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61. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: I suppose what you could do is anytime you're attacked you just hide and don't lose any clones, except for the 20% that are turned over to the attackers for winning. However, losing stops you being able to produce any new clo...
- by Garrett Blacknova - at 2013.03.16 11:53:00
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62. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Garrett Blacknova wrote: You can choose not to defend and automatically lose 100 clones and a district's worth of clone production per attack you ignore, you mean? If someone attacks, you HAVE to be there to defend, or t...
- by Garrett Blacknova - at 2013.03.16 11:43:00
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63. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Situation in Dust514 A corporation can have up to 100 NPC clones from day one, restockable to that limit. You have corporations with 700 mercs. The only way for such a big corp to put those mercs into play is to split into ...
- by Garrett Blacknova - at 2013.03.16 11:34:00
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64. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Analogy from imaginary RL: You take your 30 friends on a trip to a strange country. The legislation of the hotels there says, that you can rent one room for one group signing in for the first week, two rooms beginning from ...
- by Garrett Blacknova - at 2013.03.16 11:23:00
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65. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: R F Gyro wrote: Garrett Blacknova wrote: Lets look at the problem with this argument: I don't think there's a problem here at all. I see a trade-off, which is exactly what we want from the game. As I understand the ...
- by Garrett Blacknova - at 2013.03.16 11:12:00
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66. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
R F Gyro wrote: Garrett Blacknova wrote: Lets look at the problem with this argument: I don't think there's a problem here at all. I see a trade-off, which is exactly what we want from the game. As I understand the argument, large corps ...
- by Garrett Blacknova - at 2013.03.15 22:58:00
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67. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Main corp loses - alt corp that's doing better becomes main corp. As opposed to only corp fails - restart. In the alt scenario you are playing multiple times more players, too. This makes corp members stay. A month of not ...
- by Garrett Blacknova - at 2013.03.15 22:41:00
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68. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Where am I assuming no defense? This is a separate matter from the first, which can happily be put to rest (exp growth non issue with 250 planets). The issue is (read carefully): Big corp cannot use numbers advantage because...
- by Garrett Blacknova - at 2013.03.15 22:26:00
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69. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Shadowswipe wrote: Ok, there are some bottlenecks, so a planet with 5 districts would lose 45 mil isk a day, but could be protecting a 25 district planet, so the costs could be worth it. Also, a big corp could make 45 million in a day easy thro...
- by Garrett Blacknova - at 2013.03.15 21:43:00
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70. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: The 5 million goes to the main corp, not the dummy corp. There's no way to put more money into the dummy corp from the main corp's winnings (actually, just thought of an exploit that would allow this - damn!). And yes you're ...
- by Garrett Blacknova - at 2013.03.15 21:34:00
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71. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Shadowswipe wrote: Django Quik wrote: Shadowswipe wrote: Whats to stop a corp making a dummy corp to attack a bottleneck time and time again and auto losing. If you want to lock one district, it would cost a net 9 million a day to lock on...
- by Garrett Blacknova - at 2013.03.15 21:26:00
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72. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Long example, no need to quote, just to put the point in numbers. A: 1 corp B: 4 corps who just bring mercs from main corp to fights Flip1 (get clones, get district): A = 100 clones and district B = 400 clones and 4 distri...
- by Garrett Blacknova - at 2013.03.15 21:09:00
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73. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Mr Gloo Gloo wrote: A need to provide at least 21.6M ISK to each sister corps nâá 108M ISK, and 3 members each to prepare defenses nâá 15 people. Why at least 21.6 million ISK? Clone starter packs are 20 million and they...
- by Garrett Blacknova - at 2013.03.15 18:35:00
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74. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Beren Hurin wrote: Garrett Blacknova wrote: If you get down to those last clones and hide, the enemy victory by MCC will clone you out, because you only had 100 clones, and a territory that's dropped to 0 clones reverts to unclaimed or fall...
- by Garrett Blacknova - at 2013.03.15 17:40:00
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75. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Beren Hurin wrote: Garrett Blacknova wrote: Assuming that 100 clones is enough to defend might also be a liability with teams frequently being cloned out in Skirmish right now - and we have more than 100 clones per side in the current iterat...
- by Garrett Blacknova - at 2013.03.15 17:34:00
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76. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Assuming that 100 clones is enough to defend might also be a liability with teams frequently being cloned out in Skirmish right now - and we have more than 100 clones per side in the current iteration of the mode. If someone attacks with 200 or m...
- by Garrett Blacknova - at 2013.03.15 17:11:00
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77. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
My point there was that if the attackers control the battle so well they can keep the defenders away from the NULL Cannons and not have to cap any themselves, they could drag out the battle WAY past an hour...
- by Garrett Blacknova - at 2013.03.15 16:48:00
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78. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Beren Hurin wrote: Booker DaFooker wrote: If true this may spark some interesting tactics, such as the attacking side preventing the hacking of null cannons to prevent MCC destruction on either side while attempting to kill as many enemy clo...
- by Garrett Blacknova - at 2013.03.15 16:42:00
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79. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Garrett Blacknova wrote: Can a Corp choose to NOT use all their clones in defense of a district? Say you have 300 clones when the district is attacked, would it be possible to only fight with 200? And if so, would that me...
- by Garrett Blacknova - at 2013.03.15 16:24:00
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80. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: As a defender or holder of a district can you move clones out of your district to another that you own and leave less than 100 clones in the original district? They've confirmed that you can sell off ALL the clones in a...
- by Garrett Blacknova - at 2013.03.15 16:23:00
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