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7841. kdr people are only support in the end. - in General Discussions [original thread]
K/D matters. Objectives matter more. If you can do both, great. If you're good at killing, don't come alone. You'll need someone who knows what they're doing. I was hoping most of us (at least the ones who matter) had figured that out by now... M...
- by Garrett Blacknova - at 2012.07.31 11:06:00
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7842. [PRO TIP] Label your dropsuits with pricetags! - in General Discussions [original thread]
Good idea, but I like having DESCRIPTIVE names for my suits, and just... KNOWING the value of all my stuff. It's a VERY good way to make the ISK management easier if you're having trouble though - and many people WILL have trouble. By the way, I...
- by Garrett Blacknova - at 2012.07.31 11:01:00
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7843. [Request] Hacking (Disarming) Remote Explosives - in Feedback/Requests [original thread]
That's a good idea, and much more efficient than just putting one bullet into a remote explosive to detonate it at a safe distance... Sorry... +1, because it would be cool, but nobody will do it except for cool factor.
- by Garrett Blacknova - at 2012.07.31 06:37:00
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7844. [Feedback] My first Dust 514 beta Weekend - in Feedback/Requests [original thread]
Dropships shouldn't have pilot-controlled weapons. We should have GUNSHIPS for that, and fighters. Dropships are troop transports, and should be treated as such.
- by Garrett Blacknova - at 2012.07.31 06:32:00
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7845. CCP: Nanohives feedback - in Feedback/Requests [original thread]
Rhadiem wrote: Eskel Bondfree wrote: I vote against this idea. Nanohives are a support tool and should mainly be used by logistics players. Reducing fitting requirements is working against this. A less effective hive just means you have to w...
- by Garrett Blacknova - at 2012.07.31 06:31:00
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7846. [Concern] Eve players vs Dust players - in Feedback/Requests [original thread]
YAY! WE'RE DOOMED!
- by Garrett Blacknova - at 2012.07.31 06:28:00
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7847. [Request] weapon/equipment wheel adjustment. - in Feedback/Requests [original thread]
Glad everyone's agreeing with me on this one. For once. And it seems like a nice simple way to fix the problem, rather than having to massively redesign the system.
- by Garrett Blacknova - at 2012.07.31 06:25:00
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7848. [Request] Button assignments to R2-wheel - in Feedback/Requests [original thread]
Sw3RvE wrote: +1 the menu you guys made is ok, but in the heat of a gun fight... its very likely that you will open the circle menu and get owned when all you wanted was your backup weapon. I want the circle menu on a totally different button...
- by Garrett Blacknova - at 2012.07.31 06:24:00
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7849. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Long range, hipfire is too accurate with some weapons. If they reduce hipfire accuracy, I don't think they should do so by too significant an amount. But they should reduce it a little bit.
- by Garrett Blacknova - at 2012.07.31 06:18:00
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7850. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
If they add a system for weapon attachments, underbarrel grenade launchers could be used in a similar manner to how Brink did them (not a very good game, but there were some good ideas). You have a grenade attachment on your AR, and when you press...
- by Garrett Blacknova - at 2012.07.31 06:15:00
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7851. Voice Comms - May we please have a bit more polish CCP :) - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Garrett Blacknova wrote: With controller mapping (which is coming SOONGäó), an optional PTT would be nice - NOT forced though. Default it to off (and fix the fact that voice comms default to off, that's stupid), and hav...
- by Garrett Blacknova - at 2012.07.31 06:00:00
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7852. PLEEEASE make the font just a little bigger! - in Feedback/Requests [original thread]
Either font size slider or optional (not automated) SDTV mode with larger fonts. And +1 for the GMs posting in the thread, because you guys are awesome (also for a few of the random sensible posts that aren't GMs)
- by Garrett Blacknova - at 2012.07.31 05:57:00
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7853. Increase visibility range - in Feedback/Requests [original thread]
Yes, draw distance needs improving. Yes, there are stupid amounts of threads on the topic already. Yes, the devs have already said they're working on it. +1, but did we really need another thread on the topic?
- by Garrett Blacknova - at 2012.07.31 05:57:00
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7854. [Request] Bonus Points for Dropship Jousting - in Feedback/Requests [original thread]
Collision damage should give SPs based on how much damage is dealt - just like with everything else. But that goes both ways, the guy you kill gets bonus points. If you were the last person to damage an enemy Dropship, though, you also get the de...
- by Garrett Blacknova - at 2012.07.31 05:54:00
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7855. [Feedback] My first Dust 514 beta Weekend - in Feedback/Requests [original thread]
Good feedback in general, well said. Only one thing I'm going to point to in particular here (not negatively): Ronar Gilbet wrote: - Targeting was not quite intuitive, had some frustration of not being able to hit my target just in front of me...
- by Garrett Blacknova - at 2012.07.31 05:53:00
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7856. A reward for winning in Battlemoon matches. - in Feedback/Requests [original thread]
Base SP for being on the winning or losing team is 0, base ISK is 100,000 from what a few people testing have seen. But winning usually means your team (not just you) did more stuff, and destroyed more stuff from the enemy team. Above those basel...
- by Garrett Blacknova - at 2012.07.31 05:47:00
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7857. [Request] Automatic skill upgrade purchase for new weapons/equipment etc. - in Feedback/Requests [original thread]
How about a simple fix: on the "prerequisites" page, add a "go to skillsheet" option. It wouldn't do everything for you, and you'd still manually have to go back to the marketplace after, but it's a shortcut that will save some of your time.
- by Garrett Blacknova - at 2012.07.31 05:42:00
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7858. Dropship Feedback - in Feedback/Requests [original thread]
Asno Masamang wrote: Garrett Blacknova wrote: Your teammates doing so while you're performing mission-critical actions, or repairing the vehicle they're stealing, is quite different. And right there you hit on a critical point. What is to...
- by Garrett Blacknova - at 2012.07.31 05:37:00
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7859. Skill Boosters - in General Discussions [original thread]
Part of the reason it's less of an advantage than it looks is because you have to spend SPs intelligently to get the full benefit of them. Skilling up to level 2 - 3 in a large variety of skills costs HUGE amounts more SP than skilling up to leve...
- by Garrett Blacknova - at 2012.07.31 05:19:00
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7860. My take on the critique I've heard outside these forums... - in General Discussions [original thread]
Vrain Matari wrote: The second thing is the skill boosters - not availiable through ISK(for now), and pretty much mandatory if you want to be competitive - the arms race is going to be furious when this game goes live. With no skill boosters ...
- by Garrett Blacknova - at 2012.07.31 04:55:00
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