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4961. Incorrect kill counts... - in Technical Support/Bugs [original thread]
...and it happened in the next two matches in a row. Should have been 0/1, and I supposedly had 3/2. Lucky me, I guess? Next game should have been at least 7/3 (there are a few chaotic moments where I saw the notification but couldn't be sure if...
- by Garrett Blacknova - at 2013.03.18 05:03:00
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4962. Incorrect kill counts... - in Technical Support/Bugs [original thread]
Not sure how often it happens, but today, I had a match where I kept track of my kills (based on when I was awarded points for a kill), and they didn't match the stats on the endgame scoreboard. First spawn, I brought a "free hugs" fitting, and l...
- by Garrett Blacknova - at 2013.03.18 04:35:00
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4963. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
DUST Fiend wrote: This was likely already asked, but if not: Will the free precision strikes be removed from these battles? If not, what is the actual benefit of maintaining orbital superiority? Have you seen EVE-based Orbital Bombardments...
- by Garrett Blacknova - at 2013.03.17 17:49:00
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4964. Shotgun Best weapon in the game easily. - in General Discussions [original thread]
Sloth9230 wrote: Garrett Blacknova wrote: EDIT: And for the record, Manus Peak Ambush is my favourite map for Shotgunning. Mine too, but only because I can run around the edge and catch all the snipers off guard. I prefer it when there a...
- by Garrett Blacknova - at 2013.03.17 00:20:00
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4965. Shotgun Best weapon in the game easily. - in General Discussions [original thread]
The only problem with Shotguns is the potential range on them. Their falloff rate (as a lot of people keep mentioning) is the core problem. They need to - once the optimal range is passed - have the damage drop MUCH faster than it currently does....
- by Garrett Blacknova - at 2013.03.17 00:03:00
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4966. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
gbghg wrote: well a quick calculation shows that with the default production rates and the default clone storage it would take 5 days to start making money assuming you buy a clone pack and take over a abandoned district, and then you would mak...
- by Garrett Blacknova - at 2013.03.16 22:39:00
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4967. CCP possibly lying to us? - in General Discussions [original thread]
The dark cloud wrote: Yes they do sneaky nerfs. remember the creodron AR? stealth nerfed. You mean the "stealth nerf" where it was mentioned in the patch notes that they had adjusted the stats on the Breach ARs (including the Creodron) to imp...
- by Garrett Blacknova - at 2013.03.16 12:08:00
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4968. The Amarr Laser rifle - in General Discussions [original thread]
As a Shotgunner who loves getting in close behind Laser guys, I have to say the Viziam is a nasty piece of work.
- by Garrett Blacknova - at 2013.03.16 12:03:00
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4969. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: I suppose what you could do is anytime you're attacked you just hide and don't lose any clones, except for the 20% that are turned over to the attackers for winning. However, losing stops you being able to produce any new clo...
- by Garrett Blacknova - at 2013.03.16 11:53:00
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4970. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Garrett Blacknova wrote: You can choose not to defend and automatically lose 100 clones and a district's worth of clone production per attack you ignore, you mean? If someone attacks, you HAVE to be there to defend, or t...
- by Garrett Blacknova - at 2013.03.16 11:43:00
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4971. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Situation in Dust514 A corporation can have up to 100 NPC clones from day one, restockable to that limit. You have corporations with 700 mercs. The only way for such a big corp to put those mercs into play is to split into ...
- by Garrett Blacknova - at 2013.03.16 11:34:00
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4972. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Analogy from imaginary RL: You take your 30 friends on a trip to a strange country. The legislation of the hotels there says, that you can rent one room for one group signing in for the first week, two rooms beginning from ...
- by Garrett Blacknova - at 2013.03.16 11:23:00
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4973. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: R F Gyro wrote: Garrett Blacknova wrote: Lets look at the problem with this argument: I don't think there's a problem here at all. I see a trade-off, which is exactly what we want from the game. As I understand the ...
- by Garrett Blacknova - at 2013.03.16 11:12:00
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4974. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
R F Gyro wrote: Garrett Blacknova wrote: Lets look at the problem with this argument: I don't think there's a problem here at all. I see a trade-off, which is exactly what we want from the game. As I understand the argument, large corps ...
- by Garrett Blacknova - at 2013.03.15 22:58:00
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4975. New update brings no guns...a new kind of HTFU! - in General Discussions [original thread]
Lance 2ballzStrong wrote: Garrett Blacknova wrote: A friend of mine had this glitch earlier today, and his deaths, while counting for clone count, weren't counting for loss of gear. He didn't end up having to buy a single replacement for the...
- by Garrett Blacknova - at 2013.03.15 22:44:00
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4976. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Main corp loses - alt corp that's doing better becomes main corp. As opposed to only corp fails - restart. In the alt scenario you are playing multiple times more players, too. This makes corp members stay. A month of not ...
- by Garrett Blacknova - at 2013.03.15 22:41:00
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4977. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Where am I assuming no defense? This is a separate matter from the first, which can happily be put to rest (exp growth non issue with 250 planets). The issue is (read carefully): Big corp cannot use numbers advantage because...
- by Garrett Blacknova - at 2013.03.15 22:26:00
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4978. New update brings no guns...a new kind of HTFU! - in General Discussions [original thread]
A friend of mine had this glitch earlier today, and his deaths, while counting for clone count, weren't counting for loss of gear. He didn't end up having to buy a single replacement for the suits he "lost" in the battle.
- by Garrett Blacknova - at 2013.03.15 22:02:00
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4979. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Shadowswipe wrote: Ok, there are some bottlenecks, so a planet with 5 districts would lose 45 mil isk a day, but could be protecting a 25 district planet, so the costs could be worth it. Also, a big corp could make 45 million in a day easy thro...
- by Garrett Blacknova - at 2013.03.15 21:43:00
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4980. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: The 5 million goes to the main corp, not the dummy corp. There's no way to put more money into the dummy corp from the main corp's winnings (actually, just thought of an exploit that would allow this - damn!). And yes you're ...
- by Garrett Blacknova - at 2013.03.15 21:34:00
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