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NAV HIV
The Generals General Tso's Alliance
1603
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Posted - 2014.04.25 14:29:00 -
[31] - Quote
Ridire Greine wrote:buzzzzzzz killllllllll wrote:
im a ******* sentinel dumbass... i cant use a ******* cloak, and i have only lvl 1 commando, which cant fit a cloak
Then please stop commenting on my threads if you're a Heavy that has no experience with Scouts or Cloaks.
And you seem to be the expert in all ?! |
Ridire Greine
299
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Posted - 2014.04.25 14:33:00 -
[32] - Quote
NAV HIV wrote:And you seem to be the expert in all ?!
No, I never said that, but thanks.
I do have experience with Scouts and Cloaks though, both on the recieving end, and the one using them.
"Jolly cooperation"
Knight Solaire
Leading Scientist in the examination of 'Forwards'
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NAV HIV
The Generals General Tso's Alliance
1603
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Posted - 2014.04.25 14:33:00 -
[33] - Quote
Jack McReady wrote:Django Quik wrote: Oh noes, a cloaked scout is invisible at 60m in bright light with nothing behind him. Show me a picture of an invisible cloaked scout at 20m fully sprinting and I might give you the time of day.
you can see it on the following youtube video: https://www.youtube.com/watch?v=R3Lfy7J1c4Iwhile you can see them most of the time while fully sprinting, there are moments were you cannot and this is on a darker map. on a brigher map everyone already knows how it looks like beside that, if he says something like this: Garrett Blacknova wrote:the closest I've had an actually invisible Scout - EVEN WHEN THEY'RE STANDING STILL - is closer to 50m than 40m. then I have all rights to nail the lie. a standing still cloaked scout right in your face: http://web.ccpgamescdn.com/dust/news.control/65896/1/3p_still_cloak.pngstanding still cloaked scout, 14m away: https://www.youtube.com/watch?v=R3Lfy7J1c4Iall fully invisible, yet Garret Blacktroll claims he can see that
I see 99.9% of the Cloaks... Mostly with Chevrons on top of their hat... I chose not to tank my suits and use what i have... Like i said a billion times before ... Use the high and low slots for something other than Shield and Armor modules... Experimenting is OP, So is Squad work, Squad formation, Teamwork and Mic... Nerf it all |
Jack McReady
DUST University Ivy League
1359
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Posted - 2014.04.25 14:33:00 -
[34] - Quote
NAV HIV wrote:Garrett Blacknova wrote:Jack McReady wrote:buzzzzzzz killllllllll wrote:please stop making these threads? please learn to play without crutches please learn what the actual problem with something is before calling it a "crutch". Thank you ^ translate: I am a lemming with no clue.
there is no hope for you if you say thank you to someone claiming he can see standing still cloaked scouts at 40-50m ranges and then follows with that he "knows" the actual problem |
Ridire Greine
299
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Posted - 2014.04.25 14:35:00 -
[35] - Quote
buzzzzzzz killllllllll wrote: nice job editing out the part where he tells me to stop defending my crutch. i said that in response to what he said, and i have played with cloaks before on my friends proto scout, i capped during the accelerated sp event for him cuz he was out of town. i never said i had no experience, i just said i dont use them. plus, half the players im playing against are using a cloak, so thats a bit more experience.
I done that to stop the thread being full of pointless quotes, if you read through all the posts in which I have quoted someone, you can clearly see that I have done it in almost every single one.
"Jolly cooperation"
Knight Solaire
Leading Scientist in the examination of 'Forwards'
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buzzzzzzz killllllllll
TRA1LBLAZERS
499
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Posted - 2014.04.25 14:35:00 -
[36] - Quote
Ridire Greine wrote:buzzzzzzz killllllllll wrote:
also, my only other comment was a polite request for you to stop posting these threads as they are wildly unpopular and annnoying on the forums
Opinions against a FOTM are always going to be unpopular. And I was just doing the same thing pal, comments like yours are unhelpful, stupid, and incredibly annoying to anyone who wants to discuss these things. Tell the community that HAVs are OP and nobody bats an eye, tell the community that Scouts are OP and everyone loses their minds.
it was not an "opinion against a FOTM", it was a polite request to stop spamming the forums with your threads. your threads are "unhelpful, stupid, and incredibly annoying" to everyone else on the forums (copy and paste)
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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buzzzzzzz killllllllll
TRA1LBLAZERS
499
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Posted - 2014.04.25 14:37:00 -
[37] - Quote
Ridire Greine wrote:buzzzzzzz killllllllll wrote: nice job editing out the part where he tells me to stop defending my crutch. i said that in response to what he said, and i have played with cloaks before on my friends proto scout, i capped during the accelerated sp event for him cuz he was out of town. i never said i had no experience, i just said i dont use them. plus, half the players im playing against are using a cloak, so thats a bit more experience.
I done that to stop the thread being full of pointless quotes, if you read through all the posts in which I have quoted someone, you can clearly see that I have done it in almost every single one.
your using my words out of context, and i wasnt even talking to you. i was talking to some idiot who thought i used cloaks as a crutch or some bs, which is impossible since im a heavy
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Django Quik
Dust2Dust.
2984
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Posted - 2014.04.25 14:40:00 -
[38] - Quote
Ridire Greine wrote:Django Quik wrote: Oh, do you have a better source what the suits are intended for? Please share with everyone.
No, but I can at least try help bring ideas together with balancing the suits instead of being a smartass. But anyone who takes those descriptions literally is a joke, they're there for lore purposes, and not balancing. You claim to be trying to put scouts in their intended place yet ignore the only source that exists for what they are intended for.
If scouts aren't the intended suit for cloaks, then why do cloaks even exist at this point in time?
Your ideas are nonsense. You're trying to basically get rid of cloaks altogether. You're bringing scouts closer to assaults by removing some of their innate dampening - you really think this will make us use more ewar? No; it will make us use more tank because we'll be easier spotted.
If you really wanted to dissuade people from using scouts as light assaults, you'd buff assaults to be significantly better at assaulting. Afterall, it's the medium frames that are still waiting for their 1.8 balance pass.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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NAV HIV
The Generals General Tso's Alliance
1603
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Posted - 2014.04.25 14:41:00 -
[39] - Quote
Ridire Greine wrote:NAV HIV wrote:And you seem to be the expert in all ?! No, I never said that, but thanks. I do have experience with Scouts and Cloaks though, both on the recieving end, and the one using them.
I have
Proto Scout, Assault, Commando, Heavy
Have Tanks Avs and all the weapons excepts for Lasers...
I use cloak, scouts, assault, commando, heavy on a regular basis... I have issues with scouts if i'm running a Commando or Heavy... and if i'm running those suits alone... Other than that... Scouts really do have a hard time if they are not well equipped... Use your slot layouts properly and stop crying about cloaks every morning
About assault suits, Amar and Gallente are better choices... Cal and min received the short end of the stick... Some resistance bonus on top of the regular bonus we have right now, could be useful...
Stacking penalties on Armor plates would solve a lot of problems... |
Ridire Greine
299
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Posted - 2014.04.25 14:41:00 -
[40] - Quote
Why do I even bother with GD anymore.
"Jolly cooperation"
Knight Solaire
Leading Scientist in the examination of 'Forwards'
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Django Quik
Dust2Dust.
2984
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Posted - 2014.04.25 14:42:00 -
[41] - Quote
Jack McReady wrote:Django Quik wrote: Oh noes, a cloaked scout is invisible at 60m in bright light with nothing behind him. Show me a picture of an invisible cloaked scout at 20m fully sprinting and I might give you the time of day.
you can see it on the following youtube video: https://www.youtube.com/watch?v=R3Lfy7J1c4Iwhile you can see them most of the time while fully sprinting, there are moments were you cannot and this is on a darker map. on a brigher map everyone already knows how it looks like You mean when his buddies are running around at the start? When you can clearly see them every single time they move and they're only invisible when they're stood still (admittedly the standing jumping should cause shimmer too but ya know, CCP bugs).
And I don't care what Garrett has said he can see or not - means nothing to me. My point is that you can clearly see any moving scout when he is even remotely close to you.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Jack McReady
DUST University Ivy League
1359
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Posted - 2014.04.25 14:46:00 -
[42] - Quote
that wasnt my point. I am just tired to see some people throwing around false information around the forum. I also never said that I want to change cloaks although I personally would remove the dampening bonus cause damps are already more powerful than precision enhancers and with the cloak it scales through the roof.
and regarding the video, I mean when they later move around and move away, there are moments where you cannot see them because the lighting of the sun "occludes" them several times. in a bright areas this happens all the time. |
Dexter307
The Unholy Legion Of DarkStar
1500
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Posted - 2014.04.25 14:50:00 -
[43] - Quote
Jack McReady wrote:Garrett Blacknova wrote:Jack McReady wrote:buzzzzzzz killllllllll wrote:please stop making these threads? please learn to play without crutches please learn what the actual problem with something is before calling it a "crutch". http://imgur.com/qw63j3c I can't read that text on my tiny phone |
NAV HIV
The Generals General Tso's Alliance
1603
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Posted - 2014.04.25 14:52:00 -
[44] - Quote
NAV HIV wrote: I see 99.9% of the Cloaks... Mostly with Chevrons on top of their hat... I chose not to tank my suits and use what i have... Like i said a billion times before ... Use the high and low slots for something other than Shield and Armor modules... Experimenting is OP, So is Squad work, Squad formation, Teamwork and Mic... Nerf it all
translate: I defend my crutches
here we have another guy claiming something despite videos, screenshots and math are showing you something else. beside that, anyone in game can see it right there. who do you think you are going to fool? do you feel better lying to yourself?[/quote]
Listen L33T player...
I have over 50 mil SP... So needless to say i have all the core skills to equip whatever i feel like... If you wanna run a scout and try to survive against our play style... I'd suggest bringing a gal scout with a minimum of 3 PD... or a scout ck0 with 4 PE and 2 PD... till then stfu... I dont think u have the balls to run around in the field with less than 240 total EHP and still create havok... Also the suit cost 150-185k each... Depending on the weapons...
I run a scout ck0 with 4 PE and 1-2 Range amplifiers... Wanna quote maths or wanna try it out against me on the field ?!
The guy on the post... Was he running a proper anti-scout ?! lol
At this point i'd suggest you get a gal scout and fit it with 3 complex armor plates and 1 complex armor rep... You'd live longer and cry lesser....
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Django Quik
Dust2Dust.
2985
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Posted - 2014.04.25 14:56:00 -
[45] - Quote
Jack McReady wrote:that wasnt my point. I am just tired to see some people throwing around false information around the forum. I also never said that I want to change cloaks although I personally would remove the dampening bonus cause damps are already more powerful than precision enhancers and with the cloak it scales through the roof. and regarding the video, I mean when they later move around and move away, there are moments where you cannot see them because the lighting of the sun "occludes" them several times. in a bright areas this happens all the time. I too am tired of false information being spread around. And Judge's video has just lead to an onslaught of people claiming cloaked scouts are impossible to ever see and using his footage as evidence, even though it's specifically only at long ranges.
Cloaked scouts within 30m are not even vaguely difficult to see - the video you linked backs that up, though I agree that lighting conditions can make it more difficult and that may need some addressing, on the whole cloaks are not hard to see at close range. The biggest complaints are about shotgun scouts, who need to get within 5m to be even remotely deadly, which makes the whole argument even more of a nonsense.
Yes, the cloak needs a little tweaking (I'm also not a fan of the dampening bonus but can see the idea behind what is effectively an "active dampener" and the cloak-insta-shoot bug needs urgent fixing) but making it useless to everyone like this ignoramus of an OP wants would serve no one.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Garrett Blacknova
Codex Troopers
5221
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Posted - 2014.04.25 15:01:00 -
[46] - Quote
Jack McReady wrote:NAV HIV wrote:Garrett Blacknova wrote:Jack McReady wrote:buzzzzzzz killllllllll wrote:please stop making these threads? please learn to play without crutches please learn what the actual problem with something is before calling it a "crutch". Thank you ^ translate: I am a lemming with no clue. there is no hope for you if you say thank you to someone claiming he can see standing still cloaked scouts at 40-50m ranges and then follows with that he "knows" the actual problem I've been running around in an Assault suit without any scanning skills on one of my alts lately. At more than 40m, I've seen a human shape standing in a corner near an objective, turned to verify and had my crosshairs light up to confirm a cloaked Scout. I've also had a few times where as I'm turning, there was a shimmer of blue and they ran off, obviously smart enough to suspect I saw them when I started to turn towards them. I haven't yet had a moment where I've turned towards what I thought I saw and NOT had something confirm a cloaker, so I'm not imagining it.
The problem with cloak is that there are glitches (which aren't a balance problem) which sometimes make the shimmer either not display or vanish from a cloaked player. I don't yet know if this is something players can intentionally manipulate or not, but I have reason to suspect it is. There are also glitches which allow cloaked players to draw their weapons while remaining cloaked (not sure if CCP have fixed this yet). This means that some Shotgunners, for example, are taking their first shot BEFORE the decloak animation begins, and simultaneously with the decloak sound being played. Often the sound of your attack will drown out the decloak sound or prevent it from playing in this instance, which makes this glitch the key problem with cloaks.
When CCP can fix the bugs, which interfere with the possible judgement of balance, but which aren't themselves relevant to how something is balanced, THEN we can talk seriously about whether or not the cloak is OP. |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1181
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Posted - 2014.04.25 15:13:00 -
[47] - Quote
What would this do?
Kill my Min scout as I wouldn't have a chance in hell of avoiding the (all too prevalent) Cal scouts hunting my ass.
Not to mention I need all the PG reduction I can get on the cloak.
Also I hardly run biotic mods (partly cus the fitting but mostly cus its depressing that a Gal and poss even an Amarr can speed tank better) - I can't stand skills that force a player to use certain mods. At least cloaks are fairly optional but make the scout have a niche, which is precisely what we needed all this time.
"...and all our yesterdays have lighted fools the way to dusty death."
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NAV HIV
The Generals General Tso's Alliance
1604
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Posted - 2014.04.25 15:18:00 -
[48] - Quote
translate: I am a lemming with no clue.
there is no hope for you if you say thank you to someone claiming he can see standing still cloaked scouts at 40-50m ranges and then follows with that he "knows" the actual problem [/quote] I've been running around in an Assault suit without any scanning skills on one of my alts lately. At more than 40m, I've seen a human shape standing in a corner near an objective, turned to verify and had my crosshairs light up to confirm a cloaked Scout. I've also had a few times where as I'm turning, there was a shimmer of blue and they ran off, obviously smart enough to suspect I saw them when I started to turn towards them. I haven't yet had a moment where I've turned towards what I thought I saw and NOT had something confirm a cloaker, so I'm not imagining it.
The problem with cloak is that there are glitches (which aren't a balance problem) which sometimes make the shimmer either not display or vanish from a cloaked player. I don't yet know if this is something players can intentionally manipulate or not, but I have reason to suspect it is. There are also glitches which allow cloaked players to draw their weapons while remaining cloaked (not sure if CCP have fixed this yet). This means that some Shotgunners, for example, are taking their first shot BEFORE the decloak animation begins, and simultaneously with the decloak sound being played. Often the sound of your attack will drown out the decloak sound or prevent it from playing in this instance, which makes this glitch the key problem with cloaks.
When CCP can fix the bugs, which interfere with the possible judgement of balance, but which aren't themselves relevant to how something is balanced, THEN we can talk seriously about whether or not the cloak is OP.[/quote]
Eyes are OP apparently...
A gal logi with 2 PE and 1 RA can pick up 85% of the scouts, which are tanked people with their cloak on lol...
CCP did a good job with cloaks... All they need to do is to fix the bugs... |
Yan Darn
Science For Death
661
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Posted - 2014.04.25 16:44:00 -
[49] - Quote
Garrett Blacknova wrote: I've been running around in an Assault suit without any scanning skills on one of my alts lately. At more than 40m, I've seen a human shape standing in a corner near an objective, turned to verify and had my crosshairs light up to confirm a cloaked Scout. I've also had a few times where as I'm turning, there was a shimmer of blue and they ran off, obviously smart enough to suspect I saw them when I started to turn towards them. I haven't yet had a moment where I've turned towards what I thought I saw and NOT had something confirm a cloaker, so I'm not imagining it.
The problem with cloak is that there are glitches (which aren't a balance problem) which sometimes make the shimmer either not display or vanish from a cloaked player. I don't yet know if this is something players can intentionally manipulate or not, but I have reason to suspect it is. There are also glitches which allow cloaked players to draw their weapons while remaining cloaked (not sure if CCP have fixed this yet). This means that some Shotgunners, for example, are taking their first shot BEFORE the decloak animation begins, and simultaneously with the decloak sound being played. Often the sound of your attack will drown out the decloak sound or prevent it from playing in this instance, which makes this glitch the key problem with cloaks.
When CCP can fix the bugs, which interfere with the possible judgement of balance, but which aren't themselves relevant to how something is balanced, THEN we can talk seriously about whether or not the cloak is OP.
^^
How anybody can possibly evaluate the 'OPness' of scouts/cloaks when:
1: Med frames (especially assaults) are still to receive balancing - I don't think it's exactly a coincednece I see heavies tend to defend scouts and vice versa.
2: The graphical glitches etc. with cloaks haven't been addressed yet - it's almost like a lot of people are pretending the glitches with cloaks are intentional features so they can use their backwards logic to justify nerfs to scouts as a whole.
And yes - I am biased: rather much against cloaks (or at least how they've been implemented as the scout role bonus) - but I am capable of some rational thinking...
The Ghost of Bravo
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