Pages: 1 2 [3] 4 5 |
41. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
The minimum 150 clone loss is for the loser of the battle, not for everyone involved, and not for the attacker every time. Attacking and winning is viable and practical. Attacking and losing (see my previous post) isn't sustainable long-term.
- by Garrett Blacknova - at 2013.03.19 09:13:00
|
42. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Draco Cerberus wrote: Considering that I on a regular basis have more than one PS3 in my house at a time I understand your concern, but consider the fact that some of us go to college and may share IP addresses with others in a dorm or office, ...
- by Garrett Blacknova - at 2013.03.19 08:11:00
|
43. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Rubico wrote: Random question that i cant find the answer to: It seems that there is no real value of clones outside of planetary conquest. Is CCP going to create a demand for these surplus clones to be of value? Will these clones initially be...
- by Garrett Blacknova - at 2013.03.19 07:05:00
|
44. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: You have a problem when a corp can win every battle but still lose their district. With a minimum clone loss of 150, the attackers won't bring any less. That means the defenders would lose 75 clones if they managed a win with a...
- by Garrett Blacknova - at 2013.03.19 07:04:00
|
45. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Brush Master wrote: Just something I want to note. I hope the regeneration timer has some nice helpful timezone features. Right now corp battles are just confusing with figuring out what the time in GMZ is right then and figuring out how long u...
- by Garrett Blacknova - at 2013.03.18 18:05:00
|
46. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: S Park Finner wrote: I noticed the states a district can be in are online, offline, locked and under attack. Are they mutually exclusive or can a district be in several states at once? Also, what state is a district in i...
- by Garrett Blacknova - at 2013.03.18 17:45:00
|
47. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Finn Kempers wrote: Garrett Blacknova wrote: CPM Council of Planetary Management. Just a (really obvious) possibility. Clear similarity and difference from CSM, and still easily typed. It's also a good way to describe what the difference i...
- by Garrett Blacknova - at 2013.03.18 17:40:00
|
48. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Does such a dramatic increase in clone generation also come with some increase in max number of clones you can have in a district? It seems like unless you have a cargo hub, you would lose even a fully-stocked district in...
- by Garrett Blacknova - at 2013.03.18 17:34:00
|
49. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Genolution starter package clones: 100 -> 200 Genolution starter package ISK: 20M ISK -> 40M ISK Awesome, my reasons for agreeing are already stated. Quote: Clone generation rate: 40 -> 100 PF clone generation ...
- by Garrett Blacknova - at 2013.03.18 17:24:00
|
50. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Is this scenario possible ? Day 1 : 200 stack on a district. Move 100 clones to the district next to the first one build a SI on each They are both lock --> 2 districts on day 1 ? Cause attack an empty district is a...
- by Garrett Blacknova - at 2013.03.18 17:09:00
|
51. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
CPM Council of Planetary Management. Just a (really obvious) possibility. Clear similarity and difference from CSM, and still easily typed. It's also a good way to describe what the difference is between DUST Mercs and EVE Capsuleers in New Ede...
- by Garrett Blacknova - at 2013.03.18 16:38:00
|
52. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: See this link: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Reinforcement_Timers Change Surface Infrastructure Scenario 01: Reinforcement timer set to 12:00 - 13:00 Corporation changes SI at 11:00 on Monday Distri...
- by Garrett Blacknova - at 2013.03.18 16:04:00
|
53. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not able to have actions applied to it but can be attacked b...
- by Garrett Blacknova - at 2013.03.18 15:50:00
|
54. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Garrett Blacknova wrote: Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not able to have actions appl...
- by Garrett Blacknova - at 2013.03.18 15:45:00
|
55. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not able to have actions applied to it but can be attacked by others." In other wo...
- by Garrett Blacknova - at 2013.03.18 15:36:00
|
56. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Kristoff Atruin wrote: Here's a problem with the 200 clone pack - it doesn't really allow you to take a district that is well defended (nor should it). Say you attack a district with 300 clones in it. You're not going to lose all 200 in a singl...
- by Garrett Blacknova - at 2013.03.18 14:53:00
|
57. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: I want to open this up for discussion, we are currently thinking of increasing the clone starter pack to 200 clones. This also means an increase from 20 million to 40 million ISK in cost. There are a few reasons for this, bu...
- by Garrett Blacknova - at 2013.03.18 13:59:00
|
58. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
With Django's exploit, you'd want to be running a 1 man Corp with a go-between delivering money so he doesn't have to earn all the costs for himself. And you have to choose between the extra 20 clones/2 million ISK, or the extra 5 million from cl...
- by Garrett Blacknova - at 2013.03.18 12:12:00
|
59. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
DUST Fiend wrote: This was likely already asked, but if not: Will the free precision strikes be removed from these battles? If not, what is the actual benefit of maintaining orbital superiority? Have you seen EVE-based Orbital Bombardments...
- by Garrett Blacknova - at 2013.03.17 17:49:00
|
60. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
gbghg wrote: well a quick calculation shows that with the default production rates and the default clone storage it would take 5 days to start making money assuming you buy a clone pack and take over a abandoned district, and then you would mak...
- by Garrett Blacknova - at 2013.03.16 22:39:00
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |