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6621. Slaughter Rule - in Feedback/Requests [original thread]
R F Gyro wrote: Garrett Blacknova wrote: While your MCC is in retreat, you need to capture more than half the objectives before it will turn back around and re-enter the fight. That means you HAVE to take and hold the objectives, and if you...
- by Garrett Blacknova - at 2012.11.23 15:43:00
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6622. Option to hold crouch instead of toggle - in Feedback/Requests [original thread]
I personally prefer a toggle, but the option would be good to have. +1
- by Garrett Blacknova - at 2012.11.23 15:40:00
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6623. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
Bendtner92 wrote: Garrett Blacknova wrote: The difference in stats between Dropsuits is minimal in terms of their base shield/armour stats. But that extra PG/CPU (and extra slots in some cases) can mean the difference between advanced or Pr...
- by Garrett Blacknova - at 2012.11.23 15:38:00
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6624. [Request/Idea] Armor and Shield balance. - in Feedback/Requests [original thread]
Why add sound at all when that would at least partly negate the value of scan profile? Why not just balance them better by making armour give a larger raw HP bonus than shields, since it has more serious drawbacks in terms of how the game mechani...
- by Garrett Blacknova - at 2012.11.23 15:14:00
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6625. Slaughter Rule - in Feedback/Requests [original thread]
Sticking with my suggestion from the previous thread on the topic... After 1 minute with your team controlling no objectives, the MCC should start to fall back from the battlefield. It won't instantly "warp out" though, it'll only START to fall b...
- by Garrett Blacknova - at 2012.11.23 14:50:00
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6626. Just a thought - in Feedback/Requests [original thread]
If you upgrade from a Militia suit to a Standard one, you usually get an extra high slot, and you always get more PG/CPU to play with. If you upgrade to higher-quality Shield Extenders or Armour Plates (available because you have more PG/CPU to pl...
- by Garrett Blacknova - at 2012.11.23 14:43:00
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6627. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
The difference in stats between Dropsuits is minimal in terms of their base shield/armour stats. But that extra PG/CPU (and extra slots in some cases) can mean the difference between advanced or Prototype shield and armour mods, or damage mods, o...
- by Garrett Blacknova - at 2012.11.23 14:37:00
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6628. {REQUEST}Please look at the Swarm Launcher 'eject' path and lock on - in Feedback/Requests [original thread]
Sinboto Simmons wrote: waist ammo in maps with low visability(spelling?). It's "waste" and "visibility" here. "Waist" is the narrowing above your hips. Back on topic though, Yes, swarm tracking has severe issues and missiles will sometimes p...
- by Garrett Blacknova - at 2012.11.23 14:29:00
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6629. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
I like a solution somewhere between Syndicate and BF3. Also, kind of like OP's solution 2. Current situation: Kill = 50WP Assist = 25WP Suggestion: When someone is killed, 50WP are divided up between everyone who dealt damage to the target ov...
- by Garrett Blacknova - at 2012.11.23 14:15:00
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6630. My take on the missile nerf - in General Discussions [original thread]
Aellar Dae wrote: emotional post Sorry. Dropships aren't meant to be Gunships. Small Missile Turrets could use some improvement, just like the other Small Turrets, but not enough to turn Dropships back into near-invulnerable destructive weap...
- by Garrett Blacknova - at 2012.11.23 13:55:00
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6631. My take on the missile nerf - in General Discussions [original thread]
Small Missiles, as of the update, are ALMOST where they should be. The nerf has brought them in line with the other Small Turrets - which means they're marginally underpowered for where I think they should be - and I usually run AV, not tanks, so...
- by Garrett Blacknova - at 2012.11.23 13:49:00
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6632. Shotguns as a Sub-weapon - in General Discussions [original thread]
Specifically making Shotguns a Sidearm? No way. That would make them insanely OP. A Dropsuit type with dual Light Weapon slots, though... maybe. Would have to be carefully balanced to avoid making it OP.
- by Garrett Blacknova - at 2012.11.23 13:31:00
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6633. Giving something back to DUST 514 and EVE Online - in General Discussions [original thread]
The Black Jackal wrote: Taking a sliver of a statement and placing emphasis on it... nice trick. I AM a known entity by many... clearly not AS many as one would clearly prefer to see. Many =/= All, and I respect that many will not know me. I ...
- by Garrett Blacknova - at 2012.11.23 13:21:00
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6634. Swarm launchers suck - in General Discussions [original thread]
Sinboto Simmons wrote: O.o I've had no problem taking out dropships lately maybe because I haven't been using militia or perhaps new players using them who knows Missiles have limited range now, which means Dropship pilots have to fly closer...
- by Garrett Blacknova - at 2012.11.23 13:05:00
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6635. Mechanics - in General Discussions [original thread]
Where are you looking? The "more info" page for your armour doesn't show the changes. On the fitting screen, select the suit you want and look at the "armour" stat. It should show the actual armour value. In-game numbers where you can see your ar...
- by Garrett Blacknova - at 2012.11.23 13:04:00
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6636. The thing about tanks and AV - in General Discussions [original thread]
Ludvig Enraga wrote: Garrett Blacknova wrote: Jason Pearson wrote: WITH 6 MISSILES IN A SWARM LAUNCHER. What is with this community and their inability to read? It's bloody horrendous. I'm pretty sure a Swarm Launcher deals 1200HP at stan...
- by Garrett Blacknova - at 2012.11.23 12:53:00
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6637. First railguns... - in General Discussions [original thread]
I'm another one who agrees Missiles were OP before, but it needs to be said that the nerf was too much - particularly on Large Turrets.
- by Garrett Blacknova - at 2012.11.23 12:39:00
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6638. Blasters are OP - in General Discussions [original thread]
Large Missiles have horrible spread AND small splash. Small Missiles have small splash, and can be used effectively if you have a competent gunner. After the nerf, Missiles need a (slight) buff, and Railguns and Blasters both still need slight b...
- by Garrett Blacknova - at 2012.11.23 12:38:00
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6639. Charging Forge Guns & Hacking Restarts? - in General Discussions [original thread]
In the E3 build, occasional laggy matches would result in my hacking resetting intermittently. Since Codex, this hadn't happened again... until the update. After the update, I've only played a handful of games, but have had this problem multiple ...
- by Garrett Blacknova - at 2012.11.23 12:35:00
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6640. Well didnt see anthoer thread so HAPPY THANKSGIVING! - in General Discussions [original thread]
All of our thanks are belong to America? Eat turkey, not Turkey. That would cause a diplomatic incident at best, and another world war at worst. I don't like this idea, so... don't do that, ok?
- by Garrett Blacknova - at 2012.11.23 12:31:00
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