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301. skill-less-ness - in General Discussions [original thread]
TIMMY DAVIS wrote: Mobius Kaethis wrote: TIMMY DAVIS wrote: As I neglected to include all of the info I used to compare the two weapons, your surface level analysis might be correct. I do not agree with your analysis though, based on my l...
- by Garrett Blacknova - at 2014.05.02 09:35:00
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302. skill-less-ness - in General Discussions [original thread]
TIMMY DAVIS wrote: Then there is the lack of skill required in using a rail rifle. I setup two fittings - identical except for the weapon - standard rail rifle and standard combat rifle. My kill ratio for rail rifle was/is easily 3x higher than...
- by Garrett Blacknova - at 2014.05.01 01:43:00
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303. skill-less-ness - in General Discussions [original thread]
TIMMY DAVIS wrote: How many people have been shot in the back or side from a Shotgun? This requires no skill from the player only a cloak. Yep. It's definitely the cloak that does it. That's why most of my kills with a NON-cloaked Scout are w...
- by Garrett Blacknova - at 2014.05.01 01:42:00
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304. Am I the only one who thinks the cloak should be paired with a sword... - in General Discussions [original thread]
I definitely think a range of different melee options would be nice, with different charge times and/or attack ranges for the different weapons. I don't think it needs to be a very high priority (I'd rather see MTACs in the next build than sword/s...
- by Garrett Blacknova - at 2014.04.30 05:09:00
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305. Cloaks -vs- HDMI -vs- Standard def - in General Discussions [original thread]
Tek Hound wrote: Wow What's next1) cloak op because I'm color blind 2)Cloak op because my controller only has one working joystick 3)Cloak op because my dog distracts me when they attack 4)cloak op because I can only play after homework 5)...
- by Garrett Blacknova - at 2014.04.29 15:51:00
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306. Obscene names and msg's: part of the game or offensive & unn... - in General Discussions [original thread]
JP Acuna wrote: Online interactions not rated by the ESRB Nobody's saying to report them to the ESRB. No matter how involved they are (or aren't), there are still terms of use for online interactions through Sony's network and CCP's game cli...
- by Garrett Blacknova - at 2014.04.29 02:59:00
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307. regarding cloaks: check your eyes, literally. - in General Discussions [original thread]
Darken-Sol wrote: They will get nerfed into dust again. But they're already in DUST...
- by Garrett Blacknova - at 2014.04.28 10:11:00
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308. Obscene names and msg's: part of the game or offensive & unn... - in General Discussions [original thread]
PSN terms of use say that such language and content being sent over PSN is a violation. CCP's terms of use for DUST support that. If you have a problem with someone violating those terms, report them.
- by Garrett Blacknova - at 2014.04.28 10:08:00
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309. Why no shimmer - in General Discussions [original thread]
Michael Arck wrote: Sourdough Muffins wrote: voidfaction wrote: But this game is only 720p? The game had to be downgraded a while back due to framerate issues so not sure it is even displaying this consistently tbh... ? My TV shows...
- by Garrett Blacknova - at 2014.04.26 01:49:00
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310. CCP: Any plans on making Dust 514 seem more "sci-fi"? - in General Discussions [original thread]
Garrett Blacknova wrote: In terms of vision, it needs to be mentioned that DUST mercs are literally never - N-E-V-E-R - using their "naked eyes" to see. We have no vision slits in our helmets. There are cameras and other forward-facing sensors...
- by Garrett Blacknova - at 2014.04.26 01:39:00
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311. Milita Shotguns shouldnt be that strong - in General Discussions [original thread]
Cruor Abominare wrote: amusingly they all do take a clip to kill a proper heavy fit. Op is still asking for a masturbatory revenge fantasy nerf. In actual combat, they take a full clip. In controlled situations (or against stupid enough Heav...
- by Garrett Blacknova - at 2014.04.25 15:06:00
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312. Balancing Scout + A small Possible Buff to Assault - in General Discussions [original thread]
Jack McReady wrote: NAV HIV wrote: Garrett Blacknova wrote: Jack McReady wrote: buzzzzzzz killllllllll wrote: please stop making these threads? please learn to play without crutches please learn what the actual problem with some...
- by Garrett Blacknova - at 2014.04.25 15:01:00
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313. How are people fooled by the Cloak? - in General Discussions [original thread]
Jack McReady wrote: Garrett Blacknova wrote: Scout is plainly visible to someone who knows what they're looking for on the opposite side of the crosshairs to where he's pointing. yeah plainly visible "aka" you watched the whole video reve...
- by Garrett Blacknova - at 2014.04.25 14:48:00
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314. Balancing Scout + A small Possible Buff to Assault - in General Discussions [original thread]
Jack McReady wrote: buzzzzzzz killllllllll wrote: please stop making these threads? please learn to play without crutches please learn what the actual problem with something is before calling it a "crutch".
- by Garrett Blacknova - at 2014.04.25 13:58:00
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315. Balancing Scout + A small Possible Buff to Assault - in General Discussions [original thread]
Ridire Greine wrote: Logistic suits don't need any kind of nerf or buff, I feel they're fine as is. I'm not proposing a nerf or buff. Just a shift towards their intended role, so they aren't doing everything they're meant to do AND everything...
- by Garrett Blacknova - at 2014.04.25 13:51:00
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316. How are people fooled by the Cloak? - in General Discussions [original thread]
Jack McReady wrote: https://www.youtube.com/watch?v=R3Lfy7J1c4I => non moving scout, invisible at 14m, slightly visible at full sprint 15m away on a darker area. then he sprints further 15m away and you could not see him anymore till he jump...
- by Garrett Blacknova - at 2014.04.25 13:44:00
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317. Balancing Scout + A small Possible Buff to Assault - in General Discussions [original thread]
Ridire Greine wrote: Garrett Blacknova wrote: Better option. We used to have 45dB and it was awful because you literally couldn't hide from anything. The best solution is to leave the profile as-is, but reduce the dampening bonus on cloaks...
- by Garrett Blacknova - at 2014.04.25 13:30:00
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318. Milita Shotguns shouldnt be that strong - in General Discussions [original thread]
Django Quik wrote: Those must be some damn terrible sentinel fits to go down to a militia shotgun in just 2 shots - 2 shots doesn't even do 1000 damage, especially considering the resistances and poor damage profile against armor. 3 shots is mo...
- by Garrett Blacknova - at 2014.04.25 13:26:00
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319. Balancing Scout + A small Possible Buff to Assault - in General Discussions [original thread]
Better option. We used to have 45dB and it was awful because you literally couldn't hide from anything. The best solution is to leave the profile as-is, but reduce the dampening bonus on cloaks to 10 or 15%, which would have the same result whil...
- by Garrett Blacknova - at 2014.04.25 13:19:00
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320. Milita Shotguns shouldnt be that strong - in General Discussions [original thread]
buzzzzzzz killllllllll wrote: xxwhitedevilxx M wrote: Buff heavies HP!! we need more HP! More HP! Also, buff tanks HP and resistances and lower their price! did you read 1.7 patchnotes? You mean the ones you just quoted him reading out ...
- by Garrett Blacknova - at 2014.04.25 13:15:00
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