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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2383
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Posted - 2014.09.23 03:12:00 -
[1] - Quote
Would this proposition appease your bloodthirsty nerf calls?
Quote:For radar--directional should only show if your scan precision is 60% or lower of their profile
So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over
Am scout with a prec. of 17 can directional anything 28.3 db or over, this being the lowest possible dB that one could be directionaled at.
Will really add some more balance to the game's eWar by changing it from a binary win-lose situation
Also gives reason to run precision other than just picking up scouts.
Active scanners continue to show the direction regardless of scan strength.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Joel II X
Molon Labe. General Tso's Alliance
3567
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Posted - 2014.09.23 03:19:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:Would this proposition appease your bloodthirsty nerf calls? Quote:For radar--directional should only show if your scan precision is 60% or lower of their profile
So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over
Am scout with a prec. of 17 can directional anything 28.3 db or over
Will really add some more balance to the game's eWar by changing it from a binary win-lose situation
Also gives reason to run precision other than just picking up scouts. Along with the removal of an equipment slot and nerf CPU/PG of all light frames. Even the Minmatar. The only thing I sacrifice in that suit is the equipments and grenades to have proto knives and adv kincats plus other adv mods on my M-I.
Also, change scout blanket bonus from Cloak CPU/PG reduction per level, to just the reduction (i.e. Scout Bonus: 75% Reduction to CPU/PG cost of cloaks) to give new players the chance to taste the use of cloaks.
On a biased note: Change Caldari and Gallente Scout bonuses. I want an exclusive dampening bonus!
Best regards, Scout Gk.0/Mk.0 |
Michael Arck
5715
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Posted - 2014.09.23 03:27:00 -
[3] - Quote
The CPU/PG needs to be reduced a bit. I wish not for the scouts to be neutered. They just need to be conditioned properly so they stay within their roles instead of being assault players in scout suits.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1001
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Posted - 2014.09.23 03:33:00 -
[4] - Quote
My main issue with the scout is that it can perform as the best of ANY role in this game.
My vote is 1 light weapon slot and 1 equipment slot. Currently scouts make the best logi and the best long range fighters while being just a little behind heavies in CQC.
The current EWAR is okay with me, if a scout works hard enough to sneak up on me when I am checking my six or have a squad member watching it then he deserves the kill. I say that as I have been running scout a lot lately for links and ammo delivery so I respect the scouts that work hard to actually sneak up on a player that is halfway aware of his surroundings. |
Aria Gomes
The dyst0pian Corporation
529
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Posted - 2014.09.23 03:45:00 -
[5] - Quote
Joel II X wrote:Gavr1lo Pr1nc1p wrote:Would this proposition appease your bloodthirsty nerf calls? Quote:For radar--directional should only show if your scan precision is 60% or lower of their profile
So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over
Am scout with a prec. of 17 can directional anything 28.3 db or over
Will really add some more balance to the game's eWar by changing it from a binary win-lose situation
Also gives reason to run precision other than just picking up scouts. Along with the removal of an equipment slot and nerf CPU/PG of all light frames. Even the Minmatar. The only thing I sacrifice in that suit is the equipments and grenades to have proto knives and adv kincats plus other adv mods on my M-I. Also, change scout blanket bonus from Cloak CPU/PG reduction per level, to just the reduction (i.e. Scout Bonus: 75% Reduction to CPU/PG cost of cloaks) to give new players the chance to taste the use of cloaks. On a biased note: Change Caldari and Gallente Scout bonuses. I want an exclusive dampening bonus! Best regards, Scout Gk.0/Mk.0
Only thing about getting rid of PG from Min Scouts (Mk.0 specifically) is that it takes away from the speed tankers. 3 Complex Kin cats equal 45 pg just right there. Now add in weapons and other things it's costly on that sode. Like my Proto Knives/Proto SMG fit with 3 kins is only allowed 1 complex shield and my other two highs are complex precisions since they take no PG. Then I got a flux nade and basic RE. To get this suit I had to grind at engineering to 5.
But CPU sure yeah get rid.of.that
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CommanderBolt
TerranProtossZerg
1708
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Posted - 2014.09.23 03:56:00 -
[6] - Quote
Do what you like with scouts but dont you dare make me unable to fit 3x comp kincats and a PLC on my dragonfly.
Or should we all just brick tank everything and be boring with no fit experimentation?
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Michael Arck
5716
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Posted - 2014.09.23 04:00:00 -
[7] - Quote
Really? Now you edit title and put scrubs? Lol
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2386
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Posted - 2014.09.23 04:03:00 -
[8] - Quote
Michael Arck wrote:Really? Now you edit title and put scrubs? Lol It was there from the beginning bro...
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Michael Arck
5717
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Posted - 2014.09.23 04:11:00 -
[9] - Quote
Me jokes
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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HOWDIDHEKILLME
Dying to Reload
615
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Posted - 2014.09.23 04:31:00 -
[10] - Quote
Scouts are the easiest kills of all. My commando absolutely melts them( tho I never see other commandos since their so weak ) most my hate mail is from scouts. I also run sentinel, logi, assault, and scouts. Each suit has its strengths. Get them all and use them appropriately.
I think most the rage is from being ohk by cloaked shotgun scouts. A scout will never out logi my logi, or out tank my assault, or out dps my sentinel, and it can't out av my commando and survive infantry.
Reminder... Cloaks are getting nerfed in delta, any suit can kill anything. Except redline snipers, only another sniper can kill a smart one.
Lonewolf till I die
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Adipem Nothi
Nos Nothi
5149
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Posted - 2014.09.23 04:32:00 -
[11] - Quote
If you really wanted to win people over, you'd have found a way to squeeze in a few more insults.
Shoot scout with yes.
- Ripley Riley
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13358
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Posted - 2014.09.23 04:32:00 -
[12] - Quote
Minmatar rebels are terrible people.
You should feel bad.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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hold that
Krusual Covert Operators Minmatar Republic
265
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Posted - 2014.09.23 05:26:00 -
[13] - Quote
i like the removal of an equipment slot and to get rid of wall hacks suggestion (<-- you can still see peeps on the tacnet but can see their positions through walls etc). |
Sinboto Simmons
SVER True Blood Public.Disorder.
6365
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Posted - 2014.09.23 05:31:00 -
[14] - Quote
True Adamance wrote:Minmatar rebels are terrible people.
You should feel bad. huh, I didn't know your golden booty was even alive! (I'm one to talk)
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1912
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Posted - 2014.09.23 06:40:00 -
[15] - Quote
Gavr1lo Pr1nc1p wrote:Would this proposition appease your bloodthirsty nerf calls? Quote:For radar--directional should only show if your scan precision is 60% or lower of their profile
So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over
Am scout with a prec. of 17 can directional anything 28.3 db or over, this being the lowest possible dB that one could be directionaled at.
Will really add some more balance to the game's eWar by changing it from a binary win-lose situation
Also gives reason to run precision other than just picking up scouts.
Active scanners continue to show the direction regardless of scan strength. This would be a buff for the Amarr scout and a nerf for the Minmatar scout. Amarr (and maybe Gallente) would be getting directionals, Minmatar wouldn't. This seems like a bad idea. |
The Master Race
Osmon Surveillance Caldari State
24
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Posted - 2014.09.23 06:55:00 -
[16] - Quote
I would vote 2 side arm slots and 2 equipment a scout with droplinks and stealth seems proper. Otherwise I think they should raise the sp/sp to that of med frame so they have to actually slot damps to be undetectable.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Sinboto Simmons
SVER True Blood Public.Disorder.
6368
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Posted - 2014.09.23 07:16:00 -
[17] - Quote
They'll never be happy scout, they were trying to nerf us when we had nothing, what makes you think they'll listen now, go get yerself a haircut if you're lucky someone important may give you a nice trimming.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Cpt McReady
Amarr Templars Amarr Empire
49
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Posted - 2014.09.23 08:00:00 -
[18] - Quote
the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius it would not be that bad as it is now. |
PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1958
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Posted - 2014.09.23 08:09:00 -
[19] - Quote
Nerf, buff, OP, UP. As long as the suits still exist and servers are up, i will be in at least one of my seven scout suits. Im counting tier wise and my 'Sever.' People just hate being killed by the underdog, but now its spilled over into easyscrubscout mode.
I personally prefer underdog and for it to stay that way.
PSN Sil4ntChaozz
Slowly embracing my inner ninja. Im a decent ghost.
Mk.0, Gk.0, & 'Sever' Scout
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The Master Race
Osmon Surveillance Caldari State
24
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Posted - 2014.09.23 08:17:00 -
[20] - Quote
As it is ewarfare might as well not even be a thing we are calculating for a class that plays outside of any other class or equipment parameter or even possible parameters. Maybe we should just be asking for an easier fix a stealth recharge and duration nerf.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Scar Scrilla
425
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Posted - 2014.09.23 10:36:00 -
[21] - Quote
I mostly run Scout and skilled into Amarr Proto heavy with SixKin Burst HMG after the MCC. Everybody QQ about scouts is for real a ******* scrub, cuz in fact Heavies shut down every scout in a blink of an eye. In 4 PC matches yesterday, I only died once to a scout while I was hacking a CRU. Claiming scouts were OP when heavies destroy everything without much effort is ridiculous indeed.
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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Scar Scrilla
425
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Posted - 2014.09.23 10:39:00 -
[22] - Quote
deezy dabest wrote:My main issue with the scout is that it can perform as the best of ANY role in this game.
My vote is 1 light weapon slot and 1 equipment slot. Currently scouts make the best logi and the best long range fighters while being just a little behind heavies in CQC.
The current EWAR is okay with me, if a scout works hard enough to sneak up on me when I am checking my six or have a squad member watching it then he deserves the kill. I say that as I have been running scout a lot lately for links and ammo delivery so I respect the scouts that work hard to actually sneak up on a player that is halfway aware of his surroundings.
As the best of any role in the game? Really? Can they also perform as heavies? Mhhhhh...
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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Joel II X
Molon Labe. General Tso's Alliance
3583
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Posted - 2014.09.23 14:22:00 -
[23] - Quote
Aria Gomes wrote:Joel II X wrote:Gavr1lo Pr1nc1p wrote:Would this proposition appease your bloodthirsty nerf calls? Quote:For radar--directional should only show if your scan precision is 60% or lower of their profile
So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over
Am scout with a prec. of 17 can directional anything 28.3 db or over
Will really add some more balance to the game's eWar by changing it from a binary win-lose situation
Also gives reason to run precision other than just picking up scouts. Along with the removal of an equipment slot and nerf CPU/PG of all light frames. Even the Minmatar. The only thing I sacrifice in that suit is the equipments and grenades to have proto knives and adv kincats plus other adv mods on my M-I. Also, change scout blanket bonus from Cloak CPU/PG reduction per level, to just the reduction (i.e. Scout Bonus: 75% Reduction to CPU/PG cost of cloaks) to give new players the chance to taste the use of cloaks. On a biased note: Change Caldari and Gallente Scout bonuses. I want an exclusive dampening bonus! Best regards, Scout Gk.0/Mk.0 Only thing about getting rid of PG from Min Scouts (Mk.0 specifically) is that it takes away from the speed tankers. 3 Complex Kin cats equal 45 pg just right there. Now add in weapons and other things it's costly on that sode. Like my Proto Knives/Proto SMG fit with 3 kins is only allowed 1 complex shield and my other two highs are complex precisions since they take no PG. Then I got a flux nade and basic RE. To get this suit I had to grind at engineering to 5. But CPU sure yeah get rid.of.that Just take away more PG from kincats... they only took away one last time. That's hardly a buff. |
Nestil
uptown456
142
|
Posted - 2014.09.23 15:42:00 -
[24] - Quote
Cpt McReady wrote:the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius for anyone for a short time around the dropsuit it would not be that bad as it is now.
1: but that is true for every other suit and passive skill .... or do you want to remove passive cpu/pg increasing skills and use a cpu/pg enhancer to get an actual cpu buff? i bet you dont want that...
2: no thats actually pretty good as it is now... i rather want not to see an enemy/ and not been seen by him in return than no way to hide from him and always been detected by him which would happen if precision would be more powerful.
3: well i actually would like to have some kind of a "ghost emitter" that would produce a red dot on the enemy radar which is either stanionary (like you would place some kind of uplink which produces a red dot on the enemy radar) or a ghost double of yourself... |
Cpt McReady
Amarr Templars Amarr Empire
50
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Posted - 2014.09.23 15:49:00 -
[25] - Quote
Nestil wrote:Cpt McReady wrote:the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius for anyone for a short time around the dropsuit it would not be that bad as it is now. 1: but that is true for every other suit and passive skill .... or do you want to remove passive cpu/pg increasing skills and use a cpu/pg enhancer to get an actual cpu buff? i bet you dont want that... 2: no thats actually pretty good as it is now... i rather want not to see an enemy/ and not been seen by him in return than no way to hide from him and always been detected by him which would happen if precision would be more powerful. 3: well i actually would like to have some kind of a "ghost emitter" that would produce a red dot on the enemy radar which is either stanionary (like you would place some kind of uplink which produces a red dot on the enemy radar) or a ghost double of yourself...
@1 you do not benefit from the bonus unless you fit the weapon or the module, sentinel resistance bonus is an exception though although you could argue that you get the most out of it if you fit some HP. this is not true for the scouts bonus, you just select the suit and get the suits bonus ontop of its superior base stats
@2 except for scouts no one has a realistic chance to see a dampened scout. I fit 3 proto precision enhancers on my logi, give up huge amounts of hp for it while scout can still go under my radar with a single proto damp while having similar hp as the logi fit plus all the other scout advantages. if you change the scouts bonus to ewar mods you will still be able to hide from everything, except you get real drawbacks for doing it. |
Ripley Riley
Incorruptibles
3358
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Posted - 2014.09.23 15:52:00 -
[26] - Quote
I will be satisfied with scouts when two of the following has been implemented:
- Removal of light weapon slot, replace with a second sidearm slot.
- Removal of second equipment slot.
- Slight CPU/PG decrease for all scouts.
He imposes order on the chaos of organic evolution...
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Thor Odinson42
Molon Labe. General Tso's Alliance
4683
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Posted - 2014.09.23 16:46:00 -
[27] - Quote
I think that it should be EWAR or killing ability.
I think it might be interesting to apply dropsuit precision increases to EHP mods as well.
Level 4 Forum Warrior
PSN: wbrom42
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Krator Kosta Nostra
Nos Nothi
17
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Posted - 2014.09.23 17:35:00 -
[28] - Quote
We need to revert back to 1.6 scouting. Scouts should have their precision and dampening put back to 40/40. That would make active scanners worth getting again for any non-scout. Cal keeps their shared vision Gal keeps the shield regeneration Give Amar a bonus regen to armor and /or keep the bonus for stamina Min keeps the hack and NK bonus
Leave the speed of the scouts the same as it is for 1.8 HF Charlie
That would be my 'hot fix'. A true fix would be to make the shields and armor mods a percentage increase in the base stats of all suits. That would completely fix the brick tanking scouting, while retaining Assaults role as being Assaults.
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Joel II X
Molon Labe. General Tso's Alliance
3588
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Posted - 2014.09.23 18:32:00 -
[29] - Quote
Ripley Riley wrote:I will be satisfied with scouts when two of the following has been implemented: - Removal of light weapon slot, replace with a second sidearm slot.
- Removal of second equipment slot.
- Slight CPU/PG decrease for all scouts.
I wish to keep my light weapon slot for shotguns. Hue |
The Master Race
Osmon Surveillance Caldari State
30
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Posted - 2014.09.23 19:40:00 -
[30] - Quote
The scout is able to enter an leave combat as it pleases with little to no threat from any small arms fire due to impressive shield recharge cloak and the ability to choose/maintain distance with the long range and stability of the CR.
The light weapon slot not the only obvious problem I mean it would just require a scout to be close to you in order to kill you meaning it would be much harder to engage people in open field, but that is ok I don't think anyone here believes that they are meant to be open field fighters. I think that they would still be over powered even if light weapons were taken from them.
That brings us to Ewar with a scout suites scan profile at 35db it allows the scout to obtain undetectable at a very small cost with its bonuses allowing it to take on a invisible face melting roll that only heavies can attempt to deal with, and really any other role it chooses. The scout even though a stealthy role should be visible to all unless heavily invested in dampening in a suit with enough slots to obtain it. The current suit/role seems like a lazy design and that lack of definition is what is missing from the scout class creating this obvious imbalance.
In conclusion balls... Everyone play CR scout we need more of them.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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