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661. Everything is Fine with the New HAVs, Except for the Acceleration and Top Speed - in General Discussions [original thread]
I think the ammo restrictions are really fake, you just need to recall and then call a tank back and bam full ammo. At least dropsuits require a supply shout depot. Thinking we could probably get rid of recall now, especially with the cheaper cos...
- by Galvan Nized - at 2013.12.11 21:03:00
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662. AV -> Vehicle "Dilemma" - in General Discussions [original thread]
It's odd that AV was drastically hurt, at least in the traditional sense, jihad jeeps are the best answer right now...which is completely dumb. But a completely bugged nos has made tanks blazingly fast, literally to the point they never have to w...
- by Galvan Nized - at 2013.12.11 20:32:00
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663. So, fellow LR users - how we feelin'? - in General Discussions [original thread]
Atiim wrote: Humble Seeker wrote: Atiim wrote: LRs are fine. I see them do well in PUBs all the time. Even since 1.7 dropped? Because I'd love to see that. I'm sure that over the next few weeks, I'll adapt myself, but it won't be ...
- by Galvan Nized - at 2013.12.11 18:58:00
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664. How to calculate shield extender shield depleted dely + modules - in Feedback/Requests [original thread]
Yep it works, looks crazy complicated because you're going all the way out to 5th mod but it's pretty simple. I'd advise using a variable, say x, instead of 8 as that may cause confusion. Different suits have different delays So x= suits deplete...
- by Galvan Nized - at 2013.12.11 11:19:00
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665. I just played complete match pure 1vs1. Is this sign of dust dying process ? - in General Discussions [original thread]
I've had a few games where it doesn't pull people into the match and they end up like 5v5. Think sometimes Scotty just puts your match at the bottom of the list and then forgets to put anyone in, I'm guessing an odd bug of some sort. I wouldn't ge...
- by Galvan Nized - at 2013.12.11 11:04:00
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666. CCP ... 1.7 ... My thoughts and The LP store - in General Discussions [original thread]
Man if a vehicle user specced into infantry they are really missing out. But your point stands. Definitely some cool things in the update. FW is fun and rewarding, though way to open to griefing and weird team kill kicks. But still when it works ...
- by Galvan Nized - at 2013.12.11 10:56:00
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667. Announcement:Interview With CCP Remnant: Questions From The Community - in Announcement and Events [original thread]
Kevall Longstride wrote: The problem is that a heavy can taken down with less than a clip. A scout with a pistol headshot. An assault with a single shotgun hit. There are a multitude of threads, player accounts, videos, blogs and podcasts all...
- by Galvan Nized - at 2013.12.11 10:35:00
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668. My 1.7 review - in General Discussions [original thread]
mollerz wrote: #3... scouts like chromosome? um.. no. I thought the same thing. If anything scouts were hurt by this as it pushes fights to extreme ranges and cqc is extremely difficult to get into. Plus that CR just chews me up at close r...
- by Galvan Nized - at 2013.12.11 05:29:00
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669. Armor stealth nerf? - in General Discussions [original thread]
Logi Bro wrote: DeadlyAztec11 wrote: Logi Bro wrote: Llast 326 wrote: Logi Bro wrote: Alright, this is actually a legitimate question: Am I mistaken for thinking that ferroscale plates reduce movement penalty? I know that it was nev...
- by Galvan Nized - at 2013.12.11 03:38:00
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670. Okay- since tanks can move that fast, I think it's time to give us scouts ou... - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: How fast would you like them to move ??? They are already CQC kings . Besides their armor and shield limitations no one can catch them ( In the right hands ) and go toe to toe with them . I can't unders...
- by Galvan Nized - at 2013.12.11 03:31:00
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671. balance vs content - in General Discussions [original thread]
True Adamance wrote: Galvan Nized wrote: Balance! Content is meaningless if the core gameplay is broken & unbalanced. Though I'd like some new content too. Balanced game play is meaningless if content is boring and lacking significan...
- by Galvan Nized - at 2013.12.09 23:32:00
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672. Heavys need more things plzzzz READ - in Feedback/Requests [original thread]
Definitely, add more heavy weapons and suits. Oh yea do the same for scout suits.
- by Galvan Nized - at 2013.12.09 23:30:00
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673. balance vs content - in General Discussions [original thread]
Balance! Content is meaningless if the core gameplay is broken & unbalanced. Though I'd like some new content too.
- by Galvan Nized - at 2013.12.09 23:26:00
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674. [A Critique On New Shield Recharge Delay] - From a Veteran Ninja Scout - in General Discussions [original thread]
Have they said it will not affect the first module? That's so backwards from armor plating and just encourages dual tanking. The delay hurts those who cannot stack lots of Extenders like the scout or Gal Assault (if it hits 1st mod). Shield tanke...
- by Galvan Nized - at 2013.12.09 00:54:00
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675. How are Scrambler Pistols? - in General Discussions [original thread]
Ya the 450% headshot damage is nice but is unreliable against a smart opponent. If they charge straight at you then they are easy to drop but if they strafe it's much more difficult. Still the SP is extremely great at spike damage and if you're f...
- by Galvan Nized - at 2013.12.07 23:55:00
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676. Whats the point in using the Shotgun? - in General Discussions [original thread]
DeadlyAztec11 wrote: Get a complex and use the specialist, or opt for the Breach. If it could one shot you without any work it would be OP. It's a weapon far outclassed by the likes of the AR/ScR and even possibly the SMG/SP. I'm not sayin...
- by Galvan Nized - at 2013.12.07 21:51:00
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677. FOTM fixes - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: TheD1CK wrote: How come when the Flaylock pistol was rampaging in Dust, people cried and CCP acted now we have Scrambler rifles hitting obscene amounts of DMG, clearly FOTM seen as everyone and their mother has ...
- by Galvan Nized - at 2013.12.07 21:43:00
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678. Will the AR really be OP after the Rail Rifle is released? - in General Discussions [original thread]
Tectonic Fusion wrote: Now all we need to do is balance the laser rifle, the plasma cannon, the flaylock pistol (basic and advanced), the sniper rifle, and the shotgun. Are we balancing them against the Rifles? OMG could you imagine the QQ?
- by Galvan Nized - at 2013.12.07 00:45:00
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679. So shields... - in General Discussions [original thread]
3% across the board is terribly odd, doesn't follow armor plating at all. Plus that means it will mean little to PRO shields tankers like the Logis and less so the Assault but hurts scouts/and new players the most. Silly.
- by Galvan Nized - at 2013.12.06 23:49:00
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680. Holy **** I never realized how much armor slows me down - in General Discussions [original thread]
Sana Rayya wrote: Cat Merc wrote: You do understand Logistics suits are the god suit and assaults can't get even close to the same stats? You also have a built in 5hp/s rep. Let's compare apples to apples then. What do you use on your Ca...
- by Galvan Nized - at 2013.12.06 19:01:00
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