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4821. Sniper Rifle Quite Broken - in General Discussions [original thread]
There are a few places where you can wallhack as well.
- by Garrett Blacknova - at 2013.03.23 18:42:00
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4822. New Game Mode Being "Considered"... Infantry Only Ambush! - in General Discussions [original thread]
gbghg wrote: k/dr Kills per... doctor? That would be an interesting stat. Yes, I know what you meant, but I'm sleep-deprived (it's almost 8am. I'm not normally up this late), and that was the first thing that came to mind when I saw it.
- by Garrett Blacknova - at 2013.03.23 18:40:00
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4823. I need some help - in General Discussions [original thread]
USB multi-plug adaptor?
- by Garrett Blacknova - at 2013.03.23 17:01:00
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4824. Inertia Dampener - in General Discussions [original thread]
gbghg wrote: DUST Fiend wrote: Garrett Blacknova wrote: DUST Fiend wrote: You can belly flop out of the MCC and survive in some suits, it's quite amusing. Those suits don't include a Dragonfly Scout. Just saying. Challenge accep...
- by Garrett Blacknova - at 2013.03.23 16:40:00
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4825. FALCO PUNCH - in General Discussions [original thread]
I've killed a Sica with my Toxin SMG once. I had a little help from a couple of guys with Forge Guns, but I got the kill, so.... sorry guys. I'm awesome, and you just helped me out a little.
- by Garrett Blacknova - at 2013.03.23 15:46:00
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4826. [Request] Spawn Uplink Direction - in Feedback/Requests [original thread]
Luther Mandrix wrote: A'Real Fury wrote: When you place an uplink near/against a wall you are generally facing that wall as the closer you get it the better it is hid. However, I have noticed that when you spawn to that uplink you also end u...
- by Garrett Blacknova - at 2013.03.23 14:46:00
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4827. Sniper Rifle Quite Broken - in General Discussions [original thread]
There are issues with terrain doing strange things to hit detection. There are issues with hit detection in general (although not as bad as there used to be). And the fact of server-side hit detection means you have to lead your shots based on l...
- by Garrett Blacknova - at 2013.03.23 14:38:00
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4828. A crazy idea or discussion - in General Discussions [original thread]
HighSec matchmaking could be SP-based, so there's a cap on total player numbers in the battle, but NOT a cap on each team's size, and the game will keep teams within a certain % of each other's total SP count. That way, really high-level players w...
- by Garrett Blacknova - at 2013.03.23 14:27:00
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4829. Tested mouse for first time and Heavy got SpeedScout turning.. - in General Discussions [original thread]
Laheon wrote: Garrett Blacknova wrote: The game is designed with hard caps on turning speed for the different suits. That's a deliberate mechanic that was built into the game as part of the balance between suits. Those are an intentional de...
- by Garrett Blacknova - at 2013.03.23 14:24:00
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4830. Tested mouse for first time and Heavy got SpeedScout turning.. - in General Discussions [original thread]
Zyrus Amalomyn wrote: That's like blaming the gun fighter because the knife fighter thinks close quarters is better, but whines the gun fighter doesn't play by his rules. No it's not. It's like having both sides agree to a knife fight, then o...
- by Garrett Blacknova - at 2013.03.23 14:16:00
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4831. Tested mouse for first time and Heavy got SpeedScout turning.. - in General Discussions [original thread]
Zyrus Amalomyn wrote: Calgoth Reborn wrote: Zyrus Amalomyn wrote: Garrett Blacknova wrote: Personally, I think turn speed on the suits should be balanced, but to balance the control schemes fairly, there NEEDS to be a hard cap on turn ...
- by Garrett Blacknova - at 2013.03.23 14:06:00
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4832. Announcement:Dev Blog: The Battle for Caldari Prime - in Announcement and Events [original thread]
Charlie 'Chaplin' Pennock wrote: All I'm saying is instead of freaking out about an option we all know is coming, try making the most of this situation. I RP in my head about my character. In this particular situation my guy just wants to get p...
- by Garrett Blacknova - at 2013.03.23 13:18:00
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4833. A crazy idea or discussion - in General Discussions [original thread]
This would be highly entertaining. But I think it would unbalance things - particularly in the higher SP ranges - in favour of the players with less SP. You get a guy with 6 or 8 million SP, there are very few roles he can fill which require mor...
- by Garrett Blacknova - at 2013.03.23 12:59:00
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4834. Nova Knives vs SMG - in General Discussions [original thread]
I'd recommend SMG. You really need a specialised fit to make the most of Nova Knives, and having a Laser Rifle would get in the way of that effectiveness. Lasers lose effectiveness at too long a range for Knives to be a practical backup weapon. ...
- by Garrett Blacknova - at 2013.03.23 12:44:00
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4835. What's the deal with good players from good corps staying in the MCC - in General Discussions [original thread]
Panther AIpha wrote: Garrett Blacknova wrote: Noc Tempre wrote: Oh, and we are officially commercially released. That's not semantics, that's a fact. I've asked this of several people before (and I think you may have been one of them. S...
- by Garrett Blacknova - at 2013.03.23 12:39:00
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4836. Armor vs. Shields.... - in General Discussions [original thread]
XV1 wrote: I find it interesting that currently their is nothing really to counter an armor based dropsuit other than grenades which have limited accuracy at best. Mass drivers are the only other option and I personally suck with them. Shields ...
- by Garrett Blacknova - at 2013.03.23 12:31:00
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4837. What's the deal with good players from good corps staying in the MCC - in General Discussions [original thread]
Noc Tempre wrote: Oh, and we are officially commercially released. That's not semantics, that's a fact. I've asked this of several people before (and I think you may have been one of them. Still waiting on an answer. Source?
- by Garrett Blacknova - at 2013.03.23 12:20:00
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4838. How Do you guys remain ISK positive? - in General Discussions [original thread]
Val'herik Dorn wrote: My tactic is simple use a scout suit with a shotgun... cheap it out as much as possible... find the black suits... kill the black suits... its simple. we kill the black suits! The more expensive gear you kill the better...
- by Garrett Blacknova - at 2013.03.23 11:56:00
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4839. New Game Mode Being "Considered"... Infantry Only Ambush! - in General Discussions [original thread]
I've considered AV to be one of my primary roles since I first started playing DUST. I enjoy it, I'm good at it, and Ambush is my favourite mode. I hope CCP "considering" this only means they'll be putting a "no vehicles" modifier onto the upcom...
- by Garrett Blacknova - at 2013.03.23 11:47:00
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4840. Inertia Dampener - in General Discussions [original thread]
DUST Fiend wrote: You can belly flop out of the MCC and survive in some suits, it's quite amusing. Those suits don't include a Dragonfly Scout. Just saying.
- by Garrett Blacknova - at 2013.03.23 03:29:00
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