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iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
317
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Posted - 2014.09.21 07:20:00 -
[31] - Quote
Mike Ox Bigger wrote:First things first get rid of the scouts small hit box, make it the same as a medium. That will get rid of some of the quick strafing they do as you'll miss less.
Then for ewar, fix enchancers and dampners to give equal bonuses. So two complex enhancers is equal to two complex dampeners. lol mike leave my hitbox alone, you know its the only thing that keeps my 200hp cal ass alive.
agree there is no reason i should have to fit 4 complex precision to beat 3 complex dampners,
"yeah i fought the redline it took it only 13 seconds....."
fought scotty too but something went wrong
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1014
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Posted - 2014.09.21 07:33:00 -
[32] - Quote
Himiko Kuronaga wrote:You can't give invisibility, HP, speed, wallhacks, super jump height and paper thin hitbox to one suit. It's too much.
Yet I'm not willing to abandon the idea that people should be able to have a combat light frame suit. Some players are good at this and they deserve to play that playstyle. They just need to have the wallhacks and invisibility ripped from them.
Light frame suit needs a secondary class like both the medium and heavy frame do.
If armor plates/shield extenders increased the DB of scouts, would this be as much of a problem? Also seems fair that if they want to use their scout passive, it should require a module to trigger it as a conduit to the system, or change it to an improved use of extenders precision etc, instead of having it base on the suit.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Maken Tosch
DUST University Ivy League
9493
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Posted - 2014.09.21 07:34:00 -
[33] - Quote
What about scouts like me whose primary weapon is not even a light weapon at all but rather a sidearm such as the Nova Knives? I'm a ninja after all and scouts are deserving of such a role. In a way, ninja knifers are slayers but not in the sense that you traditionally run and gun since ninja knifers prefer flanking and attacking from the behind picking out the weakest link or taking out lonely stragglers while also providing intel and hacking things.
I have to agree that scouts like the shotgun cloakies need be looked at and perhaps we need to make sure that scouts don't leave assaults behind like how the logi once did in the past to the assault and in some rare cases to the scout.
I have read many recommendations such as removing light slots and restricting scouts to using only sidearms, removing the extra equipment slot, penalties to fitting armor mods, etc. But none of these seem to be carefully thought out ideas. However, one idea in particular stood out to me as making the most sense without nerfing the scout suit too badly in the process. That idea is to have the Racial Scout Dropsuit Skill Book bonuses be converted from passive bonuses to efficacy bonuses similar to what you see with shield and armor efficacy bonuses today. The bonus would only kick in if the respective module is fitted. This way, it will encourage scouts to actually fit the modules rather than simply rely on the passive skill book bonuses alone such as how a Minmatar scout currently doesn't need to fit any code breakers to hack somewhat fast once you get the skill book to level V.
This will likely force me to make a choice. Do I want to fit my suit for maximum [insert role here] or do I brick tank it and lose the bonus to that role altogether until I finally decide to drop the tank and slap on the respective modules to use the bonus?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Meee One
Hello Kitty Logistics
1179
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Posted - 2014.09.21 08:38:00 -
[34] - Quote
Scouts are running as 2 specialists. They have equipment of support. They have weapons and stats of killing.
Imagine if mediums worked the same way.
An assault as it currently is with 8 slots and 4 equipment,with a fitting reduction to both. Crazy right?
Cal scouts regen faster than installations FFS. Imagine if LAVs could outrep HAVs.
Yet scouts are ok? Wrong!!!
Because i'm bored.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Scar Scrilla
424
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Posted - 2014.09.21 11:24:00 -
[35] - Quote
Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo.
In the meantime, Burst HMGs shred everything to pieces. Who are u actually? You are the only person from the forums I've never seen in any match. Have u ever heard of diversity? Let ppl make their suit setups as they wish, and stop the QQ.
But I agree, get either rid of the cloak or the second eq slot, but at the same time, nerf the ******* burst hmgs dominating everything...
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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HOWDIDHEKILLME
Dying to Reload
573
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Posted - 2014.09.21 11:52:00 -
[36] - Quote
Eliminate shared passive scans and see if is still an OP suit.
Sentinels don't share resistance, logi's don't share equipment bonus, commando's don't share damage bonus....
It was dumb when teams had shared vision, and it's still dumb in squads.
Lonewolf till I die
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Haerr
Legio DXIV
1435
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Posted - 2014.09.21 11:57:00 -
[37] - Quote
Heimdallr69 wrote:Joel II X wrote:Haven't seen a QQ thread in a while, but I agree that it is a problem. What would you propose to fix said problem?
I'd remove the extra equipment and some CPU/PG. ^ this no reason for them to have 2 equipment slots.
I would very much prefer it if a cloak in one equipment slot is a requirement for a valid fitting.
Combine this with a higher CPU/PG cost for Cloaks (or at least move the STD and ADV cloak closer to the PRO one), and a flat 75% reduction in cloak fitting cost on scouts regardless of skill level.
To me it seems rather silly that I can fit PRO Light Weapon, PRO Grenade, 2 PRO equipments and still have decent tank on my scout suit.
Still if it easier to just make one equipment slot go away and reduce the CPU/PG on the Scout suits then I am fine with that as well. Provided you make Type-II suits available that have 2 equipment slots and no sidearm slot. |
Mejt0
The Only Survivor.
459
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Posted - 2014.09.21 12:23:00 -
[38] - Quote
*Strong scout hate/qq detected* :).
Scouts are slayers. Logis are slayer. Everyone can be a slayer. Now into the point. If scout run towards the prey and kills him, its enemy fault that hes been killed. Its not about tanking, not about guns. Scouts have suprise attack. That give us everything we need.
Eg. No matter if scout have 200-600ehp. If hes not scanned/seen (by eyes or just by knowing hes around) he will take you down with SG/NK.
About militia sg. It should take down your proto. You think that you should be superrior to stuff under adv/proto? Nope.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Cavani1EE7
FACTI0N WARFARE ARMY
257
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Posted - 2014.09.21 12:28:00 -
[39] - Quote
Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo.
The opinion of a pub player doesn't matter at all. No no. |
Michael Arck
5661
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Posted - 2014.09.21 13:05:00 -
[40] - Quote
Cavani1EE7 wrote:Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo. The opinion of a pub player doesn't matter at all. No no.
Just as much as a member from FWA, little man.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Cavani1EE7
257
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Posted - 2014.09.21 13:19:00 -
[41] - Quote
Michael Arck wrote:Cavani1EE7 wrote:Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo. The opinion of a pub player doesn't matter at all. No no. Just as much as a member from FWA, little man.
How dare you compare FWA members to pub players like you, you inferior wight.
Looking for LAV BPO set
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Michael Arck
5661
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Posted - 2014.09.21 13:40:00 -
[42] - Quote
Mejt0 wrote:*Strong scout hate/qq detected* :).
Scouts are slayers. Logis are slayer. Everyone can be a slayer. Now into the point. If scout run towards the prey and kills him, its enemy fault that hes been killed. Its not about tanking, not about guns. Scouts have suprise attack. That give us everything we need.
Eg. No matter if scout have 200-600ehp. If hes not scanned/seen (by eyes or just by knowing hes around) he will take you down with SG/NK.
About militia sg. It should take down your proto. You think that you should be superrior to stuff under adv/proto? Nope.
When I answer people threads, my answer varies. If I have noticed several posts of the OP showing signs of just complaining to complain, I say so. But I read their OP to make sure I understand their intent and what they are bringing to the table.
You lack all sensibility to afford me with such because you just summed it up as QQ after skimming through my posts. If you properly digested my opinion piece, then clearly you would have understood this is not a QQ. That is suggested in the line "I have killed them and they have killed me". I am telling you Im more than capable to be able to deal with the problem. If it doesnt change, I'll just learn how to rid the problem myself.
The entire point of the OP is simple, Dr. Phil. That the scout role should not be frontal assault players. Yes, every player can kill or slay. Why even waste energy stating such? Im not a moron here. Yet the point was missed in your assuming of the OP. Yes everyone can slay but it is the role that defines them. Their class which leads them to specific objectives that they are trained for.
Frontal assaults scouts should not be because they are playing outside of their role. With advantages to their setup designed for infiltration and recon, using that as a assault against players who do not receive the same advantages but are indeed playing an assault defined class seems right to you? Because everyone can fire a weapon? Because you think its QQ? Because its on the less than agile assault player against an agile, speedy, small hitbox scout who has brick tanked; that its completely on the assault player to succeed in that battle?
Please think before answering in any of my discussion threads now and in the future. Posts like yours are a waste of time. I rather hear from a brain that actually considered my words without resorting to common forum rebuttal that has no place here.
If they want to be assault go for assault. Scouts playing as assaults are wrong. We have been about balance for a while but now scouts are brought up again and now we should just deal with it.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4889
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Posted - 2014.09.21 13:41:00 -
[43] - Quote
Jarod Garamonde Jr wrote:Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo. Translation: "People are using emergent gameplay to make shock-troops out of scout suit users, and I am angry about it because I wasn't creative enough to think of it, first, so please nerf it into oblivion, even though I will squall like a little brat about everything and claim to hate this game and everyone who plays it!" Anyone agree with my interpretation of his post?
I wouldn't call it emergent gameplay. It doesn't take any kind of creativity to do what's being done. It was simply a natural result of having everything at your finger tips. |
Michael Arck
5661
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Posted - 2014.09.21 13:47:00 -
[44] - Quote
Yes nothing about it is emergent. It can be defined as a exploit though.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4889
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Posted - 2014.09.21 13:48:00 -
[45] - Quote
I wouldn't go that far... it's not a exploit to simply abuse what is obvious. Usually there is something more sinister and unintentional behind an exploit.
Scouts are simply on steroids because CCP gave them a bottle of steroids. It's an open and shut case of having too much power at their finger tips. |
Michael Arck
5661
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Posted - 2014.09.21 14:06:00 -
[46] - Quote
Himiko Kuronaga wrote:I wouldn't go that far... it's not a exploit to simply abuse what is obvious. Usually there is something more sinister and unintentional behind an exploit.
Scouts are simply on steroids because CCP gave them a bottle of steroids. It's an open and shut case of having too much power at their finger tips.
And before anyone goes into heavies again, yes, I do support the notion of the burst being reverted back to its previous stats.
A exploit is defined as taking what has been given and using it to your advantage. Though we humans associate the term exploit as something negative in tone, that does not mean it has no place in the statment that scouts being used as assaults are exploits.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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gustavo acosta
Opus Arcana Covert Intervention
277
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Posted - 2014.09.21 19:19:00 -
[47] - Quote
Michael Arck wrote:Himiko Kuronaga wrote:I wouldn't go that far... it's not a exploit to simply abuse what is obvious. Usually there is something more sinister and unintentional behind an exploit.
Scouts are simply on steroids because CCP gave them a bottle of steroids. It's an open and shut case of having too much power at their finger tips.
And before anyone goes into heavies again, yes, I do support the notion of the burst being reverted back to its previous stats. A exploit is defined as taking what has been given and using it to your advantage. Though we humans associate the term exploit as something negative in tone, that does not mean it has no place in the statment that scouts being used as assaults are exploits. Listen man, I hate assault scouts as much as the next guy, but you shouldn't be so quick to brush them off as just "exploits." Though you are right that assault scouts are the product of people knowing that a scout can do the same things an assault can with no drawback, however they are more a product of the game's amazing concept.
That concept being that you can run your suit and you character as you wish, no matter how strange or viable/not viable. This game was built on that concept, however that does not necessarily mean that a suit outside of their intended role will be viable or not. The viability of a suit to perform roles outside, and even inside, what is intended should be entirely based on the individual players' skill.
That is not the case with assault scouts. Scouts simply have to act/fit as assaults for viability outside their role, this is where the imbalance is found. No drawbacks=No problem assaulting. Scouts need to become on the same level as heavies, in terms of acting as an assault suit(i.e. if a heavy runs around with light weapons they are not much of a threat when it comes to relatively skilled players, unless said heavy is very skilled in acting as an assault).
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Maken Tosch
DUST University Ivy League
9502
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Posted - 2014.09.21 19:26:00 -
[48] - Quote
Michael Arck wrote:Himiko Kuronaga wrote:I wouldn't go that far... it's not a exploit to simply abuse what is obvious. Usually there is something more sinister and unintentional behind an exploit.
Scouts are simply on steroids because CCP gave them a bottle of steroids. It's an open and shut case of having too much power at their finger tips.
And before anyone goes into heavies again, yes, I do support the notion of the burst being reverted back to its previous stats. A exploit is defined as taking what has been given and using it to your advantage. Though we humans associate the term exploit as something negative in tone, that does not mean it has no place in the statment that scouts being used as assaults are exploits.
According to CCP Games, an exploit is something that enables you to do something beyond what a given mechanic is suppose to enable you to do. In other words, if it's not intended by CCP, then it's very likely to be an exploit. Scouts are allowed to be used as assaults much like how a Logi is allowed to be an assault or how an assault is allowed to be a logi or a scout. It's just that you are not suppose to be as "effective" an assault in a scout suit as that of a regular assault if you fitted your scout as such. I think that's the main problem you're referring to. Scouts are allowed to act like assaults if we want to. We're just not suppose be better than a regular assault in the same class.
Again, a good recommendation is to make it so that we need to fit respective modules on the scout suits if we want to take advantage of the scout bonuses. The same could likely be applied to other classes as well. If you're running an EWAR scout, you shouldn't be using the EWAR bonus if you have no EWAR modules fitted. In the case of a Minmatar Scout which has no EWAR bonus, this would mean you will have to make a choice between fitting kinetic catalyers/profile dampeners and that of the code breakers. You would not be able to benefit from both.
But to me, the overall problem with scouts is not scouts with CRs but scouts with shotguns + cloaks. The cloaking mechanic is a bit broken still. There needs to be sufficient delay so that you will completely decloak before being able to shoot. I support the idea of requiring the cloak to finish decloaking before allowing any weapon to fire. In fact, the wrist projector on your left arm should stay up while decloaking. Once you are completely decloaked, you can pull out your weapon and immediately shoot. This will make it impossible for shotgunners to welp you before their cloak even has a chance to decloak and encourage a more tactical gameplay.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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postapo wastelander
Wasteland Desert Rangers
65
|
Posted - 2014.09.21 19:30:00 -
[49] - Quote
I think the major issue is directly the role of scout. Because right now i see scout more like the Stalkerish Assault Speedy powerhouse and DEFO not like a Scout.
We have here Assault what should be versatile. We have hre Heavies an Comandoes what should be basicaly slower powerhouses. We have here Logies what should be a ..logies with its supporting role.
But honestly how can i explain role of Scout what is defo not scoutish kind of reconnasaince support on field. Right now they are, like i told upper, some wierd class of speedy assult Gonzaleses
Why they dont have some more tactical/SCOUT role on battlefield instead be a stalkerish assault slayers of the EvE
I Defo agree with dealy idea in problem about cloaking device, but still. There should be some way to make Scout really Scout.
"The human being was not chosen to be a god..the god himself should become a human being."
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Happy Violentime
OMFGZOMBIESRUN
812
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Posted - 2014.09.21 19:41:00 -
[50] - Quote
Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo.
QQ maybe you should get some gun game in your life? You're just another bad player. According to your stats. Come wreck my face bro! |
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Heimdallr69
Nyain San General Tso's Alliance
3625
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Posted - 2014.09.21 19:43:00 -
[51] - Quote
I don't speak much anymore on this stuff cuz I don't want anything to become what assaults were.. Useless. But still a slight change is needed.
Removed inappropriate content - CCP Logibro
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Happy Violentime
OMFGZOMBIESRUN
812
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Posted - 2014.09.21 19:44:00 -
[52] - Quote
Maken Tosch wrote:Michael Arck wrote:Himiko Kuronaga wrote:I wouldn't go that far... it's not a exploit to simply abuse what is obvious. Usually there is something more sinister and unintentional behind an exploit.
Scouts are simply on steroids because CCP gave them a bottle of steroids. It's an open and shut case of having too much power at their finger tips.
And before anyone goes into heavies again, yes, I do support the notion of the burst being reverted back to its previous stats. A exploit is defined as taking what has been given and using it to your advantage. Though we humans associate the term exploit as something negative in tone, that does not mean it has no place in the statment that scouts being used as assaults are exploits. According to CCP Games, an exploit is something that enables you to do something beyond what a given mechanic is suppose to enable you to do. In other words, if it's not intended by CCP, then it's very likely to be an exploit. Scouts are allowed to be used as assaults much like how a Logi is allowed to be an assault or how an assault is allowed to be a logi or a scout. It's just that you are not suppose to be as "effective" an assault in a scout suit as that of a regular assault if you fitted your scout as such. I think that's the main problem you're referring to. Scouts are allowed to act like assaults if we want to. We're just not suppose be better than a regular assault in the same class. Again, a good recommendation is to make it so that we need to fit respective modules on the scout suits if we want to take advantage of the scout bonuses. The same could likely be applied to other classes as well. If you're running an EWAR scout, you shouldn't be using the EWAR bonus if you have no EWAR modules fitted. In the case of a Minmatar Scout which has no EWAR bonus, this would mean you will have to make a choice between fitting kinetic catalyers/profile dampeners and that of the code breakers. You would not be able to benefit from both. But to me, the overall problem with scouts is not scouts with CRs but scouts with shotguns + cloaks. The cloaking mechanic is a bit broken still. There needs to be sufficient delay so that you will completely decloak before being able to shoot. I support the idea of requiring the cloak to finish decloaking before allowing any weapon to fire. In fact, the wrist projector on your left arm should stay up while decloaking. Once you are completely decloaked, you can pull out your weapon and immediately shoot. This will make it impossible for shotgunners to welp you before their cloak even has a chance to decloak and encourage a more tactical gameplay.
Its rubbish Mak, they QQ if scouts tank they QQ about ewar they QQ cos they die. If they weren't crying about scouts it would be something else. To many pathetics playing this game.
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Lloyd Orfay
Commando Perkone Caldari State
53
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Posted - 2014.09.21 19:47:00 -
[53] - Quote
The thing is.... Scouts don't have a role. The players using other suits of course may have to rely on another players to achieve an optimal survivability, isk, an sp gain. Scout suits do not have any special functions to be exploited by squads and squads do not have anything they can exploit from scout suits. Scout suits do, in some way have the ability to actually scout for enemies or anything else (through the double equipment slot, which makes them on par with non minmatar logistics suits when an advanced suit is used) yet cloak has very high requirements. Because of this what the average scout suit user may have wanted to use (such as scanners) would have been dropped for the cloak. Scout suits do not have any other bonus but their pg/cpu reduction on cloak, which is still high. The main issue is how they can get their hands on light weapons as some of these are too exploitative when used to surprise attack other players. A scout really, would have minimal combat capability as they are suppost to collect information on enemy position's strength and weaknesses. Basically these "scouts" are just light assault suits with cloak... Some people have suggested to give them only sidearms, although players can still become problematic with high tier sidearms. This light assault cloaker suit really needs a facelift on its functions.
You see Ivan, when you hold peestol like me, you never shoot the inaccurate... For fear of shooting fingers!
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Louis Domi
Pradox One Proficiency V.
665
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Posted - 2014.09.21 19:52:00 -
[54] - Quote
Earlier today I went 52/3 with cal scout :)
Ghost Kaisar wrote:CharacterNameWasTaken wrote:PARKOUR PRACTIONER wrote:There's always been slayer scouts. BUT, using in place of assault is not good. Scouts should be able to lock **** down. A skilled scout is the best scout, a non-skilled/newbro scout is canon fodder. If hes skilled, he should be able to consistently rip your face of any day.
Scrub scouts are just annoying. yeah and i forgot to say in my original one reg plates still need a super penalty to scouts. Real Men run 350 eHP Min Scouts Real men run 270-290 ehp cal scout. |
Savage Mangler
Molon Labe. General Tso's Alliance
121
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Posted - 2014.09.21 19:55:00 -
[55] - Quote
Happy Violentime wrote:Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo. QQ maybe you should get some gun game in your life? You're just another bad player. According to your stats. Come wreck my face bro! So...you're QQ'ing about him making a point? Please, go back under your bridge.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Keep your knives sharp....and your wits sharper.
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postapo wastelander
Wasteland Desert Rangers
65
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Posted - 2014.09.21 19:56:00 -
[56] - Quote
Lloyd Orfay wrote:The thing is.... Scouts don't have a role. The players using other suits of course may have to rely on another players to achieve an optimal survivability, isk, an sp gain. Scout suits do not have any special functions to be exploited by squads and squads do not have anything they can exploit from scout suits. Scout suits do, in some way have the ability to actually scout for enemies or anything else (through the double equipment slot, which makes them on par with non minmatar logistics suits when an advanced suit is used) yet cloak has very high requirements. Because of this what the average scout suit user may have wanted to use (such as scanners) would have been dropped for the cloak. Scout suits do not have any other bonus but their pg/cpu reduction on cloak, which is still high. The main issue is how they can get their hands on light weapons as some of these are too exploitative when used to surprise attack other players. A scout really, would have minimal combat capability as they are suppost to collect information on enemy position's strength and weaknesses. Basically these "scouts" are just light assault suits with cloak... Some people have suggested to give them only sidearms, although players can still become problematic with high tier sidearms. This light assault cloaker suit really needs a facelift on its functions.
Agee with that role confusion
"The human being was not chosen to be a god..the god himself should become a human being."
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Louis Domi
Pradox One Proficiency V.
665
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Posted - 2014.09.21 19:59:00 -
[57] - Quote
Savage Mangler wrote:Happy Violentime wrote:Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo. QQ maybe you should get some gun game in your life? You're just another bad player. According to your stats. Come wreck my face bro! So...you're QQ'ing about him making a point? Please, go back under your bridge. Where can you find other mercs stats? |
hfderrtgvcd
466
|
Posted - 2014.09.21 20:09:00 -
[58] - Quote
Michael Arck wrote:Cavani1EE7 wrote:Michael Arck wrote:Should be dismantled. There is no reason why scouts are being frontal assault players with their quick TTK CRs.
I have killed them and they have killed me. But seeing scouts in this event play outside of their role infringes on a class designed to do such.
Scouts should not be slayers. If we cant squeeze it in on delta, changes need to be made come echo. The opinion of a pub player doesn't matter at all. No no. Just as much as a member from FWA, little man. lol if only you knew
You can't fight in here! This is the war room.
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The Eristic
Dust 90210
648
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Posted - 2014.09.21 20:26:00 -
[59] - Quote
Vanilla plate speed penalty multiplier based on frame type (something like .75x on heavy frames, 1x on mediums, 2x or even 3x on lights) + shield extender stacking penalty that increases scan profile per module stacked and per tier.
Reality is the original Rorschach.
Verily! So much for all that.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2375
|
Posted - 2014.09.21 20:32:00 -
[60] - Quote
The Eristic wrote:Vanilla plate speed penalty multiplier based on frame type (something like .75x on heavy frames, 1x on mediums, 2x or even 3x on lights) + shield extender stacking penalty that increases scan profile per module stacked and per tier. No to shield extender penalty. It ruins minmitar and caldari scouts completely.
Instead, the penalties on plates and extenders should just be doubled on light frames.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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