - at 2014.09.22 11:28:00
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1035. EWAR and Scouts - in Feedback/Requests [original thread]
TheD1CK wrote: So most would agree that a Scout should dedicate his fits to Ewar to benefit the 'Scout' side of their role, And more than most will agree scouts should have a harder time tanking up then what they have Then we have those who wou...
- by Gavr1lo Pr1nc1p - at 2014.09.22 00:00:00
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1036. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Varoth Drac wrote: I believe I mentioned this a few pages back, but I think scan range extenders should be buffed (possibly other EWAR mods). Sadly I don't have time to go into details at the moment. Essentially my thin...
- by Gavr1lo Pr1nc1p - at 2014.09.21 23:58:00
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1037. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Pseudogenesis wrote: I'm in favor of increasing logistics scan range. Doesn't seem too abusable, but that remains to be seen I guess. Hypothetical (min/max): Assuming a base scan range buff from 15m to 18m, a pure EWAR...
- by Gavr1lo Pr1nc1p - at 2014.09.21 23:57:00
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1038. Slayer scouts... - in General Discussions [original thread]
The Eristic wrote: Vanilla plate speed penalty multiplier based on frame type (something like .75x on heavy frames, 1x on mediums, 2x or even 3x on lights) + shield extender stacking penalty that increases scan profile per module stacked and pe...
- by Gavr1lo Pr1nc1p - at 2014.09.21 20:32:00
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1039. Please nerf the burst substantially - in Feedback/Requests [original thread]
After just skilling it, I have to say the first few matches were fun. Complete invincibility in 1v1's 2v1's and 3v1's was nice However, this gun is literally taking the fun out of the game for me. Is like if you gave nova knives 40 meters of range
- by Gavr1lo Pr1nc1p - at 2014.09.21 04:11:00
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1040. God, I wish I was Dust Famous. - in General Discussions [original thread]
10/10 So many serious responses, ill give it that.
- by Gavr1lo Pr1nc1p - at 2014.09.20 21:40:00
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