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Zero Harpuia
Turalyon 514 Turalyon Alliance
884
|
Posted - 2013.09.08 18:41:00 -
[31] - Quote
Godin Thekiller wrote:Aero Yassavi wrote:dustwaffle wrote:Lurchasaurus wrote:Lurchasaurus wrote:Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix.
HOWEVER, adding an aimbot isnt the answer. There is a word for it, its called cheating. This. Aim assist = OK, since game has KBM support and it helps level the playing field a bit. Aimbot = BAD, since there is no real need to develop any skills related to FPS. False. Proof: Warhawk (PS3). Has automatic sticky aim, still one of the most competitive online shooters to exist. Because you had a giant pool of ******* health. Try saying the same thing after using Scout Shotty for a day.
Warhawk also is a THIRD Person Shooter specializing in vehicles, cover based combat, and it's sequel is all that with the build-a-base gimmick. |
Godin Thekiller
Hellstorm Inc League of Infamy
571
|
Posted - 2013.09.08 18:42:00 -
[32] - Quote
Ranger SnakeBlood wrote:Xyl5 wrote:I am purely disgusted and I don't have enough pity to go around for all the people who think that aim assist is godsend.
"DS3 users now have a chance against KB/M!! lelelel"
Sounds like, "I sucked really hard at this game but now with aim assist, I'm amazing"
I pity everyone who said that because you are admitting that you suck at aiming without aim assist. Especially since there are players out there who uses gamepads and still own without aim assist.
You couldn't kill a player before because you have no skill. So you pride yourself now that you can kill with the help of aim assist.
That is utterly pathetic.
Praising your aim assist equates to nothing but a cry for help because you lack the skill you degenerate uneducated plebeian.
And for those who claim aim assist should be in Dust 514 because it's a console game like other FPS games should just play those other plebeian games like those other useless sacks of skin they call players.
Because Dust 514 is pronounced as Dust 514, not Call of Duty, Which means, if you haven't guessed, it's a different game.
I played Dust 514 for its promise of becoming a better FPS game than the other FPS casual games. I stayed for the in-depth character customization that gives players the chance to be better than others. And I continued playing for the challenge of playing with no aim assist.
But obviously, they were all shattered in just one day. Then you were here for the wrong reason dust was always designed as a game that was ment to be fun for these "degenerate uneducated plebeian" as you put it or casual gamers as the rest of us call them its elitist scum like yourself that give the gaming community a bad name congrats, Any way this game was ment to appeal to both casuals who wanted to jump on get a few kills and have a good time makes good business sense no? and also has depth for the rest of us who want to forge empires and have experience with more depth that goes beyond insta battles of go in shoot a enemy die and repeat. It was said that this game was ment to be familiar and enjoyable to players of COD, Battlefield so on so forth. what would be enjoyable about playing a game that gives the vets massive bonuses like 1k ehp suits and guns that do quite a bit more damage but has very unuser friendly controls.
How the idiots would have fun is by doing PVE or doing a non-combat task. Ruining PVP by adding a aimbot is stupid. Yes, I think there should be some kind of aim assist, but not this high. Plus, you can't say that the idiots go against the vets anymore, because there's MM separating us now. |
Godin Thekiller
Hellstorm Inc League of Infamy
571
|
Posted - 2013.09.08 18:44:00 -
[33] - Quote
Zero Harpuia wrote: Warhawk also is a THIRD Person Shooter specializing in vehicles, cover based combat, and it's sequel is all that with the build-a-base gimmick.
this too, although the build-a-base was kinda cool imo. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
884
|
Posted - 2013.09.08 18:49:00 -
[34] - Quote
Godin Thekiller wrote:Zero Harpuia wrote: Warhawk also is a THIRD Person Shooter specializing in vehicles, cover based combat, and it's sequel is all that with the build-a-base gimmick.
this too, although the build-a-base was kinda cool imo.
It was cool yea, a gimmick isn't always a bad thing :p It just isn't comparable to this game.
Jon describes what Aim Assist is to DUST. http://youtu.be/0zbFuNs1-BA?t=4m2s |
Fizzer94
L.O.T.I.S.
147
|
Posted - 2013.09.09 05:38:00 -
[35] - Quote
AlphaJammer wrote:im kinda not a fan of aim assist, feels kinda like a crutch, but if you think about it, the aiming in Dust without any is just gonna make this game into a bunch of dancing strafing mercs who run around with AR's imitating COD, this enforces tactics of ACTUALLY USING COVER AND FLANKING like in real shooter games like the ARMA series, instead of just jumping around with Duvolles with everything coming down to who's got the best firepower/suit ehp/dmg. mods. and twitch, sure its a little strong right now, but something to prevent COD 20k years+ in the future will need to be properly implemented, but probably not this strong.
Fly safe o7 S.M. ? |
Pocket Rocket Girl
Psygod9
18
|
Posted - 2013.09.09 06:05:00 -
[36] - Quote
Leovarian L Lavitz wrote: 2.b Battles are once again involving a large variety of weapons, I'm seeing things on the field that haven't been around in months. lasers, plasma cannons, scrambler pistols, more variety on the kill feed.
unless by a variety you mean gek, duvolle that is all i have been seeing on the kill feed once in the blue moon ill see a nade or a sniper and the spam driver but 9/10 its some form of AR |
Burntface man112
Onikanabo Brigade Caldari State
71
|
Posted - 2013.09.09 06:11:00 -
[37] - Quote
https://www.youtube.com/watch?v=7vC-f69Rz-8&feature=c4-overview-vl&list=PLf9aY0O5ldbJnkvZ1FyLCLqbtKDSDAd6R
this is how AA helped the game people just need to readjust to the game because we have been so use to no AA for so long. |
Cosgar
ParagonX
5027
|
Posted - 2013.09.09 06:13:00 -
[38] - Quote
Aim assist is meant for controllers to compete with highly customizable M/KB input options when both input devices are in the same game. It's not meant to be a meta balancing mechanic! The current aim assist functionality, hit box sizes, and series of hot fixes that were implemented to compensate for aiming and hit detection issues in 1.0 have created the new artificial balance. It's not working as intended. It's only a matter of time before CCP makes appropriate changes. Enjoy your crutch while you can because they're already looking into it:
CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. |
Iron Wolf Saber
Den of Swords
8181
|
Posted - 2013.09.09 06:29:00 -
[39] - Quote
Didn't Section 8 have some lock on functions? Hell Armor Core had it too. |
Nemo Bluntz
TeamPlayers EoN.
591
|
Posted - 2013.09.09 06:36:00 -
[40] - Quote
"its good for new players and makes everyone even"
I'm sure thats right there in the constant descriptions I've heard of "New Eden not being noob friendly." Totally not a contradiction of everything I've ever heard ever about this universe. |
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Rahl Draak
Fraternity of St. Venefice Amarr Empire
12
|
Posted - 2013.09.09 06:43:00 -
[41] - Quote
Cosgar wrote:Aim assist is meant for controllers to compete with highly customizable M/KB input options when both input devices are in the same game. It's not meant to be a meta balancing mechanic! The current aim assist functionality, hit box sizes, and series of hot fixes that were implemented to compensate for aiming and hit detection issues in 1.0 have created the new artificial balance. It's not working as intended. It's only a matter of time before CCP makes appropriate changes. Enjoy your crutch while you can because they're already looking into it: CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it.
".....but we are certainly going to have another look at it" = four months
Pretty standard on Eve as well as Dust. See you in four months.
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Cosgar
ParagonX
5031
|
Posted - 2013.09.09 06:47:00 -
[42] - Quote
Rahl Draak wrote:Cosgar wrote:Aim assist is meant for controllers to compete with highly customizable M/KB input options when both input devices are in the same game. It's not meant to be a meta balancing mechanic! The current aim assist functionality, hit box sizes, and series of hot fixes that were implemented to compensate for aiming and hit detection issues in 1.0 have created the new artificial balance. It's not working as intended. It's only a matter of time before CCP makes appropriate changes. Enjoy your crutch while you can because they're already looking into it: CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. ".....but we are certainly going to have another look at it" = four months Pretty standard on Eve as well as Dust. See you in four months. If something is severely game breaking enough, they'll get it done faster. Look at how long it took to respond to the shotgun issues. |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
12
|
Posted - 2013.09.09 07:34:00 -
[43] - Quote
Cosgar wrote:Rahl Draak wrote:Cosgar wrote:Aim assist is meant for controllers to compete with highly customizable M/KB input options when both input devices are in the same game. It's not meant to be a meta balancing mechanic! The current aim assist functionality, hit box sizes, and series of hot fixes that were implemented to compensate for aiming and hit detection issues in 1.0 have created the new artificial balance. It's not working as intended. It's only a matter of time before CCP makes appropriate changes. Enjoy your crutch while you can because they're already looking into it: CCP Logibro wrote:Just so you guys aren't left wondering, we are aware of the numerous complaints about the strength of aim assist. No decisions have been made yet, but we are certainly going to have another look at it. ".....but we are certainly going to have another look at it" = four months Pretty standard on Eve as well as Dust. See you in four months. If something is severely game breaking enough, they'll get it done faster. Look at how long it took to respond to the shotgun issues.
Heavy Missiles and a Drake ruled pve unchecked far longer than your last statement implies.
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Garrett Blacknova
Codex Troopers
3928
|
Posted - 2013.09.09 10:34:00 -
[44] - Quote
Iron Wolf Saber wrote:Didn't Section 8 have some lock on functions? Hell Armor Core had it too. Armored Core has auto-targeting for almost every weapon in every game in the series.
But unlike DUST's over-zealous aim assist, it's built into the customisation system. Every AC/Core/NEXT (the name given to your mechs depends on the game) has a Fire Control System (FCS). Your FCS has a series of stats that determine how wide/tall your lockbox is on the screen, and how far away you can lock onto enemies, as well as how quickly your weapons lock onto the enemy in order to start tracking. The lock speed stat is further divided into direct-fire and missile weapon lock speed. And even in those games, there are some weapons that don't benefit from FCS targeting and have to be aimed manually. They also have cost involved in the sense that your FCS has a weight value, energy drain and other stats that make the stronger FCS options a compromise rather than a straight upgrade.
If there was a module for aim assist that cost a slot and some PG/CPU to fit, and you could get varying modules which provide varying levels of assistance, with the current level of aim assist being AT LEAST the Advanced variant, then I'd say that's a relevant comparison. Until that happens, this isn't Armored Core. And yes, aim assist is still a sensible plan in a console shooter, but that doesn't mean that CCP have found the right level for the aim assist yet. I haven't done any testing over the last couple of days, but the last time I tried using aim assist, it felt distinctly stronger than I feel like it should be. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
887
|
Posted - 2013.09.09 17:08:00 -
[45] - Quote
Iron Wolf Saber wrote:Didn't Section 8 have some lock on functions? Hell Armor Core had it too. Armored Core has autolock because the focus of the game is placement and unrealistically fast paced movement. Even with the autoaim every gun in the game will miss if you rely entirely on it. My dual Physical Blade Light Core is almost impossible to hit if you don't compensate, as the Armored Core franchise DOESN'T USE HITSCAN. I can boost along unmolested because the bullets have travel time and severe loss of damage over range. Here in DUST, a Scout will get eaten under the exact same circumstances because of the hitscan nature of the guns, such as the AR. I want you to go play a game of Armored Core as a Light, then as a Tank. Go see exactly how much purely relying on AutoAim gets you killed. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
887
|
Posted - 2013.09.09 17:09:00 -
[46] - Quote
Garrett Blacknova wrote:Iron Wolf Saber wrote:Didn't Section 8 have some lock on functions? Hell Armor Core had it too. Armored Core has auto-targeting for almost every weapon in every game in the series. But unlike DUST's over-zealous aim assist, it's built into the customisation system. Every AC/Core/NEXT (the name given to your mechs depends on the game) has a Fire Control System (FCS). Your FCS has a series of stats that determine how wide/tall your lockbox is on the screen, and how far away you can lock onto enemies, as well as how quickly your weapons lock onto the enemy in order to start tracking. The lock speed stat is further divided into direct-fire and missile weapon lock speed. And even in those games, there are some weapons that don't benefit from FCS targeting and have to be aimed manually. They also have cost involved in the sense that your FCS has a weight value, energy drain and other stats that make the stronger FCS options a compromise rather than a straight upgrade. If there was a module for aim assist that cost a slot and some PG/CPU to fit, and you could get varying modules which provide varying levels of assistance, with the current level of aim assist being AT LEAST the Advanced variant, then I'd say that's a relevant comparison. Until that happens, this isn't Armored Core. And yes, aim assist is still a sensible plan in a console shooter, but that doesn't mean that CCP have found the right level for the aim assist yet. I haven't done any testing over the last couple of days, but the last time I tried using aim assist, it felt distinctly stronger than I feel like it should be.
Also, what he said. |
Beren Hurin
The Vanguardians
1482
|
Posted - 2013.09.09 17:13:00 -
[47] - Quote
I've finally figured out my analogy too for the KBM vs. DS3 debate.
KBM = manual transmission. Constant, direct acceleration within pre-defined user-defined contexts. Power curves become intuitive.
DS3 w/o Aim assist = standard automatic transmission. Indirect control over acceleration. Gears change without direct input. Power curves can feel very unintuitive. Varies from car to car.
DS3 w/ Aim-Assist = premium transmission with UVT. Power curves feel more constant, gears change more smoothly and acceleration through various contexts feels more direct and predictable. Still not as agile and direct as manual transmission though. |
Beren Hurin
The Vanguardians
1482
|
Posted - 2013.09.09 17:14:00 -
[48] - Quote
Garrett Blacknova wrote:Iron Wolf Saber wrote:Didn't Section 8 have some lock on functions? Hell Armor Core had it too. Armored Core has auto-targeting for almost every weapon in every game in the series. But unlike DUST's over-zealous aim assist, it's built into the customisation system. Every AC/Core/NEXT (the name given to your mechs depends on the game) has a Fire Control System (FCS). Your FCS has a series of stats that determine how wide/tall your lockbox is on the screen, and how far away you can lock onto enemies, as well as how quickly your weapons lock onto the enemy in order to start tracking. The lock speed stat is further divided into direct-fire and missile weapon lock speed. And even in those games, there are some weapons that don't benefit from FCS targeting and have to be aimed manually. They also have cost involved in the sense that your FCS has a weight value, energy drain and other stats that make the stronger FCS options a compromise rather than a straight upgrade. If there was a module for aim assist that cost a slot and some PG/CPU to fit, and you could get varying modules which provide varying levels of assistance, with the current level of aim assist being AT LEAST the Advanced variant, then I'd say that's a relevant comparison. Until that happens, this isn't Armored Core. And yes, aim assist is still a sensible plan in a console shooter, but that doesn't mean that CCP have found the right level for the aim assist yet. I haven't done any testing over the last couple of days, but the last time I tried using aim assist, it felt distinctly stronger than I feel like it should be.
In an earlier discussion in the devblog feedback to his AA devblog, Wolfman says that each weapon has its own aim-magnetism profile. It is very likely that ARs have better magnetism at closer ranges while scramblers are more geared for longer range magnetism. |
Meeko Fent
Seituoda Taskforce Command Caldari State
907
|
Posted - 2013.09.15 02:54:00 -
[49] - Quote
dustwaffle wrote:Lurchasaurus wrote:Lurchasaurus wrote:Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix.
HOWEVER, adding an aimbot isnt the answer. There is a word for it, its called cheating. This. Aim assist = OK, since game has KBM support and it helps level the playing field a bit. Aimbot = BAD, since there is no real need to develop any skills related to FPS. That would require actually having aimbot. One man says something, and nobody can think of any other word to describe it.
Keeping the reticule on target should be different from hitting shots.
Give the dispersion a much bigger growing effect after continuous fire, and have it be much more of a curve then now.
Next match, spawn in MCC with a AR, now shoot at the wall.
Notice the bump in recoil after 30 rounds?
It shouldn't just magically appear like that after 30 shots, it should grow up into that amount of recoil, which it doesn't do currently. |
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