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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
579
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Posted - 2013.12.19 03:57:00 -
[1] - Quote
Its really annoying when you are trying to reload missiles when you only used half a clip but it takes the same time as it does to reload a full clip and you are individually putting missiles in i believe... Like if i reload at 11 missiles and it goes to 12, it stays like that for like another 5 seconds before you can fire, normally when you reload a full clip it lets you shoot instantly after you see the ammo in the clip count.
Sagaris lover!!!
Commando <3
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Garrett Blacknova
Codex Troopers
4235
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Posted - 2013.12.19 03:59:00 -
[2] - Quote
Make Missile Turret reload work like Shotgun reload for infantry.
+1 |
TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1001
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Posted - 2013.12.19 04:00:00 -
[3] - Quote
so just change the animation for reloading so that it stays on 11 longer?
Tell me, how exactly DOES a biscuit gain Valor?
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
582
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Posted - 2013.12.19 04:01:00 -
[4] - Quote
TranquilBiscuit ofVaLoR wrote:so just change the animation for reloading so that it stays on 11 longer?
not the point bro...
Sagaris lover!!!
Commando <3
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ladwar
Death by Disassociation Zero-Day
1926
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Posted - 2013.12.19 04:03:00 -
[5] - Quote
TranquilBiscuit ofVaLoR wrote:so just change the animation for reloading so that it stays on 11 longer?
thats what it does now... and it loads it like a shotgun and missiles should reload like a shotgun so few rounds =less time to reload
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
582
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Posted - 2013.12.19 04:04:00 -
[6] - Quote
ladwar wrote:TranquilBiscuit ofVaLoR wrote:so just change the animation for reloading so that it stays on 11 longer?
thats what it does now... and it loads it like a shotgun and missiles should reload like a shotgun so few rounds =less time to reload
Escpically when you got that armor tank to like 0 armor and all you need is one more missile, you have to wait for 12 and then he has full health again...
Sagaris lover!!!
Commando <3
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Eurydice Itzhak
State Patriots Templis De Novo
263
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Posted - 2013.12.19 04:08:00 -
[7] - Quote
Shotguns work this way?
I hadn't thought of complaining before I heard that but now I want it.
U gib reasonable reloads CCP. |
Garrett Blacknova
Codex Troopers
4235
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Posted - 2013.12.19 04:12:00 -
[8] - Quote
TranquilBiscuit ofVaLoR wrote:so just change the animation for reloading so that it stays on 11 longer? The exact opposite, actually.
Right now, it counts the rounds into the chamber one after the other, but even though you're shown to have ammo available, you can't interrupt reloading to fire, you have to wait. And if you fire ONE shot then hit reload, whether force of habit or because you think you'll have the time but don't, you have to wait out the ENTIRE reload timer as if you were reloading from empty before it ticks up that ONE extra Missile and lets you open fire again.
Reloading from empty, you get this: 0 1 2 3 4 5 6 7 8 9 10 11 12 Cleanly and evenly increasing ammo count over time.
Reloading from 5 ammo, you get this: 5 6 7 8 9 10 11 11 11 11 11 12 Cleanly and evenly increasing ammo count UNTIL you reach 11, then it stops and waits out an arbitrary meaningless timer before letting you fire.
Missiles should have a MUCH shorter reload time, but it should be - like Shotguns have - a reload time per shot, and for a full reload from empty, you should have to wait as long as we do now. If they do this, I'd even be ok with having to wait for a full reload before being able to fire, because if I haven't emptied my Missiles, I get a faster reload. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
582
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Posted - 2013.12.19 04:16:00 -
[9] - Quote
Garrett Blacknova wrote:TranquilBiscuit ofVaLoR wrote:so just change the animation for reloading so that it stays on 11 longer? The exact opposite, actually. Right now, it counts the rounds into the chamber one after the other, but even though you're shown to have ammo available, you can't interrupt reloading to fire, you have to wait. And if you fire ONE shot then hit reload, whether force of habit or because you think you'll have the time but don't, you have to wait out the ENTIRE reload timer as if you were reloading from empty before it ticks up that ONE extra Missile and lets you open fire again. Reloading from empty, you get this: 0 1 2 3 4 5 6 7 8 9 10 11 12 Cleanly and evenly increasing ammo count over time. Reloading from 5 ammo, you get this: 5 6 7 8 9 10 11 11 11 11 11 12 Cleanly and evenly increasing ammo count UNTIL you reach 11, then it stops and waits out an arbitrary meaningless timer before letting you fire. Missiles should have a MUCH shorter reload time, but it should be - like Shotguns have - a reload time per shot, and for a full reload from empty, you should have to wait as long as we do now. If they do this, I'd even be ok with having to wait for a full reload before being able to fire, because if I haven't emptied my Missiles, I get a faster reload.
when we press R1, it starts firing (stopping reload)
Sagaris lover!!!
Commando <3
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
702
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Posted - 2013.12.19 04:23:00 -
[10] - Quote
This should change.
CCP, Geth Infiltrator is OP! plz nerf.
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Garrett Blacknova
Codex Troopers
4235
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Posted - 2013.12.19 04:26:00 -
[11] - Quote
Anmol Singh wrote:Garrett Blacknova wrote:Missiles should have a MUCH shorter reload time, but it should be - like Shotguns have - a reload time per shot, and for a full reload from empty, you should have to wait as long as we do now. If they do this, I'd even be ok with having to wait for a full reload before being able to fire, because if I haven't emptied my Missiles, I get a faster reload. when we press R1, it starts firing (stopping reload) That would be ideal (and what Shotguns have), but not including it would still be preferable over the current system where we can't do that AND we have to wait the full time for a partial reload. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9131
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Posted - 2013.12.19 04:27:00 -
[12] - Quote
I would not be opposed to reload time on turrets being based on how much ammo is being reloaded, that would be a nice little buff.
Vids / O7
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