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4981. Swarms and Sharpshooter - in General Discussions [original thread]
Whatn Pent'noir said. Missile flight time is the big advantage you get here. Lock range doesn't increase by as much.
- by Garrett Blacknova - at 2013.03.15 21:29:00
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4982. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Shadowswipe wrote: Django Quik wrote: Shadowswipe wrote: Whats to stop a corp making a dummy corp to attack a bottleneck time and time again and auto losing. If you want to lock one district, it would cost a net 9 million a day to lock on...
- by Garrett Blacknova - at 2013.03.15 21:26:00
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4983. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Long example, no need to quote, just to put the point in numbers. A: 1 corp B: 4 corps who just bring mercs from main corp to fights Flip1 (get clones, get district): A = 100 clones and district B = 400 clones and 4 distri...
- by Garrett Blacknova - at 2013.03.15 21:09:00
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4984. New update (Friday 15th) Today - in General Discussions [original thread]
Saw another interesting one. My girlfriend joined a match with 24 people on the enemy team, and only 8 on her side.
- by Garrett Blacknova - at 2013.03.15 20:40:00
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4985. The REAL reason why scouts are underpowered... - in General Discussions [original thread]
I've fired 6 shots into an Assault at point-blank with my Militia Shotgun earlier today (I was on my "Kamikaze Free Hugs" fitting after setting an Uplink). This is with Shotgun Ops at level 3, no Prof (obviously), no Damage mods, and Weaponry leve...
- by Garrett Blacknova - at 2013.03.15 20:38:00
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4986. New update (Friday 15th) Today - in General Discussions [original thread]
Garrett Blacknova wrote: The CQC Scout and a couple of other things they told us about that hadn't shown up last week are in finally. Wondering which disconnect bug they fixed... the skills one, maybe? And... confirmed NOT to be fixed. Goin...
- by Garrett Blacknova - at 2013.03.15 19:02:00
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4987. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Mr Gloo Gloo wrote: A need to provide at least 21.6M ISK to each sister corps nâá 108M ISK, and 3 members each to prepare defenses nâá 15 people. Why at least 21.6 million ISK? Clone starter packs are 20 million and they...
- by Garrett Blacknova - at 2013.03.15 18:35:00
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4988. What does makes you appear on-screen/radar? - in General Discussions [original thread]
Your squad highlights enemies for you. "No squad" players highlight enemies for other "no squad" players. Scouts have a 25m scan radius and their scan precision is equal to the Scout's base scan profile, so without training those skills or using...
- by Garrett Blacknova - at 2013.03.15 17:50:00
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4989. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Beren Hurin wrote: Garrett Blacknova wrote: If you get down to those last clones and hide, the enemy victory by MCC will clone you out, because you only had 100 clones, and a territory that's dropped to 0 clones reverts to unclaimed or fall...
- by Garrett Blacknova - at 2013.03.15 17:40:00
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4990. FoxFour Appreciation Day - in General Discussions [original thread]
HEAR HEAR! *raises glass*
- by Garrett Blacknova - at 2013.03.15 17:35:00
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4991. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Beren Hurin wrote: Garrett Blacknova wrote: Assuming that 100 clones is enough to defend might also be a liability with teams frequently being cloned out in Skirmish right now - and we have more than 100 clones per side in the current iterat...
- by Garrett Blacknova - at 2013.03.15 17:34:00
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4992. New update (Friday 15th) Today - in General Discussions [original thread]
The CQC Scout and a couple of other things they told us about that hadn't shown up last week are in finally. Wondering which disconnect bug they fixed... the skills one, maybe?
- by Garrett Blacknova - at 2013.03.15 17:25:00
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4993. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Assuming that 100 clones is enough to defend might also be a liability with teams frequently being cloned out in Skirmish right now - and we have more than 100 clones per side in the current iteration of the mode. If someone attacks with 200 or m...
- by Garrett Blacknova - at 2013.03.15 17:11:00
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4994. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
My point there was that if the attackers control the battle so well they can keep the defenders away from the NULL Cannons and not have to cap any themselves, they could drag out the battle WAY past an hour...
- by Garrett Blacknova - at 2013.03.15 16:48:00
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4995. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Beren Hurin wrote: Booker DaFooker wrote: If true this may spark some interesting tactics, such as the attacking side preventing the hacking of null cannons to prevent MCC destruction on either side while attempting to kill as many enemy clo...
- by Garrett Blacknova - at 2013.03.15 16:42:00
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4996. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Garrett Blacknova wrote: Can a Corp choose to NOT use all their clones in defense of a district? Say you have 300 clones when the district is attacked, would it be possible to only fight with 200? And if so, would that me...
- by Garrett Blacknova - at 2013.03.15 16:24:00
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4997. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: As a defender or holder of a district can you move clones out of your district to another that you own and leave less than 100 clones in the original district? They've confirmed that you can sell off ALL the clones in a...
- by Garrett Blacknova - at 2013.03.15 16:23:00
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4998. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Absolute Idiom II wrote: CCP FoxFour wrote: Garrett Blacknova wrote: If they get to buy another batch, then win with more than 100 clones left from the partial batches, still without reducing the defenders to 0 clones, will they be eligib...
- by Garrett Blacknova - at 2013.03.15 16:15:00
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4999. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Can a Corp choose to NOT use all their clones in defense of a district? Say you have 300 clones when the district is attacked, would it be possible to only fight with 200? And if so, would that mean a loss by cloning out would forfeit the distric...
- by Garrett Blacknova - at 2013.03.15 16:03:00
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5000. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
ChromeBreaker wrote: edit: no ones said anything about warbarge logistics... This is, in fact, a completely separate question that I was working towards, but not really sure how to phrase. I'm still not entirely sure what to say about this. ...
- by Garrett Blacknova - at 2013.03.15 15:17:00
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