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9061. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
It would work to just add Gunships using the Dropship controls, but smaller, faster, and armed with a pilot-controlled nose gun as well as turrets. Remove the passenger capacity and ability to act as a spawn point, and you have a competent air com...
- by Garrett Blacknova - at 2012.07.06 11:50:00
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9062. CCP plz! - in Feedback/Requests [original thread]
Don't like your skills? Two options: 1. Start over (or wait for the next reset). 2. Skill up in something else. There's no limit preventing you from earning more SP and picking what you really wanted after a mistake. If you screwed up, you waste...
- by Garrett Blacknova - at 2012.07.06 10:50:00
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9063. [Request] Brink-Style Revive Mechanic module - in Feedback/Requests [original thread]
There have been threads asking for this before, and threads where it's been mentioned as a side-comment along with the main discussion. Medics definitely need a notification of potential revive targets, and a downed player needs at least a distan...
- by Garrett Blacknova - at 2012.07.06 09:47:00
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9064. [Request] Different Gun Designs - in Feedback/Requests [original thread]
Pretty sure the current weapon models are at least partly stand-ins for the beta, and there will be a larger variety of weapon models in the full game.
- by Garrett Blacknova - at 2012.07.06 09:44:00
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9065. Spotting Rewards - in Feedback/Requests [original thread]
I approve of this idea. Definitely needs to be a VERY small reward, though. Keeping enemies lit up should be a MAXIMUM of 0.5 points per second per enemy, including vehicles. It might be viable to make this reward 1 point per 3 - 5 seconds per en...
- by Garrett Blacknova - at 2012.07.06 08:46:00
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9066. So Holding down R2 - in Feedback/Requests [original thread]
This should be an option. Weapon swap should be a specific selection in a control options menu. At the very least, there should be options for quick-swap only, the current system, and toggle weapon wheel. Press weapon select button, highlight we...
- by Garrett Blacknova - at 2012.07.06 08:28:00
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9067. LAV Controls, steering and acceleration - in Feedback/Requests [original thread]
Custom control mapping, if available, should be independently customisable for infantry controls, ground vehicle controls and flight controls. Possibly with separate schemes for "constant thrust" and "VTOL" type air vehicles, and for ground vehicl...
- by Garrett Blacknova - at 2012.07.06 08:21:00
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9068. Devs Needed: Dust 514: Questions? - in Feedback/Requests [original thread]
Agreed about Move implementation being very badly done, but it's badly implemented, not that the technology used is bad. Also... Jed Mason wrote: The PS3 Six Axis Controller is horrible The controller itself isn't horrible. You're horrible ...
- by Garrett Blacknova - at 2012.07.06 08:06:00
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9069. [request] use the Left Click to Alert medics when shot down - in Feedback/Requests [original thread]
When a soldier goes down, any teammate with an injector should be able to see that player as a revive target. The player who's on the ground should be given, at the very least, a range notification to the nearest injector-equipped ally.
- by Garrett Blacknova - at 2012.07.06 08:04:00
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9070. [Request] Remove account lock on mercenary pack. - in Feedback/Requests [original thread]
Ima Leet wrote: Garrett Blacknova wrote: My girlfriend and I share a single PS3. I bought the Merc pack, she hasn't been given a beta access code. She can't play the DUST 514 beta, and she doesn't get access to my Merc Pack equipment. she ...
- by Garrett Blacknova - at 2012.07.06 08:00:00
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9071. Reload Breakaway - in Feedback/Requests [original thread]
I've read comments in a few places saying that melee is meant to cancel the reload animation, but that there's a glitch preventing it from working properly. Haven't personally seen it coming from a dev, but I've seen it posted in a couple of thre...
- by Garrett Blacknova - at 2012.07.05 22:42:00
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9072. Feedback on Business model - in Feedback/Requests [original thread]
RoBoJerk wrote: Remeus Reinheart wrote: Pay to win is wrong. Hippie. This is part of the EVE universe, it's all about unfair advantages. You're both right. Pay to win IS wrong, when you're talking real-world money as the only option...
- by Garrett Blacknova - at 2012.07.05 21:48:00
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9073. Keyboard/Mouse - in General Discussions [original thread]
Farson Thrask wrote: Garrett Blacknova wrote: As for myself, I have an old PC with USB KB+M, but I don't intend to use them, and will be disappointed if CCP can't balance the two control schemes. It's been done before, so I don't see a reas...
- by Garrett Blacknova - at 2012.07.05 20:52:00
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9074. Keyboard/Mouse - in General Discussions [original thread]
Fatmanpro wrote: Lilianna Sentinel wrote: Fatmanpro wrote: lol its F2P so they need a lot of people to keep playing it for a while Just throw in KB+M and this wont happen That's quite a claim, can you back it up with numbers? ...
- by Garrett Blacknova - at 2012.07.05 20:27:00
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9075. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
Tech Ohm Eaven wrote: gangsta nachos wrote: To be able to reset your skill points and reallocate. If it has been said I'm sorry I missed it. Point me in the direction so I can like it. HELL NO!!!!! In case I was unclear. SCREW THAT. Del...
- by Garrett Blacknova - at 2012.07.05 20:20:00
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9076. Market freeze - in Technical Support/Bugs [original thread]
When I've had the market freeze, every button I've tried except "start" has done nothing, but hitting start has dropped me out every time. So far.
- by Garrett Blacknova - at 2012.07.05 19:11:00
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9077. [Request] Weapons and parts of the dropsuit of victims stay back - in Feedback/Requests [original thread]
Awiergan Snowcash wrote: Garrett Blacknova wrote: Backstory says that when a clone is killed, their gear is consumed by nanites. It's deliberate destruction to prevent enemies from stealing your stuff. Why aren't my modules destroyed in E...
- by Garrett Blacknova - at 2012.07.05 19:05:00
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9078. Request: Remove Militia Vehicles - in Feedback/Requests [original thread]
Lorebot wrote: There's no difference between 'cheap, disposable, one shot purchases' and a moderately expensive BPO. Yes. Yes there is. Buy a "moderately expensive BPO" and you have the vehicle whenever you want it. Forever. At no cost. In...
- by Garrett Blacknova - at 2012.07.05 19:02:00
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9079. [Request] destroyable battlefields - in Feedback/Requests [original thread]
I think SOME objects in the environment should be destructible. Lamp-posts being one of the more obvious "really?" examples.
- by Garrett Blacknova - at 2012.07.05 18:28:00
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9080. Dropship Shenanigans and some nice new features. - in Feedback/Requests [original thread]
Reverend Frost wrote: Garrett Blacknova wrote: I still say dropship vs. planet should ignore the dropships shields and damage the armour directly. Deployable cover sounds fun, but will probably be turned into the new way to squish people. P...
- by Garrett Blacknova - at 2012.07.05 18:25:00
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