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1741. Why I believe Aim Assist is good for dust. - in General Discussions [original thread]
Iron Wolf Saber wrote: Didn't Section 8 have some lock on functions? Hell Armor Core had it too. Armored Core has auto-targeting for almost every weapon in every game in the series. But unlike DUST's over-zealous aim assist, it's built into...
- by Garrett Blacknova - at 2013.09.09 10:34:00
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1742. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
KING CHECKMATE wrote: +1, but you are missing one important point. Now, dropships putting players on unreachable roofs and uplinks there will not be an issue anymore. No unreachable Mass driver users/snipers , forge gunners etc... so another...
- by Garrett Blacknova - at 2013.09.09 10:18:00
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1743. why is no one ever squading up - in General Discussions [original thread]
Mobius Kaethis wrote: Currently there is no reason why anyone would leave voice chat turned off. Even if you don't have a mic it should be turned on so you can here squad mates. There used to be a reason. A very bad one, but still a reason. ...
- by Garrett Blacknova - at 2013.09.09 10:17:00
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1744. What will be the largest goal to work for in Dust? Eve has Titans - in General Discussions [original thread]
MCCs are coming as a player-controlled element of the battlefield. There have been past builds where MCCs were mobile, and I'm pretty sure that Unreal Engine has done more impressive things than a single player-controlled spaceship flying over an...
- by Garrett Blacknova - at 2013.09.09 10:08:00
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1745. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Nguruthos IX wrote: Realistically these suits would also have electronic eyes on the back of their heads making it impossible to be stabbed in the back. but hey We have backstab sensors. They're called passive scanning, and have a 10m range ...
- by Garrett Blacknova - at 2013.09.09 10:02:00
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1746. Are dropships fulfilling their role? - in General Discussions [original thread]
Dropship: As-is in terms of weapon loadout. Assault Dropship: Front Turret upgraded to Medium when they introduce them. Gunship: 3 Medium Turrets - one pilot-controlled and the other 2 operated by gunners. That's my suggestion, anyway.
- by Garrett Blacknova - at 2013.09.09 03:02:00
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1747. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
Facts only... FACT: I was in a public match with a squadmate and a locked squad. FACT: My squadmate was in a Heavy suit for the entire duration of the match. FACT: I used Drop Uplinks. FACT: While my squadmate was alive, I got "Team Spawn +25" no...
- by Garrett Blacknova - at 2013.09.09 02:49:00
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1748. why is no one ever squading up - in General Discussions [original thread]
Thor McStrut wrote: Richard Sebire wrote: Why does no one squad up Because it costs money to talk in game , and then nobody listens, thus waste of time and money. What do you call a pair of shoes made from bananas? - slippers What? ...
- by Garrett Blacknova - at 2013.09.09 01:43:00
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1749. Pay to be a good player, Scrubs 514 - in General Discussions [original thread]
Viktor Hadah Jr wrote: Panther Alpha wrote: Why the hell i will want an aimbot ? So i can tell you are 100% anti-bot, including spelling and grammar checkers. I'm impressed you have not put a axe through your computer yet. If you want...
- by Garrett Blacknova - at 2013.09.08 10:38:00
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1750. So, active scanner while not in squad. - in General Discussions [original thread]
I know that in a previous iteration (might have been early uprising, or late Chromosome, I don't remember right now), equipment that was squad-based treated all "No Squad" players as being in a squad for the purposes of equipment effects. So far ...
- by Garrett Blacknova - at 2013.09.08 10:31:00
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1751. Regarding Proto Stomping - in General Discussions [original thread]
ISK efficiency stats are something we've been asking for since well back into closed beta. ISK value destroyed/ISK destruction per minute. ISK value lost/ISK loss per minute. ISK efficiency calculated from the above numbers.
- by Garrett Blacknova - at 2013.09.08 10:24:00
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1752. thank you ccp an great job - in General Discussions [original thread]
I've been one of the voices speaking out against the things which I think have been done wrong in this patch. But in spite of the problems, I've also said in several threads that the majority of changes are positive for me. Yes, there have been s...
- by Garrett Blacknova - at 2013.09.08 10:07:00
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1753. Question about dampening - Surely your math is wrong guys - in General Discussions [original thread]
How you're working things out: Base value - (module + module + module)% = final value How you SHOULD be working them out (how they work in EVE, and how testing confirms they work in DUST also): Base value - module% - module% - module% Scout ...
- by Garrett Blacknova - at 2013.09.08 10:02:00
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1754. Do precision enhancement modules work? - in General Discussions [original thread]
Decibels (dB) aren't a measurement unit specifically defined by its common use in sound volume. The value doesn't have to experience degradation over distance in the same way as sound/hearing, because that isn't what it's measuring in this instanc...
- by Garrett Blacknova - at 2013.09.08 09:43:00
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1755. Yes to Aim Assist - in General Discussions [original thread]
There are a few idiots on both sides. *see video that proves aim assist is shifting a player's aim without their input* pro-AA idiot: "he's doing that himself. You can tell by how the difference between the 'aim assist' and his 'manual' movement...
- by Garrett Blacknova - at 2013.09.08 09:19:00
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1756. Aim assist without a massive HP buff = Death & Poverty 514. - in General Discussions [original thread]
I've had only one match in 1.4 where I've run ISK negative, and that's the one time I managed to screw up and get my Gunnlogi blown up. Don't use what you can't afford to lose. In saying that, I don't think CCP intended for death to come quite a...
- by Garrett Blacknova - at 2013.09.08 09:08:00
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1757. New Tanks????? - in General Discussions [original thread]
When you hopped into a tank with a reverse CRU, it was SUPPOSED to give you the option to despawn without costing your team a clone, allowing you to respawn somewhere else, or back in the tank with a different fitting. Despawning this way would ma...
- by Garrett Blacknova - at 2013.09.08 05:55:00
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1758. Caldari Heavy will become a super glass cannon. - in General Discussions [original thread]
2 words. Stacking Penalties
- by Garrett Blacknova - at 2013.09.08 05:51:00
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1759. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
I can't fly, but I'm a frequent gunner, and I respect anyone who can keep one of those bricks in the air for more than my record "flight" of almost 20 seconds. Signed.
- by Garrett Blacknova - at 2013.09.08 05:48:00
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1760. Stop seeding me in battles 3 minutes after they start - in General Discussions [original thread]
Ambush: Lock teams at 5 minutes remaining, or when either team is below 50% clone count. Skirmish/Domination: Lock teams when either MCC has lost more than 50% of its total HP, or when either team is below 50% clone count. I've been saying this s...
- by Garrett Blacknova - at 2013.09.08 05:43:00
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