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1361. True Tankers aren't tank stomping - in General Discussions [original thread]
I agree Militia tanks need PG and CPU nerf, but think a (very) small HP nerf would be more appropriate than a speed nerf. Also, there should be a nerf to the current PG and CPU level on Standard tanks, to make room for Advanced and maybe even Pro...
- by Garrett Blacknova - at 2013.12.19 05:20:00
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1362. bailing out of tank BS - in General Discussions [original thread]
DUST Fiend wrote: Garrett Blacknova wrote: DUST Fiend wrote: You don't know what figurative language is, do you? Your attempt at a point doesn't really matter if someone's still losing their ALMOST (not actually) free tank multiple time...
- by Garrett Blacknova - at 2013.12.19 05:03:00
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1363. Caldari Fraction FW - in General Discussions [original thread]
What's "fraction faction warfare" exactly? I haven't heard the term before.
- by Garrett Blacknova - at 2013.12.19 04:52:00
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1364. Militia Tanks =/= Militia Dropsuits - in General Discussions [original thread]
Look at Militia HAV cost - UNFITTED (you know the ones, where you literally have NOTHING except a Blaster or Railgun, and where you actually WILL die to Militia Swarms if you're not stupidly lucky). Look at Assault Starter Fit cost. Look at the ...
- by Garrett Blacknova - at 2013.12.19 04:51:00
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1365. Y'know what? - in General Discussions [original thread]
Well... KITTEN you too. (seriously, I miss that filter)
- by Garrett Blacknova - at 2013.12.19 04:47:00
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1366. suggestion for team killers in FW - in General Discussions [original thread]
Malkai Inos wrote: I only have to get 3 punished TKs over the course of three days to be purple for the next three days. you seem to be getting the numbers THREE and SEVEN mixed up... Garrett Blacknova wrote: Seven punished teamkills with...
- by Garrett Blacknova - at 2013.12.19 04:45:00
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1367. bailing out of tank BS - in General Discussions [original thread]
DUST Fiend wrote: You don't know what figurative language is, do you? Your attempt at a point doesn't really matter if someone's still losing their ALMOST (not actually) free tank multiple times in a match. A good player in a Protosuit can a...
- by Garrett Blacknova - at 2013.12.19 04:42:00
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1368. bailing out of tank BS - in General Discussions [original thread]
DUST Fiend wrote: People do it because militia tanks are free. 3 in a bad match, 4 in a descent match. At least make them cost ISK so they lose something for being bad at DUST. I didn't get my free Militia tanks. CCP, why do I have to pa...
- by Garrett Blacknova - at 2013.12.19 04:32:00
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1369. Turret reload should be fixed.... - in General Discussions [original thread]
Anmol Singh wrote: Garrett Blacknova wrote: Missiles should have a MUCH shorter reload time, but it should be - like Shotguns have - a reload time per shot, and for a full reload from empty, you should have to wait as long as we do now. If t...
- by Garrett Blacknova - at 2013.12.19 04:26:00
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1370. Solution for tank spam... ccp <-- what u think??? - in General Discussions [original thread]
1. Limit tanks on the field to 5 per side (max vehicle total still 8). 2. Give AV players WP for vehicle damage. 3. Raise TTK in general on infantry against most weapons so AV infantry can survive stepping out of cover long enough to get a Swarm l...
- by Garrett Blacknova - at 2013.12.19 04:24:00
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1371. Can we get the old tank prices back - in General Discussions [original thread]
taxi bastard wrote: Garrett Blacknova wrote: taxi bastard wrote: standard tank>militia tank This isn't entirely accurate. Base stats on an unfitted Sica are IDENTICAL to the base stats on an unfitted Gunnlogi. The same goes for Som...
- by Garrett Blacknova - at 2013.12.19 04:15:00
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1372. Turret reload should be fixed.... - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: so just change the animation for reloading so that it stays on 11 longer? The exact opposite, actually. Right now, it counts the rounds into the chamber one after the other, but even though you're shown to hav...
- by Garrett Blacknova - at 2013.12.19 04:12:00
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1373. Fix shield tanks CCP!!!! - in General Discussions [original thread]
Anmol Singh wrote: Don't tell me you have never let anyone get close to your tank before... It's really hard to kill them with missiles usually because they do like 3 splash damage and the fact that these guys strafe like mofos. I wish missiles...
- by Garrett Blacknova - at 2013.12.19 04:04:00
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1374. Turret reload should be fixed.... - in General Discussions [original thread]
Make Missile Turret reload work like Shotgun reload for infantry. +1
- by Garrett Blacknova - at 2013.12.19 03:59:00
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1375. Fix shield tanks CCP!!!! - in General Discussions [original thread]
Anmol Singh wrote: And this makes armor tanks really annoying the fact that they can be on a 60% angle facing me from below and hit me while i try to reverse the bch up so i can hit. THIS is a legitimate complaint. Shield tanks can't hit ta...
- by Garrett Blacknova - at 2013.12.19 03:57:00
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1376. Fix shield tanks CCP!!!! - in General Discussions [original thread]
Anmol Singh wrote: Garrett Blacknova wrote: You know we can back up faster than the best upgraded Scout's sprinting speed, right? No? Well now you do. Learn to reverse. It's a very useful skill. Just a shame they won't give us a vaguely-co...
- by Garrett Blacknova - at 2013.12.19 03:48:00
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1377. Solution for tank spam... ccp <-- what u think??? - in General Discussions [original thread]
Just no. That's like telling players "you can't run a Logi suit for the first 5 minutes" - if that's what you've skilled into, and it's your role, THAT'S YOUR ROLE. If I'm a tanker, I AM IN A TANK. I shouldn't be forced out unless my vehicle is go...
- by Garrett Blacknova - at 2013.12.19 03:42:00
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1378. Fix shield tanks CCP!!!! - in General Discussions [original thread]
You know we can back up faster than the best upgraded Scout's sprinting speed, right? No? Well now you do. Learn to reverse. It's a very useful skill. Just a shame they won't give us a vaguely-competent control scheme like the L2/R2 reverse/acce...
- by Garrett Blacknova - at 2013.12.19 03:30:00
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1379. suggestion for team killers in FW - in General Discussions [original thread]
Malkai Inos wrote: Garrett Blacknova wrote: Two "punished" teamkills to be turned purple for the remainder of the current battle. Four punished teamkills to be turned purple until the next downtime. Seven punished teamkills within 3 days to...
- by Garrett Blacknova - at 2013.12.19 03:28:00
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1380. Can we get the old tank prices back - in General Discussions [original thread]
taxi bastard wrote: standard tank>militia tank This isn't entirely accurate. Base stats on an unfitted Sica are IDENTICAL to the base stats on an unfitted Gunnlogi. The same goes for Soma/Madrugar. The only difference between the two is ...
- by Garrett Blacknova - at 2013.12.19 03:23:00
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