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4941. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: See this link: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Reinforcement_Timers Change Surface Infrastructure Scenario 01: Reinforcement timer set to 12:00 - 13:00 Corporation changes SI at 11:00 on Monday Distri...
- by Garrett Blacknova - at 2013.03.18 16:04:00
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4942. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not able to have actions applied to it but can be attacked b...
- by Garrett Blacknova - at 2013.03.18 15:50:00
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4943. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Garrett Blacknova wrote: Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not able to have actions appl...
- by Garrett Blacknova - at 2013.03.18 15:45:00
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4944. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not able to have actions applied to it but can be attacked by others." In other wo...
- by Garrett Blacknova - at 2013.03.18 15:36:00
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4945. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Kristoff Atruin wrote: Here's a problem with the 200 clone pack - it doesn't really allow you to take a district that is well defended (nor should it). Say you attack a district with 300 clones in it. You're not going to lose all 200 in a singl...
- by Garrett Blacknova - at 2013.03.18 14:53:00
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4946. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: I want to open this up for discussion, we are currently thinking of increasing the clone starter pack to 200 clones. This also means an increase from 20 million to 40 million ISK in cost. There are a few reasons for this, bu...
- by Garrett Blacknova - at 2013.03.18 13:59:00
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4947. STOP DESTROYING SUPPLY DEPOTS - in General Discussions [original thread]
When your team holds a supply depot: Tanks don't shoot them anyway, shouldn't shoot them, and can't destroy them until FF is turned on in Planetary Conquest. When the enemy team holds a supply depot: Tanks (or AV infantry) killing the depot...
- by Garrett Blacknova - at 2013.03.18 12:59:00
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4948. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
With Django's exploit, you'd want to be running a 1 man Corp with a go-between delivering money so he doesn't have to earn all the costs for himself. And you have to choose between the extra 20 clones/2 million ISK, or the extra 5 million from cl...
- by Garrett Blacknova - at 2013.03.18 12:12:00
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4949. New to the Dust party. Is the beta "it"? - in General Discussions [original thread]
Baal Omniscient wrote: Edit: Derp, just realized it can't be since Amarr already has a heavy suit... Because "at least" means "no more than"? It still can be a large frame. It could also be a slow, heavy medium frame that can't out-pace th...
- by Garrett Blacknova - at 2013.03.18 10:36:00
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4950. Free suits vehicles - in Feedback/Requests [original thread]
I hope when we have racial variants for every frame size, they revisit this. But for now, the Assault is the best option for a varied pick-up-and-play style of gamer. Logi suits would be too complex for a first outing for most players, and the ot...
- by Garrett Blacknova - at 2013.03.18 10:06:00
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4951. Snipers and their apparent invisibility - in Feedback/Requests [original thread]
How does a Sniper turn invisible? 1. Train up Dropsuit Command, and use a few SP to unlock Profile Dampening so you can max that out as well. 2. Bring a Scout suit. 3. Hope nobody's trained up significantly into Sensor operation. 4. Never take a ...
- by Garrett Blacknova - at 2013.03.18 09:48:00
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4952. I want the State Protectorate Dropsuit nao - in General Discussions [original thread]
I want pics, I still haven't seen what these suits look like. But I want the Caldari suit anyway. And maybe the Gallente one for my alt.
- by Garrett Blacknova - at 2013.03.18 09:26:00
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4953. New to the Dust party. Is the beta "it"? - in General Discussions [original thread]
Centurion mkII wrote: 2. Racial dropsuits. This could be like a Gallente assault ( so every race would have a logi/scout/heavy/assault ) or it could work by frame size where there are 4 different unique classes for each race. So like gallente m...
- by Garrett Blacknova - at 2013.03.18 09:24:00
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4954. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
EXCEPT when the Ambush spawn system keeps throwing you into the same meat-grinder you're trying to avoid, spawn-camping is totally legitimate. There are 2 problems: 1. Ambush spwaning needs a significant rebalance. 2. People don't read on-screen...
- by Garrett Blacknova - at 2013.03.18 09:18:00
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4955. Real CQC weapons, fixing HMG , solid slug Shotgun, AR camera. - in General Discussions [original thread]
Earlier today, I was fighting a Heavy at about 50m with my SMG (on an AV fitting) vs. his HMG. Guess who won? Pro-tip: HMGs don't buff your shield regen. But back on topic, I hope there are a decent range of valid CQC weapons. I can see a Calda...
- by Garrett Blacknova - at 2013.03.18 07:09:00
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4956. New to the Dust party. Is the beta "it"? - in General Discussions [original thread]
Next build will be giving us planetary conquest (Check the Announcements section, or the sticky about it at the top of this area of the forums). It's possible that we'll also be getting racial suit and weapon variants (new AR-equivalents, etc.) wi...
- by Garrett Blacknova - at 2013.03.18 06:55:00
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4957. Why are the Null cannons firing missiles instead of Null? - in General Discussions [original thread]
On the topic of anti-matter containment, it can (and has been) done using modern technology. Magnetic containment. Basically, you need to keep it floating in a "bubble" of electromagnetic energy that's finely balanced to make sure the anti-matter...
- by Garrett Blacknova - at 2013.03.18 06:53:00
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4958. So is this possible... - in General Discussions [original thread]
A while ago, I had an idea like this. I was thinking of trying to set up a Corp that actually operates as a non-combat Corp, and have non-aggression pacts with other Corps so that if your people are in a battle against that Corp, they aren't goin...
- by Garrett Blacknova - at 2013.03.18 06:48:00
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4959. Incorrect kill counts... - in Technical Support/Bugs [original thread]
And a 0/2 K/D when the match ended before I even spawned. Seriously?
- by Garrett Blacknova - at 2013.03.18 05:12:00
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4960. Free suits vehicles - in Feedback/Requests [original thread]
If you chose the Artificer starting class, you get a Logi suit. I you chose Arbiter, you get a Scout. Sentinels get a Heavy suit for free. Free vehicles is a terrible idea, and we already get Dropsuits.
- by Garrett Blacknova - at 2013.03.18 05:05:00
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