Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
401. what about the shield generator? - in General Discussions [original thread]
I think there are some unforeseen issues with shield generators, not saying that's why we don't have them but they best be addressed before implementation. Can you imagine a redline sniper hiding behind a shield? Or a heavy just decimating an are...
- by Galvan Nized - at 2014.01.11 16:01:00
|
402. operation shinobi: nope nope nope nope - in General Discussions [original thread]
Sinboto Simmons wrote: I'm not so sure about partaking myself but this seems to be some kind of test, if you want to help scouts in the long run just try to rethink about joining in. I'll even squad with ya so we can knife together. I wish...
- by Galvan Nized - at 2014.01.10 16:18:00
|
403. operation shinobi: nope nope nope nope - in General Discussions [original thread]
iceyburnz wrote: I applaud any event, even if it is a playstyle I don't normally play. It could be worse, there could be no events. Id rather have events than not. And I fail to see how ranting helps. You know what would have been a better...
- by Galvan Nized - at 2014.01.10 16:06:00
|
404. Tank vs me... - in General Discussions [original thread]
Remotes are EXTREMELY hard to use. With 3rd person view you hardly get enough time to plant enough remotes to wound or kill a tank. Then add in the fact that remotes stick to one spot on the map until they are activated, meaning if you throw a re...
- by Galvan Nized - at 2014.01.10 14:37:00
|
405. New Forum Icons - in General Discussions [original thread]
Fox Gaden wrote: Guinevere Bravo wrote: Can we please, please, please have a black writing on a white background.. So it looks like im still doing work :) How about an At Work mode? An option that makes it Black on white, and no images. ...
- by Galvan Nized - at 2014.01.10 14:08:00
|
406. Hearing a lot about not being able to fire while clocked [scout nerf thread] - in General Discussions [original thread]
Maken Tosch wrote: Sorry, but I'm having second thoughts on this idea. After a lot of thought, I'm a dedicated scout by the way,I feel its best to require the cloak to fully deactivate before using any weapon. I'm a dedicated scout and I hav...
- by Galvan Nized - at 2014.01.10 00:52:00
|
407. To the Generals - in General Discussions [original thread]
Remember match making sucks in all situations...if the match is terribly drawn just leave. Honestly we need team deploy and the first thing matchmaking looks for is another team to play that way corps that want to play together can without stompi...
- by Galvan Nized - at 2014.01.09 15:05:00
|
408. New Scout Bonuses from Singularity - in General Discussions [original thread]
Aero Yassavi wrote: Bojo The Mighty wrote: Aero Yassavi wrote: Logi Bro wrote: Just a random thought....if cloaks are equipment, does that mean the logi bonus applies? So logi's can effectively equip cloaks? And at the same time comple...
- by Galvan Nized - at 2014.01.09 00:46:00
|
409. NEERBSS!! - in General Discussions [original thread]
Arkena Wyrnspire wrote: It's so cute. Well to be fair you would have killed him regardless of his gear so he at least mitigate some ISK loss.
- by Galvan Nized - at 2014.01.08 23:45:00
|
410. Cathum Assault Scrambler Pistol = Boss - in General Discussions [original thread]
Does it take proficiency to get amazing? I use the TT-3 now and it's great but just not enough in the clip to get through armor tanked mediums or heavies...unless I get that headshot, which is hard when attacking from the back.
- by Galvan Nized - at 2014.01.08 23:00:00
|
411. Vehicle Recalls - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: The first two points are kind of absurd. Here's a set of questions for you to answer: 1. Did you know the recall turnaround is about 15 seconds?( you actually have to wait for the time it would take an RDV to ...
- by Galvan Nized - at 2014.01.08 22:06:00
|
412. If you're going to keep the Minmatar Scouts bonus..... - in General Discussions [original thread]
Arkena Wyrnspire wrote: Also keep the profile dampening bonus for all scouts if we're giving god scanners to Gallogis, please. They have to be reworking Db ratings or cloaks have to make you invisible both visually and to scanners. If not th...
- by Galvan Nized - at 2014.01.08 20:32:00
|
413. Gal scanner buff: a direct nerf to scouts - in General Discussions [original thread]
Aero Yassavi wrote: Ok, now this is a real case of crystal balling. Notice how all the suits got a new class and racial bonus? What makes you think Scouts will be any different? So what you are doing here is comparing one suits bonus to another...
- by Galvan Nized - at 2014.01.08 09:46:00
|
414. Does anyone at CCP use Amarr Assault? - in General Discussions [original thread]
Gal Assaults have 3 lows and 2 highs. A Cal Assault not running a regulator? Got to make up for the penalty somehow. The Amarr should start like 80/240 base hp that way the rep bonus will heal more armor. I know that's not going to fix this but ...
- by Galvan Nized - at 2014.01.08 09:38:00
|
415. Gal scanner buff: a direct nerf to scouts - in General Discussions [original thread]
And the focused scanner now scans at 11 db with slightly longer duration ie impossible for scouts to get below. I know it's not used much but once cloaking hits I'm sure it's use will rise.
- by Galvan Nized - at 2014.01.08 09:32:00
|
416. Common Sense: Make the Assault class mirror the Logistics class - in General Discussions [original thread]
It's very similar to the commando bonus but it is well thought out. Thinking you could do this with heavies as well. PG/CPU bonus to heavy weapons OR tanking mods. Have to add more heavy weapons to flesh out the weapon bonuses but you could do it...
- by Galvan Nized - at 2014.01.08 09:14:00
|
417. Assault bonus should be dammage, not ROF - in General Discussions [original thread]
The dark cloud wrote: You do know that 10% more ROF is quite a big boost? The faster the gun fires the more you get out of the bonus. Like the combat rifle going from 1200RPM to 1320RPM. Yes but there is a point that you cannot click the tri...
- by Galvan Nized - at 2014.01.08 08:54:00
|
418. isk payout question... - in General Discussions [original thread]
Aero Yassavi wrote: Galvan Nized wrote: It's pretty much a secret...we know but won't tell you . Really though we have no clue. Things we know (at least in pubs): -You get higher payout (base?) depending on time in match -You get better ...
- by Galvan Nized - at 2014.01.08 07:44:00
|
419. isk payout question... - in General Discussions [original thread]
BuTtHuRtPEepZ wrote: Sounds okay, but I see something that can be extremely exploitable. "only get isk when you win" Today's FW is one-sided on the gallente and minmatar side being the repetetive winners. Eventually, players will begin movin...
- by Galvan Nized - at 2014.01.08 07:36:00
|
420. isk payout question... - in General Discussions [original thread]
BuTtHuRtPEepZ wrote: Galvan Nized wrote: Jimmy McNaulty wrote: BuTtHuRtPEepZ wrote: Personally, I think isk payout should be a) the sum of the price of dropsuits killed by me b) the sum of the price of enemy vehicles destroyed by m...
- by Galvan Nized - at 2014.01.08 07:07:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |