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7861. This has GOT to be addressed - in General Discussions [original thread]
Lurchasaurus wrote: half read your post, saw hit detection and dismissed the rest was talking about hit detection Well that's disappointing. I was hoping you had news I'd missed
- by Garrett Blacknova - at 2012.07.31 04:51:00
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7862. Gold release date? - in General Discussions [original thread]
Going gold is a reference from when CD-ROM was the standard format, and a reference to the fact that the side of the CD from which data is read typically appears gold in colour. We're on PS3, so the standard should be called "going blue" because ...
- by Garrett Blacknova - at 2012.07.31 04:47:00
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7863. This has GOT to be addressed - in General Discussions [original thread]
Lurchasaurus wrote: Garrett Blacknova wrote: Maken Tosch wrote: My only grip is the hit detection and the button response. That's it. The only other issue I have is that the animation looks like it hits a MUCH wider area than the game r...
- by Garrett Blacknova - at 2012.07.31 04:38:00
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7864. my opinion - in General Discussions [original thread]
Crimson MoonV wrote: The problem with hit detection is when you try and hit someone sprinting laterally. Hit detection goes out the window. Some hit detection against scout in cqc is still off. You are delusional if you think hit detection is f...
- by Garrett Blacknova - at 2012.07.31 04:25:00
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7865. This has GOT to be addressed - in General Discussions [original thread]
Maken Tosch wrote: My only grip is the hit detection and the button response. That's it. The only other issue I have is that the animation looks like it hits a MUCH wider area than the game registers hits for. You addressed that in your post,...
- by Garrett Blacknova - at 2012.07.31 04:07:00
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7866. DUST should have Kill Streaks - in General Discussions [original thread]
I still say we should have streaks based on War Points, NOT just kills - get (for example) 200 WP without dying, get a +5% bonus to your SP earnings (or your War Points, which affect both ISK and SP post-match) for every action you perform from th...
- by Garrett Blacknova - at 2012.07.31 03:50:00
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7867. IPs, bandwidth and latency explained - in General Discussions [original thread]
This thread needs more bumps. Also, I get more lag in Resistance (it's on dedicated servers, but not running on lower-grade servers while the good ones are reserved for newer games... Like Resistance 2 and 3) than DUST. Back when Resistance was n...
- by Garrett Blacknova - at 2012.07.31 03:37:00
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7868. This game is deep - in General Discussions [original thread]
Iron Wolf Saber wrote: If eve is the mother who is the father? Adam? Well, "Adam" is part of Bioshock, so...
- by Garrett Blacknova - at 2012.07.31 03:29:00
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7869. Lets talk game mechanics. - in General Discussions [original thread]
Early on (having only joined near the beginning of the current build), I felt like this was a total non-issue, because while the strafing speed is slow, you can run, or sprint, turn, fire, THEN strafe just to stay behind someone. But the more I p...
- by Garrett Blacknova - at 2012.07.31 03:20:00
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7870. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
A Nanohive is smaller than a person your tank can contain 3 of. The ammo resupply range is also smaller than the vehicle. A Nanohive that size can provide ammo for infantry within its field, which is smaller than a tank. If a tank needs more, or ...
- by Garrett Blacknova - at 2012.07.31 03:12:00
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7871. Maintaining your Dropsuit - A lost cause? - in General Discussions [original thread]
Trouble Man wrote: Dust world, what's gud? Does anyone else find that keeping your Dropsuit up and running for battle is really hard? I can't even imagine the millions of ISK that I've spent just on replenishing things in my dropsuit! (I'm and ...
- by Garrett Blacknova - at 2012.07.31 03:05:00
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7872. my opinion - in General Discussions [original thread]
Shadoe Wolf wrote: What truly needs needed is the Gorgon DS. I have a proto sniper rifle and cannot one shot kill it. I have even tried headshotting it and still can't destroy it in one shot. Please provide a diagram which explains where a Go...
- by Garrett Blacknova - at 2012.07.31 02:52:00
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7873. DUST DELETED!!!!! - in General Discussions [original thread]
John DaMarine wrote: The OP is right on most points. The games flaws are not being resolved week by week. Actually, problems ARE being resolved week by week. But in the dev build we're not playing, rather than the beta build we have access t...
- by Garrett Blacknova - at 2012.07.31 02:43:00
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7874. Aerial Tactics (Avoiding Swarm Launchers) - in General Discussions [original thread]
Tyas Borg wrote: That's kinda my point though Garret. The whole match and I bet the dropship was still getting the odd kill here and there. Meanwhile 2 guys are solely trying to get a Dropship. Two guys with Militia Forges would've nailed it i...
- by Garrett Blacknova - at 2012.07.30 15:39:00
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7875. DUST should have Kill Streaks - in General Discussions [original thread]
Killstreaks in the sense of "get X kills, get cools tuff handed to you" doesn't fit here. They're a bad idea in any game, in the sense that they give the player(s) performing well even more of an advantage against the player(s) being beaten. It's...
- by Garrett Blacknova - at 2012.07.30 15:24:00
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7876. Aerial Tactics (Avoiding Swarm Launchers) - in General Discussions [original thread]
Tyas Borg wrote: Swarms aren't the issue I've found, it's all about the forge gun. They always get the killing blow imo. On anything other than a bog standard dropship you can tank the first salvo of swarms easily without any boosting/repairin...
- by Garrett Blacknova - at 2012.07.30 14:53:00
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7877. is it just me or.... ? - in General Discussions [original thread]
Tony Calif wrote: Snake, with 300k SP and militia fit, I've got no chance against you in the same gear with 22mil SP. We're about equal in gun game, you tend to have better awareness/positioning I lag harder :P ^Didn't realise awareness and p...
- by Garrett Blacknova - at 2012.07.30 14:48:00
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7878. Can Dust Corporations be Independent from Eve Corporations? - in General Discussions [original thread]
Stabber McShank wrote: Short of CCP *MAGIC* I don't even know how a Dust Merc unit will even arrive at a deep null system without someone flying them there. Warbarge Cyno Magic will be a very specific species of CCP Magic relating specificall...
- by Garrett Blacknova - at 2012.07.30 14:43:00
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7879. Just went 2 and 22 spawn camped the whole game by - in General Discussions [original thread]
EnglishSnake wrote: Spawn camped lol How do you get spawn camped? One team plays really well. Other team not only plays really badly, but also has nobody using Drop Uplinks. I'm pretty sure you can figure out which of those two teams will ...
- by Garrett Blacknova - at 2012.07.30 14:41:00
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7880. [Request] Encouraging Team/Objective Gameplay - in Feedback/Requests [original thread]
Corban Lahnder wrote: Alot of people seem to be bitching about spawn camping. My response to this has always been...Well spawn at a more rear spawn point to avoid this. If a CRU has been over run dont spawn there. Its why we have red zones. ...
- by Garrett Blacknova - at 2012.07.30 14:38:00
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