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7081. For devs: 'quick&easy' PvE Missions? - in Feedback/Requests [original thread]
Edu Ashbourne wrote: i'm talking about a minimal-fuss way of adding PvE to the beta. Show me where the existing bot AI is just lying around waiting, fully set up to work in DUST? I think using the Rogue Drone AI they've already been working ...
- by Garrett Blacknova - at 2012.11.13 23:18:00
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7082. 7 threads posted by a bad troll - in General Discussions [original thread]
...or you could try ignoring the troll instead of joining in? Post constructively in constructive threads to push his comments further down the page (and they'll be locked soon anyway).
- by Garrett Blacknova - at 2012.11.13 23:14:00
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7083. Assault pack and Blast Pack ? - in General Discussions [original thread]
KryptixX wrote: HowDidThatTaste wrote: we need some sorta heavy love. Maybe the blast pack will have something for the heavies! +1 No officer heavy suit or HMG for me. I think a BPO Forge Gun would be a thing of beauty. Might even c...
- by Garrett Blacknova - at 2012.11.13 23:11:00
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7084. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
Cross Atu wrote: I 100% agree with you, and I do indeed have the AUR to pick up those BPOs. For the purposes of this test however I am trying to avoid using any beta tester rewards (skinweave) or Merc Pack/AUR goodies simply because no everyone...
- by Garrett Blacknova - at 2012.11.13 23:07:00
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7085. I don't know IF I even want to play this anymore. - in Feedback/Requests [original thread]
Rofl Cat wrote: they are where i would expect a game to be at release and be happy to pay for it. tribes 2 i could hardly play , actually i couldnt play on the day of release. the devs gave feedback to the testers not like these arrogant twats....
- by Garrett Blacknova - at 2012.11.13 22:56:00
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7086. Someone actually used a dropship like a transport today - in General Discussions [original thread]
Bhor Derri wrote: You are missing the big picture blasters aren't supposed to be weak it is the broken nature of balance that makes people (like me) QQ . So far few of the things that are imbalanced are: armor is broken but shields are OP hybri...
- by Garrett Blacknova - at 2012.11.13 22:49:00
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7087. I don't know IF I even want to play this anymore. - in Feedback/Requests [original thread]
Rofl Cat wrote: played planetside 2 today, first time in a long while. higby and the whole crew need to be proud of their hard work. still a ways to go but they doing a good job. You say "still a ways to go" but I think you're missing the fa...
- by Garrett Blacknova - at 2012.11.13 22:44:00
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7088. VIle Gallenteans - in General Discussions [original thread]
Xavier Hastings wrote: Tell me, are these beliefs you hold "true," or are they designed by your State to justify rebellion? I won't speak for the OP, but I hold true to my personal belief that Caldari have all the coolest-looking stuff. And ...
- by Garrett Blacknova - at 2012.11.13 22:40:00
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7089. Deactivate passive SP gain - in Feedback/Requests [original thread]
R'ahz Lupo wrote: How do you not activate passive SP? I don't remember there being an option You don't need an option to not activate it. You just avoid using the option to activate it, and it doesn't activate until you tell it to. Once act...
- by Garrett Blacknova - at 2012.11.13 22:05:00
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7090. tank balance thread number 27364 - in General Discussions [original thread]
Nomed Deeps wrote: I think alot of the problem is all of the AV weapons have delays to fire yet tanks can spew constant, unlimited fire from three different points. Therefore, even if there are multiple forge gunners, the forge gunners can all ...
- by Garrett Blacknova - at 2012.11.13 21:51:00
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7091. [Request] Onslaught gametype - in Feedback/Requests [original thread]
You should watch what happens when nobody controls the NULL Cannons. They're shooting each other, not just sitting there waiting.
- by Garrett Blacknova - at 2012.11.13 21:47:00
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7092. Integrated Interface Management System & Active Infantry Module Discussion - in General Discussions [original thread]
J'Jor Da'Wg wrote: Bumping in reference to the tweet from CCP. Maybe I can get a dev's opinion on this? :) Tweet from CCP? Link?
- by Garrett Blacknova - at 2012.11.13 21:22:00
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7093. Equipment: Drones - in Feedback/Requests [original thread]
Nahtlog wrote: Kharga Lum wrote: As long as each drone only has 1 function I don't see it competing with current items or becoming "OP". These are great ideas. Hopefully each level of Drone Control will allow the user to control one additi...
- by Garrett Blacknova - at 2012.11.13 21:19:00
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7094. [Request] Onslaught gametype - in Feedback/Requests [original thread]
Sounds a lot like how Skirmish played out in the E3 build. One team has their MCC moving across the battlefield, while the other team starts with all the NULL Cannons. The attackers need to capture the NULL Cannons to disable them so their MCC ca...
- by Garrett Blacknova - at 2012.11.13 21:16:00
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7095. How to prevent a Goonswarm situation in Dust 514, in my opinion. - in Feedback/Requests [original thread]
Onar Kion wrote: Quote: I mean, even the roman empire felt... What did they feel.....? I believe Wat said it best when he said, "PAIN... LOTS OF PAIN!"
- by Garrett Blacknova - at 2012.11.13 21:04:00
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7096. Deactivate passive SP gain - in Feedback/Requests [original thread]
Octavian Vetiver wrote: He's pulling your leg. There is no way to shut off passive sp. And if there was CCP may or may not cap the amount per day as active. Would be hard to tell. Figuring in the 1sp/per 4 sec. You COULD test it though. Not ...
- by Garrett Blacknova - at 2012.11.13 21:02:00
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7097. Feedback on Snipers and Experimental Sniper - in Feedback/Requests [original thread]
Death On Contact wrote: The primary mission of a Scout Sniper is to support combat operations by delivering precise long-range fire on selected targets from concealed positions. By this, the sniper creates casualties among enemy troops, slows ...
- by Garrett Blacknova - at 2012.11.13 20:55:00
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7098. New Items to Come to DUST514 - in General Discussions [original thread]
Anti-teabag device = flow control. Try and prove me wrong.
- by Garrett Blacknova - at 2012.11.13 20:53:00
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7099. PLEASE REMOVE THE SKILL SYSTEM - in Feedback/Requests [original thread]
Salazar Skye-fire wrote: do we need every game to hold your hand when you play why not have a challenge? the skill system is fine the way it is all you really need it the matchmaking system to be brought back as well as the instant battle. ...
- by Garrett Blacknova - at 2012.11.13 20:35:00
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7100. [feedback] GAMEPLAY: gunplay, movement, and ADS - in Feedback/Requests [original thread]
Nothing consistent. It's not a specific time that's better or worse for me. But randomly sometimes I have relatively smooth gameplay, and other times it's smooth and easy to do well. Sometimes it fluctuates even during the course of a single battl...
- by Garrett Blacknova - at 2012.11.13 20:05:00
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