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DUST Fiend
OSG Planetary Operations Covert Intervention
9129
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Posted - 2013.12.19 03:04:00 -
[31] - Quote
Roger Cordill wrote:message from Godin: Considering it's tech 1 hull vs. tech 2, yes it should. Implying that standard dropships are even remotely on the same level as standard tanks
Vids / O7
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Seymor Krelborn
DUST University Ivy League
1722
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Posted - 2013.12.19 03:05:00 -
[32] - Quote
Patrick57 wrote:Lolz no. Now tankers can finally make a profit. This is what they needed. Tankers no longer have to be in a well paying corp just to make money. Honestly the only thing that needs to change is the speed (Bas speed, not speed with the mods) and the Railgun Turret damage. I was squadded with a tanker and he lost a tank with Proto turrets to a Sica with a Militia Railgun turret
but theres no risk for tankers now... it has gone to an extreme in the other direction.
maybe the old prices are to much, but tanks should certainly cost more than they do now to put some risk back in the game for tankers.
stop the lol bans in FW.... instead make teamkillers purple!
https://forums.dust514.com/default.aspx?g=posts&t=129910&fi
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True Adamance
Scions of Athra
5040
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Posted - 2013.12.19 03:06:00 -
[33] - Quote
Seymor Krelborn wrote:Patrick57 wrote:Lolz no. Now tankers can finally make a profit. This is what they needed. Tankers no longer have to be in a well paying corp just to make money. Honestly the only thing that needs to change is the speed (Bas speed, not speed with the mods) and the Railgun Turret damage. I was squadded with a tanker and he lost a tank with Proto turrets to a Sica with a Militia Railgun turret but theres no risk for tankers now... it has gone to an extreme in the other direction. maybe the old prices are to much, but tanks should certainly cost more than they do now to put some risk back in the game for tankers.
Don't going to dispute that, but to grind 2 games for one tank is garbage.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Spkr4theDead
Red Star. EoN.
1520
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Posted - 2013.12.19 03:06:00 -
[34] - Quote
Mobius Wyvern wrote:stlcarlos989 wrote:Because there is no downside at all for losing multiple tanks in a battle which guys rarely lose anyway. Somewhere between the two might be nice. Say, about 1 mil for a well fit STD tank. Far less than before, but still not to the point of throwing them around like nothing with no repercussions. Lol far less? That's what they cost before 1.7.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
287
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Posted - 2013.12.19 03:07:00 -
[35] - Quote
DUST Fiend wrote:Roger Cordill wrote:message from Godin: Considering it's tech 1 hull vs. tech 2, yes it should. Implying that standard dropships are even remotely on the same level as standard tanks
message from Godin: You're right, they aren't. tech 1 DS's should cost less obviously. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9129
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Posted - 2013.12.19 03:08:00 -
[36] - Quote
True Adamance wrote:Seymor Krelborn wrote:Patrick57 wrote:Lolz no. Now tankers can finally make a profit. This is what they needed. Tankers no longer have to be in a well paying corp just to make money. Honestly the only thing that needs to change is the speed (Bas speed, not speed with the mods) and the Railgun Turret damage. I was squadded with a tanker and he lost a tank with Proto turrets to a Sica with a Militia Railgun turret but theres no risk for tankers now... it has gone to an extreme in the other direction. maybe the old prices are to much, but tanks should certainly cost more than they do now to put some risk back in the game for tankers. Don't going to dispute that, but to grind 2 games for one tank is garbage. How are you losing a well fit tank every other match?
Vids / O7
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True Adamance
Scions of Athra
5045
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Posted - 2013.12.19 03:10:00 -
[37] - Quote
DUST Fiend wrote:True Adamance wrote:Seymor Krelborn wrote:Patrick57 wrote:Lolz no. Now tankers can finally make a profit. This is what they needed. Tankers no longer have to be in a well paying corp just to make money. Honestly the only thing that needs to change is the speed (Bas speed, not speed with the mods) and the Railgun Turret damage. I was squadded with a tanker and he lost a tank with Proto turrets to a Sica with a Militia Railgun turret but theres no risk for tankers now... it has gone to an extreme in the other direction. maybe the old prices are to much, but tanks should certainly cost more than they do now to put some risk back in the game for tankers. Don't going to dispute that, but to grind 2 games for one tank is garbage. How are you losing a well fit tank every other match? Also Message to G - whatever your name is: The point. You missed it.
I'm not but it cost me my wealth last build to learn to tank and that was when my HAV cost 600K and that was between 3-4 Matches of grinding to make back.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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stlcarlos989
SVER True Blood Public Disorder.
583
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Posted - 2013.12.19 03:15:00 -
[38] - Quote
Spkr4theDead wrote:stlcarlos989 wrote:Because there is no downside at all for losing multiple tanks in a battle which guys rarely lose anyway. I'll agree to a price increase when you agree to a price increase for PRO infantry gear. With the low TTK running protosuits is not profitable unless you only die once or twice a match which is much easier to due in a free tank than a full proto dropsuit.. |
taxi bastard
Minor Trueblood
79
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Posted - 2013.12.19 03:16:00 -
[39] - Quote
Patrick57 wrote:Lolz no. Now tankers can finally make a profit. This is what they needed. Tankers no longer have to be in a well paying corp just to make money. Honestly the only thing that needs to change is the speed (Bas speed, not speed with the mods) and the Railgun Turret damage. I was squadded with a tanker and he lost a tank with Proto turrets to a Sica with a Militia Railgun turret
Firstly 2 questions
1) if I was in a standard suit with a proto gun and died to a militia suit and militia gun would it be reasonable to say that the militia suit + gun needs a nerf because I died from it?
2) if I wanted to run around in proto suits all day and could not make a profit doing so, is the game broken? or am I running gear that I cannot afford because I am not good enough?
with tanks different turrets suit different things, also just because you have better does not mean you cannot be either taken at a disadvantage or outplayed. saying that a standard tank with a proto gun should beat a militia tank with a militia gun should only be the case if all things are equal which will happen.
proto rail gun>militia rail gun standard tank>militia tank
add the 2 together and its quite an advantage as it is with the suits and guns for the grunts.
I agree that making isk was a problem for most tankers. prior to the patch its far to say that using a militia tank/fit was mostly unviable due to performance and needless to say it cost more too. After the patch a militia fit has become more than viable for fighting with due to the buffs of tanks and nerfs of AV. The problem with the militia tank is that its simply too profitable, you can loose 3 in a match and make a reasonable profit.
Personally I do not believe that militia tanks should cost the same as an advanced logistics suit with some proto on. if you loose as many tanks as that logistics player looses suits then you have a problem. the risk vs reward is unbalanced between the 2 and its the reason why if tanks stand in their current power they need a hefty price rise as tank spam is not healthy.
I would honestly say that tanks need their base top speed to be cut by 25-50% and have a far greater speed reduction for rough terrain. lets face it currently there is little obstacle to any terrain bar a building being in front of you which just makes it too easy to get away. These 2 measures should make tanks more easy to tackle for infantry and tank vs tank stop the stupid tank chases zooming around the map which are tedious and when zooming to the redline irritating.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
287
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Posted - 2013.12.19 03:20:00 -
[40] - Quote
DUST Fiend wrote:True Adamance wrote:Seymor Krelborn wrote:Patrick57 wrote:Lolz no. Now tankers can finally make a profit. This is what they needed. Tankers no longer have to be in a well paying corp just to make money. Honestly the only thing that needs to change is the speed (Bas speed, not speed with the mods) and the Railgun Turret damage. I was squadded with a tanker and he lost a tank with Proto turrets to a Sica with a Militia Railgun turret but theres no risk for tankers now... it has gone to an extreme in the other direction. maybe the old prices are to much, but tanks should certainly cost more than they do now to put some risk back in the game for tankers. Don't going to dispute that, but to grind 2 games for one tank is garbage. How are you losing a well fit tank every other match? Also Message to G - whatever your name is: The point. You missed it.
message from Godin: Not sure what you're getting at |
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taxi bastard
Minor Trueblood
79
|
Posted - 2013.12.19 03:21:00 -
[41] - Quote
Roger Cordill wrote:[quote=DUST Fiend]
message from Godin: Considering it's tech 1 hull vs. tech 2, yes it should.
we only have tech 1 hulls - we have different tiers of hulls though.
tell Godin he is wrong and that tech 2 is after the first 5 tiers and is yet to be implemented.
what sort of newb is he to be so confused? |
Garrett Blacknova
Codex Troopers
4232
|
Posted - 2013.12.19 03:23:00 -
[42] - Quote
taxi bastard wrote:standard tank>militia tank This isn't entirely accurate.
Base stats on an unfitted Sica are IDENTICAL to the base stats on an unfitted Gunnlogi. The same goes for Soma/Madrugar. The only difference between the two is an extra slot and some more PG and CPU to fill it. |
Garth Mandra
The Southern Legion The Umbra Combine
265
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Posted - 2013.12.19 03:26:00 -
[43] - Quote
I play infantry.
I like the number of tanks we have out now. That's probably due to the reduction in price primarily.
I don't like how invincible vehicles are to infantry AV. Fix this and I think all will be well. |
taxi bastard
Minor Trueblood
80
|
Posted - 2013.12.19 03:29:00 -
[44] - Quote
Garrett Blacknova wrote:taxi bastard wrote:standard tank>militia tank This isn't entirely accurate. Base stats on an unfitted Sica are IDENTICAL to the base stats on an unfitted Gunnlogi. The same goes for Soma/Madrugar. The only difference between the two is an extra slot and some more PG and CPU to fill it.
I fail to see your point? a standard sentinel suit has the same EHP as the proto, yet the extra CPU/PG and slots make the proto a better suit
I am confused |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
287
|
Posted - 2013.12.19 03:29:00 -
[45] - Quote
taxi bastard wrote:Roger Cordill wrote:[quote=DUST Fiend]
message from Godin: Considering it's tech 1 hull vs. tech 2, yes it should. we only have tech 1 hulls - we have different tiers of hulls though. tell Godin he is wrong and that tech 2 is after the first 5 tiers and is yet to be implemented. what sort of newb is he to be so confused?
message from Godin: You must not understand how ships work in EVE then. It goes: tech 1, then tech 2, faction, pirate, then tech 3. Ships don't deal with the meta level system. You are talking about the modules. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
287
|
Posted - 2013.12.19 03:31:00 -
[46] - Quote
taxi bastard wrote:Garrett Blacknova wrote:taxi bastard wrote:standard tank>militia tank This isn't entirely accurate. Base stats on an unfitted Sica are IDENTICAL to the base stats on an unfitted Gunnlogi. The same goes for Soma/Madrugar. The only difference between the two is an extra slot and some more PG and CPU to fill it. I fail to see your point? a standard sentinel suit has the same EHP as the proto, yet the extra CPU/PG and slots make the proto a better suit
message from Godin: For balance and tiercide, we're probably never getting adv. and PROTO hulls. That leaves the entry hull, and the normal hull, which are so similar. There's a problem with that. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
287
|
Posted - 2013.12.19 03:33:00 -
[47] - Quote
Garth Mandra wrote:I play infantry.
I like the number of tanks we have out now. That's probably due to the reduction in price primarily.
I don't like how invincible vehicles are to infantry AV. Fix this and I think all will be well.
How's the tank vs. tank balance at the moment?
message from Godin: missiles and rails are OP, and Gunnlogi is now a fitting monster. Oh, and active times are a bit too long, and can make perma running a thing. |
taxi bastard
Minor Trueblood
80
|
Posted - 2013.12.19 03:46:00 -
[48] - Quote
Roger Cordill wrote:taxi bastard wrote:Roger Cordill wrote:[quote=DUST Fiend]
message from Godin: Considering it's tech 1 hull vs. tech 2, yes it should. we only have tech 1 hulls - we have different tiers of hulls though. tell Godin he is wrong and that tech 2 is after the first 5 tiers and is yet to be implemented. what sort of newb is he to be so confused? message from Godin: You must not understand how ships work in EVE then. It goes: tech 1, then tech 2, faction, pirate, then tech 3. Ships don't deal with the meta level system. You are talking about the modules.
EVE may have changed by taking out the pre requisites of different tiers of cruisers - but it does not change anything. there are no tech 2 modules, vehicles or suits in Dust
Godin is too stupid to know when he is wrong. |
Eurydice Itzhak
State Patriots Templis De Novo
263
|
Posted - 2013.12.19 04:13:00 -
[49] - Quote
stlcarlos989 wrote:Because there is no downside at all for losing multiple tanks in a battle which guys rarely lose anyway.
The price changed from 1.2m to 500k.
Screw off.
500k is still more than a single match. It's two average matches. |
Garrett Blacknova
Codex Troopers
4235
|
Posted - 2013.12.19 04:15:00 -
[50] - Quote
taxi bastard wrote:Garrett Blacknova wrote:taxi bastard wrote:standard tank>militia tank This isn't entirely accurate. Base stats on an unfitted Sica are IDENTICAL to the base stats on an unfitted Gunnlogi. The same goes for Soma/Madrugar. The only difference between the two is an extra slot and some more PG and CPU to fill it. I fail to see your point? a standard sentinel suit has the same EHP as the proto, yet the extra CPU/PG and slots make the proto a better suit I am confused The Militia Heavy Frame suit used to (haven't looked since 1.5) have lower HP than other Heavy Frame suits. Prior to 1.7, HAVs followed this same pattern with the Militia HAV having lower base stats in addition to less slots/PG/CPU. Also, most infantry gain more than one extra slot when going from the lowest tier to the highest. That's literally ALL our HAVs get EVER. |
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Dexter307
The Unholy Legion Of DarkStar
677
|
Posted - 2013.12.19 04:20:00 -
[51] - Quote
Ivy Zalinto wrote:When advanced and proto tanks come out, they will be expensive. Same wth lav's and dropships. Personally I think their all fine. 3 re's kill them all. Ive actually managed to stick a few to dropships as well before. As far as the price goes, you know most people are running militia vehicles compared to running actual tanks lately. I personally run a gunnlogi but the number of sica's and soma I blow up are ridiculous
There is no adv or pro tanks |
Seymor Krelborn
DUST University Ivy League
1723
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Posted - 2013.12.19 04:43:00 -
[52] - Quote
Dexter307 wrote:Ivy Zalinto wrote:When advanced and proto tanks come out, they will be expensive. Same wth lav's and dropships. Personally I think their all fine. 3 re's kill them all. Ive actually managed to stick a few to dropships as well before. As far as the price goes, you know most people are running militia vehicles compared to running actual tanks lately. I personally run a gunnlogi but the number of sica's and soma I blow up are ridiculous
There is no adv or pro tanks
and imagine how much worse this get when we do have them... we do have proto AV.... if its this bad vs std tanks... proto tanks will be monstrous gods of death with no counter but a proto tank...
stop the lol bans in FW.... instead make teamkillers purple!
https://forums.dust514.com/default.aspx?g=posts&t=129910&fi
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Maverick STB
SVER True Blood Public Disorder.
2
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Posted - 2013.12.19 04:48:00 -
[53] - Quote
Back you 100% on this as a tanker who likes to make other tankers cry. |
knight of 6
SVER True Blood Public Disorder.
864
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Posted - 2013.12.19 04:54:00 -
[54] - Quote
Atiim wrote:Not Quite
While I do believe that the current prices are waaay to low, the vehicle prices back then for a really good tank were expensive when you wanted the super good modules on.
The old vehicle prices catered only to the rich and the ones with a spot in Farmville (I mean.. umm.. Molden Heath). Because of said prices, vehicles weren't profitable and led to dropship pilots everywhere becoming poor and asking for ISK. are we agreeing on something?
300 - 500k isk for a good tank (a pub tank) I earned my riches, thank you.
man if i could sell some of the crap I don't need anymore, even if it was just back to the market (no P2P) I'd be a far wealthier merc.
100 some odd ADV gall logi suits i can't wear(optional respec) 200 some odd PRO plates i'll never fit on a scout ect,ect,ect...
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Spkr4theDead
Red Star. EoN.
1522
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Posted - 2013.12.19 06:13:00 -
[55] - Quote
Seymor Krelborn wrote:Patrick57 wrote:Lolz no. Now tankers can finally make a profit. This is what they needed. Tankers no longer have to be in a well paying corp just to make money. Honestly the only thing that needs to change is the speed (Bas speed, not speed with the mods) and the Railgun Turret damage. I was squadded with a tanker and he lost a tank with Proto turrets to a Sica with a Militia Railgun turret but theres no risk for tankers now... it has gone to an extreme in the other direction. maybe the old prices are to much, but tanks should certainly cost more than they do now to put some risk back in the game for tankers. Oh, now you don't like being on that side. Well too bad.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Ivy Zalinto
Lo-Tech Solutions Ltd
186
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Posted - 2013.12.19 06:31:00 -
[56] - Quote
Honestly with as many tanks that are running around, there's plenty of risk to a tanker running there's. My good gunloggi costs around 3-400k a piece and some loyalty for my gunners turrets. I can take nearly any single tank ive fought against but if a second rolls up I have to run, and they will chase me. Even with protoing out my railguns it doesn't seem like there's much difference unless I activate one of the damage mods I've been playing around with...Could just be I never got much practice with the tanks. I never had much money until recent and my tanker character has always been broke due to 6-700k fittings per tank with godlike av. No point in running the damn thing back then when I couldn't see my target to counter it.
I could just be a terrible tanker but my track record tells me otherwise. But I know I'm unlucky. Terrible luck...
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
290
|
Posted - 2013.12.19 20:32:00 -
[57] - Quote
taxi bastard wrote:Roger Cordill wrote:taxi bastard wrote:Roger Cordill wrote:[quote=DUST Fiend]
message from Godin: Considering it's tech 1 hull vs. tech 2, yes it should. we only have tech 1 hulls - we have different tiers of hulls though. tell Godin he is wrong and that tech 2 is after the first 5 tiers and is yet to be implemented. what sort of newb is he to be so confused? message from Godin: You must not understand how ships work in EVE then. It goes: tech 1, then tech 2, faction, pirate, then tech 3. Ships don't deal with the meta level system. You are talking about the modules. EVE may have changed by taking out the pre requisites of different tiers of cruisers - but it does not change anything. there are no tech 2 modules, vehicles or suits in Dust Godin is too stupid to know when he is wrong.
message from Godin: So what are the Assault suits, Scout suits, Logi Suits, Sentinel Suits, Commando suits, Every weapon variant, the ferroscale and reactive armor plates, and the Assault Dropship? Tech 2 things. Quiet dumbass. |
Sinboto Simmons
SVER True Blood Public Disorder.
3279
|
Posted - 2013.12.19 20:51:00 -
[58] - Quote
agreed
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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THUNDERGROOVE
ZionTCD Public Disorder.
409
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Posted - 2013.12.19 22:56:00 -
[59] - Quote
stlcarlos989 wrote:Because there is no downside at all for losing multiple tanks in a battle which guys rarely lose anyway. Except losing one tank costs 350K for me.
The problem is militia tanks.
Mobius Wyvern wrote: Somewhere between the two might be nice.
Say, about 1 mil for a well fit STD tank. Far less than before, but still not to the point of throwing them around like nothing with no repercussions.
Fine, but only if that tank is guaranteed to last 6 games, which current tanks don't. 1 mill is actually more than before.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Our Deepest Regret
L.O.T.I.S. Public Disorder.
416
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Posted - 2013.12.20 00:44:00 -
[60] - Quote
DUST Fiend wrote:Militia tanks base price raised to 125,000 ISK
Standard tanks base price raised to 275,000 ISK
My standard tank already costs 360k isk, and I'm guaranteed to lose it to a soma spamming swarm once every other match, simply because I can't stand them and need to keep them from getting a perfect record in Ambush. Once I upgrade to proto turrets, it's going to be around 450k per unit. I already feel it in my wallet when I lose one, man.
Real tankers feel the crunch. Not so, for these soma and sica sissies. |
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