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4921. [Bug] Flux Grenades do weird things - in Technical Support/Bugs [original thread]
In my experience (as a target), I've been able to avoid being stripped of shields by a Flux Grenade with a fairly simple process of taking cover. At the moment, while it makes no sense based on the lore and the animation, it seems like they react...
- by Garrett Blacknova - at 2013.03.19 10:43:00
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4922. 33/32 - 16 vs 17 players - in Technical Support/Bugs [original thread]
My girlfriend got put into an 8-person team with 22 people on the enemy team once. Does that count? It's still only 32, though...
- by Garrett Blacknova - at 2013.03.19 10:37:00
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4923. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Korvin Lomont wrote: Django Quik wrote: Django Quik wrote: What's this new number? 'Genolution base cost to move: 500,000 -> 3M ISK' Can anyone explain what this number is please? I think I've missed something somewhere... That ...
- by Garrett Blacknova - at 2013.03.19 10:34:00
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4924. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
5Y5T3M 3RR0R wrote: The Black Jackal wrote: 5Y5T3M 3RR0R wrote: Maken Tosch wrote: 5Y5T3M 3RR0R wrote: Okay this is a really important question to me about the current conquest system. Who really wants to sell your conflict resourc...
- by Garrett Blacknova - at 2013.03.19 10:27:00
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4925. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
If you're alone at a CRU, camping it until someone turns up to cover you is smart. If you find an enemy Uplink, camping it is risky because if 2 or 3 people sync their spawn, you might get slaughtered, and sometimes a Heavy can spawn and survive ...
- by Garrett Blacknova - at 2013.03.19 10:19:00
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4926. So yeah.. - in General Discussions [original thread]
There's actually a fixed period when you call in a vehicle, during which your teammates CAN'T enter until you've had a chance. When there's a longer queue for the vehicle to be called in, this delay doesn't always last as long as it takes for the...
- by Garrett Blacknova - at 2013.03.19 09:57:00
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4927. Finally see a use for Proximity Chat - in General Discussions [original thread]
If the devs could make one - and only one - change to how the voice chat system works, the biggest way to make noobs better at using voice WOULDN'T be the addition of prox chat. It would be changing the default voice setting to ON instead of OFF....
- by Garrett Blacknova - at 2013.03.19 09:51:00
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4928. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
The minimum 150 clone loss is for the loser of the battle, not for everyone involved, and not for the attacker every time. Attacking and winning is viable and practical. Attacking and losing (see my previous post) isn't sustainable long-term.
- by Garrett Blacknova - at 2013.03.19 09:13:00
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4929. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Draco Cerberus wrote: Considering that I on a regular basis have more than one PS3 in my house at a time I understand your concern, but consider the fact that some of us go to college and may share IP addresses with others in a dorm or office, ...
- by Garrett Blacknova - at 2013.03.19 08:11:00
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4930. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Rubico wrote: Random question that i cant find the answer to: It seems that there is no real value of clones outside of planetary conquest. Is CCP going to create a demand for these surplus clones to be of value? Will these clones initially be...
- by Garrett Blacknova - at 2013.03.19 07:05:00
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4931. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: You have a problem when a corp can win every battle but still lose their district. With a minimum clone loss of 150, the attackers won't bring any less. That means the defenders would lose 75 clones if they managed a win with a...
- by Garrett Blacknova - at 2013.03.19 07:04:00
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4932. Assault suits really need a buff - in General Discussions [original thread]
You're too sober. Drink more.
- by Garrett Blacknova - at 2013.03.18 18:17:00
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4933. Finally see a use for Proximity Chat - in General Discussions [original thread]
Prius Vecht wrote: Noc Tempre wrote: Or just use team chat... yeah..because blueberrys all turn on team chat before the game starts. Most of them don't even turn voice on, so you're still not going to be talking to them even with prox c...
- by Garrett Blacknova - at 2013.03.18 18:12:00
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4934. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Brush Master wrote: Just something I want to note. I hope the regeneration timer has some nice helpful timezone features. Right now corp battles are just confusing with figuring out what the time in GMZ is right then and figuring out how long u...
- by Garrett Blacknova - at 2013.03.18 18:05:00
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4935. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: S Park Finner wrote: I noticed the states a district can be in are online, offline, locked and under attack. Are they mutually exclusive or can a district be in several states at once? Also, what state is a district in i...
- by Garrett Blacknova - at 2013.03.18 17:45:00
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4936. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Finn Kempers wrote: Garrett Blacknova wrote: CPM Council of Planetary Management. Just a (really obvious) possibility. Clear similarity and difference from CSM, and still easily typed. It's also a good way to describe what the difference i...
- by Garrett Blacknova - at 2013.03.18 17:40:00
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4937. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Does such a dramatic increase in clone generation also come with some increase in max number of clones you can have in a district? It seems like unless you have a cargo hub, you would lose even a fully-stocked district in...
- by Garrett Blacknova - at 2013.03.18 17:34:00
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4938. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Genolution starter package clones: 100 -> 200 Genolution starter package ISK: 20M ISK -> 40M ISK Awesome, my reasons for agreeing are already stated. Quote: Clone generation rate: 40 -> 100 PF clone generation ...
- by Garrett Blacknova - at 2013.03.18 17:24:00
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4939. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Is this scenario possible ? Day 1 : 200 stack on a district. Move 100 clones to the district next to the first one build a SI on each They are both lock --> 2 districts on day 1 ? Cause attack an empty district is a...
- by Garrett Blacknova - at 2013.03.18 17:09:00
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4940. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
CPM Council of Planetary Management. Just a (really obvious) possibility. Clear similarity and difference from CSM, and still easily typed. It's also a good way to describe what the difference is between DUST Mercs and EVE Capsuleers in New Ede...
- by Garrett Blacknova - at 2013.03.18 16:38:00
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