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Alpha 443-6732
270
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Posted - 2013.12.11 20:42:00 -
[1] - Quote
Discuss.
Also nag CCP for webifiers if they want to keep the current speed.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Ryme Intrinseca
The Rainbow Effect
343
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Posted - 2013.12.11 20:44:00 -
[2] - Quote
Obviously not, a well-fitted tank is virtually impossible to kill with swarms or AV nades even if it's stationary. |
Ivy Zalinto
Bobbit's Hangmen
150
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Posted - 2013.12.11 20:53:00 -
[3] - Quote
Tanks are fine with the exception of one nitros module that boosts their speed by 100%. Solo players shouldnt be able to kill a tank or even come close to it. Regardless of if their specced into prototype av or not. This is coming from a scout that avoids tanks like the plaque when playing on my main.
Use teamwork vs tanks or die, thats how it should be
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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Vitharr Foebane
Blood Money Mercenaries
338
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Posted - 2013.12.11 21:01:00 -
[4] - Quote
Ivy Zalinto wrote:Tanks are fine with the exception of one nitros module that boosts their speed by 100%. Solo players shouldnt be able to kill a tank or even come close to it. Regardless of if their specced into prototype av or not. This is coming from a scout that avoids tanks like the plaque when playing on my main.
Use teamwork vs tanks or die, thats how it should be How many people does it take to use a tank if you are an a-hole and remove the small turrets oh wait... ITS FREAKING ONE
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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Galvan Nized
Deep Space Republic
364
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Posted - 2013.12.11 21:03:00 -
[5] - Quote
I think the ammo restrictions are really fake, you just need to recall and then call a tank back and bam full ammo. At least dropsuits require a supply shout depot.
Thinking we could probably get rid of recall now, especially with the cheaper cost of vehicles. Or at least make it only possible near a supply depot. Or make an actual rdv come and get it, with a good chance to be shot down. |
Knight Soiaire
BurgezzE.T.F Public Disorder.
3735
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Posted - 2013.12.11 21:05:00 -
[6] - Quote
Ryme Intrinseca wrote:Obviously not, a well-fitted tank is virtually impossible to kill with swarms or AV nades even if it's stationary.
Have you tried it with a squad?
If you want to kill HAVs solo, use your own HAV, dont expect to do it through AV, unless you're using REs.
Buff Shotguns
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DeadlyAztec11
2715
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Posted - 2013.12.11 21:07:00 -
[7] - Quote
Vitharr Foebane wrote:Ivy Zalinto wrote:Tanks are fine with the exception of one nitros module that boosts their speed by 100%. Solo players shouldnt be able to kill a tank or even come close to it. Regardless of if their specced into prototype av or not. This is coming from a scout that avoids tanks like the plaque when playing on my main.
Use teamwork vs tanks or die, thats how it should be How many people does it take to use a tank if you are an a-hole and remove the small turrets oh wait... ITS FREAKING ONE 1 MOTHER FLIPPERS
A tank takes 1 and AV should take 2. Right... Even though a Tank can obliterate all infantry while AV can really only fight vehicles.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Sylwester Dziewiecki
Interregnum.
216
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Posted - 2013.12.11 21:09:00 -
[8] - Quote
Alpha 443-6732 wrote:Discuss.
Also nag CCP for webifiers if they want to keep the current speed. Right after yesterday DT I tested Caldari HAV's and they were awesome. I was thinking that people on forum overreact till I fitted on Soma speed booster and start to play with it for some time - Gallente HAV verbatim fly with it, they can not turn in place, and when they driving in straight line and activate booster right before driving on small hill they shoot in to the sky like from some catapult.
I think they deserve for small cut on acceleration, and they need to be weighted so they can not fly. Beside that I would give them small boost to maneuverability at the expense of how fast they can maneuver.
Caldari HAVs are okey(at least for now).
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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Ivy Zalinto
Bobbit's Hangmen
151
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Posted - 2013.12.11 21:10:00 -
[9] - Quote
Vitharr Foebane wrote:Ivy Zalinto wrote:Tanks are fine with the exception of one nitros module that boosts their speed by 100%. Solo players shouldnt be able to kill a tank or even come close to it. Regardless of if their specced into prototype av or not. This is coming from a scout that avoids tanks like the plaque when playing on my main.
Use teamwork vs tanks or die, thats how it should be How many people does it take to use a tank if you are an a-hole and remove the small turrets oh wait... ITS FREAKING ONE How many players does it take to run a battleship on eve? One.
Armor support is still armor support regardless of how you look at it.
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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Sylwester Dziewiecki
Interregnum.
216
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Posted - 2013.12.11 21:14:00 -
[10] - Quote
DeadlyAztec11 wrote:Vitharr Foebane wrote:Ivy Zalinto wrote:Tanks are fine with the exception of one nitros module that boosts their speed by 100%. Solo players shouldnt be able to kill a tank or even come close to it. Regardless of if their specced into prototype av or not. This is coming from a scout that avoids tanks like the plaque when playing on my main.
Use teamwork vs tanks or die, thats how it should be How many people does it take to use a tank if you are an a-hole and remove the small turrets oh wait... ITS FREAKING ONE 1 MOTHER FLIPPERS A tank takes 1 and AV should take 2. Right... Even though a Tank can obliterate all infantry while AV can really only fight vehicles. AV can fight against many things .
Tanks have changed, AV attitude also needs to change, adapt or die trying .
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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Ryme Intrinseca
The Rainbow Effect
345
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Posted - 2013.12.11 21:18:00 -
[11] - Quote
Knight Soiaire wrote:Ryme Intrinseca wrote:Obviously not, a well-fitted tank is virtually impossible to kill with swarms or AV nades even if it's stationary. Have you tried it with a squad? If you want to kill HAVs solo, use your own HAV, dont expect to do it through AV, unless you're using REs. I don't need to, my squad usually take enemy tanks down, with their own tanks. Much more effective than any amount of 'AV'. And there's the rub. |
Quil Evrything
DUST University Ivy League
528
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Posted - 2013.12.11 21:22:00 -
[12] - Quote
Sylwester Dziewiecki wrote: I think they deserve for small cut on acceleration, and they need to be weighted so they can not fly.
actually, that doesnt make sense. The more weight, the LONGER they will fly,if they have sufficientmomentum.
The thing that makes the least sense to me, they made even worse.
in 1.6, soma (armor tank) had a speed advantage over shield tank. This should not have been.
in this release... somas are even FASTER. Faster than *anything*, supposedly.
If you compare stats in the store, sicas have a speed something like 300km/h. whereas somas have **1000km/h** ? ! ??
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Vitharr Foebane
Blood Money Mercenaries
339
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Posted - 2013.12.11 21:22:00 -
[13] - Quote
Ivy Zalinto wrote:Vitharr Foebane wrote:Ivy Zalinto wrote:Tanks are fine with the exception of one nitros module that boosts their speed by 100%. Solo players shouldnt be able to kill a tank or even come close to it. Regardless of if their specced into prototype av or not. This is coming from a scout that avoids tanks like the plaque when playing on my main.
Use teamwork vs tanks or die, thats how it should be How many people does it take to use a tank if you are an a-hole and remove the small turrets oh wait... ITS FREAKING ONE How many players does it take to run a battleship on eve? One. Armor support is still armor support regardless of how you look at it. And AV is AV... wait never mind AV is a great waste of isk and sp and is the death of the the heavy, which now has no place anywhere.
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
854
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Posted - 2013.12.11 21:28:00 -
[14] - Quote
Quil Evrything wrote:Sylwester Dziewiecki wrote: I think they deserve for small cut on acceleration, and they need to be weighted so they can not fly.
actually, that doesnt make sense. The more weight, the LONGER they will fly,if they have sufficientmomentum.
The thing that makes the least sense to me, they made even worse. in 1.6, soma (armor tank) had a speed advantage over shield tank. This should not have been. in this release... somas are even FASTER. Faster than *anything*, supposedly. If you compare stats in the store, sicas have a speed something like 300km/h. whereas somas have **1000km/h** ? ! ??
That because lore wise, Minmatar > Gallente > Caldari > Amarr in speed. It's related to each faction's preferred method of fighting.
Min - Rush in, kill, rush out Gal - Die in a fire Cal - Focus on range and firepower. No need to run if the enemy can't reach you. Amarr - Stand and deliver.
!
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Ivy Zalinto
Bobbit's Hangmen
155
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Posted - 2013.12.12 03:47:00 -
[15] - Quote
Vitharr Foebane wrote:Ivy Zalinto wrote:Vitharr Foebane wrote:Ivy Zalinto wrote:Tanks are fine with the exception of one nitros module that boosts their speed by 100%. Solo players shouldnt be able to kill a tank or even come close to it. Regardless of if their specced into prototype av or not. This is coming from a scout that avoids tanks like the plaque when playing on my main.
Use teamwork vs tanks or die, thats how it should be How many people does it take to use a tank if you are an a-hole and remove the small turrets oh wait... ITS FREAKING ONE How many players does it take to run a battleship on eve? One. Armor support is still armor support regardless of how you look at it. And AV is AV... wait never mind AV is a great waste of isk and sp and is the death of the the heavy, which now has no place anywhere. If nobody uses AV at all, a tank will sit there on top of your base rather than being steadily pushed away from it at certain intervals. You do more than you think, its just alot of the old tankers are coming back out of the woodwork. In the last version of the game, tanks were so underpowered that they were insanely difficult to even consider playing. If your going to consider using av against a tank, do it in a smart way and take a small squad behind the tanks retreating path and wait. Wait for it to fall back to recharge and hammer the **** out of it. Dead tank. If you say it cant be done, Ive seen it done twice since Ive updated. Both times were successful.
This is assuming their not abusing the current exploit which might as well be a hack. 100% speed boost is kinda bs. Im a shield tanker on the tanking character though so I dont bother with it. I may play ruthless but I do play fair somewhat...
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1229
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Posted - 2013.12.12 03:50:00 -
[16] - Quote
Quil Evrything wrote:Sylwester Dziewiecki wrote: I think they deserve for small cut on acceleration, and they need to be weighted so they can not fly.
actually, that doesnt make sense. The more weight, the LONGER they will fly,if they have sufficientmomentum.
The thing that makes the least sense to me, they made even worse. in 1.6, soma (armor tank) had a speed advantage over shield tank. This should not have been. in this release... somas are even FASTER. Faster than *anything*, supposedly. If you compare stats in the store, sicas have a speed something like 300km/h. whereas somas have **1000km/h** ? ! ?? can u imgaine how fast minmitar tanks r going to be. XD. can't wait to see numbers like 1500 or 2000. XD
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Master Jaraiya
Ultramarine Corp
1377
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Posted - 2013.12.12 03:54:00 -
[17] - Quote
Vitharr Foebane wrote:AV is a great waste of isk and sp and is the death of the the heavy, which now has no place anywhere. This statement deserves its own thread!
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Vitharr Foebane
Blood Money Mercenaries
344
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Posted - 2013.12.12 04:02:00 -
[18] - Quote
Master Jaraiya wrote:Vitharr Foebane wrote:AV is a great waste of isk and sp and is the death of the the heavy, which now has no place anywhere. This statement deserves its own thread! In that case I might make one when I'm a bit more drunk.
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
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Posted - 2013.12.12 04:04:00 -
[19] - Quote
Galvan Nized wrote:I think the ammo restrictions are really fake, you just need to recall and then call a tank back and bam full ammo. At least dropsuits require a supply shout depot.
Thinking we could probably get rid of recall now, especially with the cheaper cost of vehicles. Or at least make it only possible near a supply depot. Or make an actual rdv come and get it, with a good chance to be shot down.
a tank can be 3 shotted by railgun when being called in a due to the ammount of railguns in redlines, its easy to kill tanks
Sagaris lover!!!
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
355
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Posted - 2013.12.12 04:04:00 -
[20] - Quote
Ryme Intrinseca wrote:Obviously not, a well-fitted tank is virtually impossible to kill with swarms or AV nades even if it's stationary. Hey, let's get one thing straight. It's not "tanks" plural that are giving you people problems, okay? It's one specific type of tank: Blaster tanks. Missile tanks and rail tanks can harass you and run you over, but blaster turrets are the ones chewing you to bloody bits. Those are the HAVS that need to be looked at closely. |
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Vitharr Foebane
Blood Money Mercenaries
344
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Posted - 2013.12.12 04:07:00 -
[21] - Quote
Anmol Singh wrote:Galvan Nized wrote:I think the ammo restrictions are really fake, you just need to recall and then call a tank back and bam full ammo. At least dropsuits require a supply shout depot.
Thinking we could probably get rid of recall now, especially with the cheaper cost of vehicles. Or at least make it only possible near a supply depot. Or make an actual rdv come and get it, with a good chance to be shot down. a tank can be 3 shotted by railgun when being called in a due to the ammount of railguns in redlines, its easy to kill tanks Awesome, can I use one of your large rail turrets cause that sounds way the **** more useful than the POS known as a FG
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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Abron Garr
Amarr Templars Amarr Empire
632
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Posted - 2013.12.12 04:08:00 -
[22] - Quote
Ivy Zalinto wrote:Vitharr Foebane wrote:Ivy Zalinto wrote:Tanks are fine with the exception of one nitros module that boosts their speed by 100%. Solo players shouldnt be able to kill a tank or even come close to it. Regardless of if their specced into prototype av or not. This is coming from a scout that avoids tanks like the plaque when playing on my main.
Use teamwork vs tanks or die, thats how it should be How many people does it take to use a tank if you are an a-hole and remove the small turrets oh wait... ITS FREAKING ONE How many players does it take to run a battleship on eve? One. Armor support is still armor support regardless of how you look at it.
While I don't feel tanks should be an easy meal for AV, this is quite possibly the dumbest analogy I've seen on these forums in a while.
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Knight Soiaire
BurgezzE.T.F Public Disorder.
3741
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Posted - 2013.12.12 16:15:00 -
[23] - Quote
Ryme Intrinseca wrote:Knight Soiaire wrote:Ryme Intrinseca wrote:Obviously not, a well-fitted tank is virtually impossible to kill with swarms or AV nades even if it's stationary. Have you tried it with a squad? If you want to kill HAVs solo, use your own HAV, dont expect to do it through AV, unless you're using REs. I don't need to, my squad usually take enemy tanks down, with their own tanks. Much more effective than any amount of 'AV'. And there's the rub.
Thats sort of the point, y'know....
That a a giant HAV, fitted with a large Railgun, that can only be carried by said HAV, that fires rounds at an incredibly high speed, or that a Missile turret, that fires a volley of missiles doing incredible amounts of damage, are more effective means of countering a HAV than some ground troop with a box that fires small missiles, and nades that can be carried on a belt.
Buff Shotguns
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Doc Noah
Algintal Core Gallente Federation
986
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Posted - 2013.12.12 16:34:00 -
[24] - Quote
The pricing is also a problem, I understand pre 1.7 prices needed a reduction but making tanks as cheap as dropsuits is not the way to go especially not when it takes 2-3 AV to take out a tank. I'm getting tired of every match having 4+ tanks on field to the point that I feel like I should drop my assault fit and just go 24/7 AV. |
Slag Emberforge
Immortal Retribution
264
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Posted - 2013.12.12 16:35:00 -
[25] - Quote
Alpha 443-6732 wrote:Discuss.
Also nag CCP for webifiers if they want to keep the current speed. No. |
Ghost Kaisar
THIRD EARTH INCORPORATED Dark Taboo
1100
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Posted - 2013.12.12 16:42:00 -
[26] - Quote
Ivy Zalinto wrote:Tanks are fine with the exception of one nitros module that boosts their speed by 100%. Solo players shouldnt be able to kill a tank or even come close to it. Regardless of if their specced into prototype av or not. This is coming from a scout that avoids tanks like the plaque when playing on my main.
Use teamwork vs tanks or die, thats how it should be
I support this, but only if they reduce the numbers of tanks in a match.
2 MAXIMUM.
See squads of tanks is getting old. Especially when they all break the sound barrier as they go by.
Minmatar Faction Warfare: Let's get Organized
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The Attorney General
1593
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Posted - 2013.12.12 16:44:00 -
[27] - Quote
Ryme Intrinseca wrote:Obviously not, a well-fitted tank is virtually impossible to kill with swarms or AV nades even if it's stationary.
Don't be a 'tard and try to demolish a tank with its hardeners on next time.
Mr. Hybrid Vayu.
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NextDark Knight
Hellstorm Inc League of Infamy
105
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Posted - 2013.12.12 16:44:00 -
[28] - Quote
Doc Noah wrote:The pricing is also a problem, I understand pre 1.7 prices needed a reduction but making tanks as cheap as dropsuits is not the way to go especially not when it takes 2-3 AV to take out a tank. I'm getting tired of every match having 4+ tanks on field to the point that I feel like I should drop my assault fit and just go 24/7 AV.
They should keep prices this low... It has been the most fun I had in the game. As a Forge gunner it gives me plenty of targets but sadley it isn't worth using forge for AV or for infantry anymore. Better just to run around the corner and call in a Soma or a Sica and get more DPS for half the price.
HAVs are the new Heavy suite.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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Ryme Intrinseca
The Rainbow Effect
372
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Posted - 2013.12.12 17:02:00 -
[29] - Quote
Knight Soiaire wrote:Ryme Intrinseca wrote:Knight Soiaire wrote:Ryme Intrinseca wrote:Obviously not, a well-fitted tank is virtually impossible to kill with swarms or AV nades even if it's stationary. Have you tried it with a squad? If you want to kill HAVs solo, use your own HAV, dont expect to do it through AV, unless you're using REs. I don't need to, my squad usually take enemy tanks down, with their own tanks. Much more effective than any amount of 'AV'. And there's the rub. Thats sort of the point, y'know.... That a a giant HAV, fitted with a large Railgun, that can only be carried by said HAV, that fires rounds at an incredibly high speed, or that a Missile turret, that fires a volley of missiles doing incredible amounts of damage, are more effective means of countering a HAV than some ground troop with a box that fires small missiles, and nades that can be carried on a belt. I wouldn't mind tanks being the main form of AV if they were ineffective versus infantry. After all, in the real world, tanks carry a main gun with a very slow rate of fire (6RPM on an Abrams, for instance), that is primarily an anti-vehicle and anti-installation weapon. In Dust terms, this could be approximated by radically reducing the rate of fire of all large turrets (large rail and missile would be at a quarter of current RPM, large blasters at one-seventieth of current RPM ), with damage increased significantly (especially for blasters).
In other words, there are two ways to balance tanks:
1. Make them highly vulnerable to AV infantry, but also a major threat to infantry (the pre-1.7 situation) 2. Make them virtually immune to all infantry, but also little threat to infantry (the unexplored option).
Instead CCP decided to:
3. Make them virtually immune to all infantry, but also a major threat to infantry (the 1.7 situation). |
Ivy Zalinto
Bobbit's Hangmen
160
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Posted - 2013.12.12 17:13:00 -
[30] - Quote
Ghost Kaisar wrote:Ivy Zalinto wrote:Tanks are fine with the exception of one nitros module that boosts their speed by 100%. Solo players shouldnt be able to kill a tank or even come close to it. Regardless of if their specced into prototype av or not. This is coming from a scout that avoids tanks like the plaque when playing on my main.
Use teamwork vs tanks or die, thats how it should be I support this, but only if they reduce the numbers of tanks in a match. 2 MAXIMUM. See squads of tanks is getting old. Especially when they all break the sound barrier as they go by. 3 or 4 max because otherwise youll have friendlies trying to kill tanks to bring their own in
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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