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21. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Here's an idea that might provide the reinforcement answer - if an attack fails, the attacker doesn't get the 'dibs hour'. Successful defense means you could call in reinforcements before another attack could be sent. You w...
- by Garrett Blacknova - at 2013.03.21 18:11:00
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22. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I have an idea. Transporting clones - whether for an attack or not - should take the district offline, so the attackers DON'T get their next downtime's worth of clone production. If someone declares an attack, they still get their clone productio...
- by Garrett Blacknova - at 2013.03.21 12:28:00
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23. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Yes, you did specify Orbitals, not Precision Strikes, I was just pointing out that there's still a (limited) option for off-map support without EVE connections. Not saying it's a fully-functional alternative, just that you're not left TOTALLY high...
- by Garrett Blacknova - at 2013.03.20 10:31:00
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24. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: 2) EvE is an important part of this game, whether you want it to be or not. People with EvE links are in a good positiion in Corp battles because of the orbital bombardments (people without an EvE ship above their district ge...
- by Garrett Blacknova - at 2013.03.20 10:04:00
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25. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
After thinking about this a lot while I slept all day (because asleep is when I do my best thinking, apparently), I've realised that sending the attackers instantly is a GOOD thing for the game. Why? Because it forces the attackers to balance ou...
- by Garrett Blacknova - at 2013.03.20 09:13:00
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26. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Rigor Mordis wrote: Devs only need respond. Fanboys will not be acknowledged. Oh, I'm sorry, I thought you were posting this on a public forum, not emailing the devs directly. Nice try, but too bad, you're getting my response anyway. Dea...
- by Garrett Blacknova - at 2013.03.20 09:05:00
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27. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Garrett Blacknova wrote: Laurent Cazaderon wrote: Nope, it has been said clone movement is done instantly. So when setting the attack, your 150 clones would 'leave" your district and idle in the targetted one. Unl...
- by Garrett Blacknova - at 2013.03.19 23:43:00
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28. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Nope, it has been said clone movement is done instantly. So when setting the attack, your 150 clones would 'leave" your district and idle in the targetted one. Unless it works differently for fights. The whole point of...
- by Garrett Blacknova - at 2013.03.19 23:23:00
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29. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: Your point is good and obviously we are talking about the big corps being very determined in it's task but 150 clones a day is the product of two districts or less which doesn't seem to me to be a big drain if you have ma...
- by Garrett Blacknova - at 2013.03.19 19:32:00
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30. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: I see what you're saying now. They're going to have to tweak that, since the only time I imagine someone sending so many clones that more than 150 will reach the district is when they're confident they'll take it. It's in...
- by Garrett Blacknova - at 2013.03.19 19:25:00
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31. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: true but the situation still stands, you could be small but pretty good, win all your defensive battles but still lose your district in a few days depending on your clone losses in battle. A well stocked corp/alliance may...
- by Garrett Blacknova - at 2013.03.19 18:27:00
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32. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: I'm 99% sure that quote refers directly to the ISK gain from damaged/destroyed clones in a fight, ie 50,000 ISK per clone. It does not mean that any clones left over aren't stolen (20% anyway) by the defending team. In...
- by Garrett Blacknova - at 2013.03.19 18:10:00
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33. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Equal skill in combat suggests a 50/50 chance of either side winning. Equal skill in DIRECT combat means that face-to-face on the battlefield, there's a 50/50 chance of either side winning the encounter. But in an objective...
- by Garrett Blacknova - at 2013.03.19 17:17:00
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34. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Vaerana Myshtana wrote: CCP Eterne wrote: Luckily, we already have access to the posting history of all our internal candidates. We have vetted a number of candidates that were suggested to us and we have reviewed their forum posting histor...
- by Garrett Blacknova - at 2013.03.19 17:11:00
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35. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Alright I ran some numbers just to see how it would turn out. Assuming loss of 100 clones by attacker and defender every battle, meaning 50 left over for stealing by the defender if they win. Roughly the same criteria as...
- by Garrett Blacknova - at 2013.03.19 17:05:00
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36. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: There's one major flaw with your example, and that's the fact that, given your criterion of equal skill level, the attackers should be winning as much as the defenders are. In other words, every other attack should be suc...
- by Garrett Blacknova - at 2013.03.19 16:46:00
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37. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: The defender losing the district even when winning each battle can happen when they are constanty attacked by starter packs. A corp with deep pockets can wipe out a smaller corp simply by outspending them. This can be done via a...
- by Garrett Blacknova - at 2013.03.19 12:42:00
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38. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Also, I've been thinking that currently the Research SI is the weakest of the three available and could do with a bit of a buff in some way. I understand that the Production and Cargo SIs are good for bolstering your defense ...
- by Garrett Blacknova - at 2013.03.19 11:25:00
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39. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Korvin Lomont wrote: Django Quik wrote: Django Quik wrote: What's this new number? 'Genolution base cost to move: 500,000 -> 3M ISK' Can anyone explain what this number is please? I think I've missed something somewhere... That ...
- by Garrett Blacknova - at 2013.03.19 10:34:00
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40. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
5Y5T3M 3RR0R wrote: The Black Jackal wrote: 5Y5T3M 3RR0R wrote: Maken Tosch wrote: 5Y5T3M 3RR0R wrote: Okay this is a really important question to me about the current conquest system. Who really wants to sell your conflict resourc...
- by Garrett Blacknova - at 2013.03.19 10:27:00
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