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541. Forge Gun Hotfix? - in General Discussions [original thread]
It's been over a week now and the Forge Gun still doesn't fire properly about 75% of the time. When is the hotfix for this coming? As of right now, Assault Dropships are practically invincible if they play their cards right and avoid Rail Tanks. ...
- by Funkmaster Whale - at 2014.04.03 09:17:00
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542. Add Stacking Penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
Shield Extenders and Armor Plates should just be reworked to provide a percentage increase to base HP. This would prevent the brick tanked scouts we're seeing with 500-750 armor while still sprinting 7.00+ m/s. It'd also put Assaults at a little ...
- by Funkmaster Whale - at 2014.04.02 07:04:00
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543. DUST 514 Hit Detection System. - in Technical Support/Bugs [original thread]
Aim assist is honestly what separates M/KB vs DS3. The horrible hit detection was magically fixed for me when I started using an EagleEye and using Mouse with Aim Assist. It's pathetic, I know, but CQC is an absolute nightmare in this game with t...
- by Funkmaster Whale - at 2014.04.02 04:47:00
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544. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
The best suggestion I've seen to fixing these types of problems altogether is to introduce vehicle capacitance. Vehicle armor reps would then be converted into zero-cooldown active modules that would drain a vehicle's capacitance over time. Hard...
- by Funkmaster Whale - at 2014.04.02 04:28:00
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545. Switching Fits Breaks Cloak - in Technical Support/Bugs [original thread]
If you have 2 of the same Scout fits with a cloak and switch between them, your cloak will instantly decloak when you try to activate it. This is fixed by switching to a different suit (ex: Assault suit) and then back to the appropriate fit.
- by Funkmaster Whale - at 2014.04.02 00:36:00
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546. Cloaked Shotty Scouts - in General Discussions [original thread]
I currently run a Caldari Scout FotM because they gimped my Assault suit and I will say this: The Scout currently poses almost no negatives compared to the positives that it offers. My Scout is not only faster, it has better stats in every single...
- by Funkmaster Whale - at 2014.04.01 17:49:00
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547. You know the AR is **** - in General Discussions [original thread]
I still love the AR but the problem is it isn't feasible for killing heavies. I can CR a tanked heavy down in one clip cause of the superior damage profile. Can't do that with the AR anymore. If Gallente Assaulta had a 10% RoF bonus to ARs, I'd b...
- by Funkmaster Whale - at 2014.04.01 17:37:00
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548. Making Assaults Unique - in General Discussions [original thread]
Auris Lionesse wrote: Make them the heavy assault cruisers of dust amarr assault get 3% armor hp and 3% armor resistances per medium level the same overheat bonus and an additional laser bonus. Now the assault gets two bonuses for the medium s...
- by Funkmaster Whale - at 2014.04.01 02:31:00
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549. Making Assaults Unique - in General Discussions [original thread]
I remember some time ago CCP spoke about introducing an equipment type that would act as a deployable shield of sorts. Essentially it would act similar to a nanohive except that the surrounding bubble would act as a barrier allowing the user to cr...
- by Funkmaster Whale - at 2014.03.31 05:29:00
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550. Is there any hope for Assaults? - in The Council's Chamber [original thread]
Let's face it, Assault suits are now overshadowed in just about every way compared to a Scout suit. You lose out on a marginal amount of HP but get about a dozen modules worth of bonuses in other departments (scan profile/precision/range, shield r...
- by Funkmaster Whale - at 2014.03.30 22:31:00
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551. Making Assault suits a meaningful choice and how. - in General Discussions [original thread]
Honestly Assaults would be fine if they buffed the CPU/PG accordingly to not force us to use CPU/PG enhancers to get a decent proto fit. Next they need to address the base suit stats. It makes no sense that Assaults have worse regen/regen delays/...
- by Funkmaster Whale - at 2014.03.30 22:14:00
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552. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
This is entirely too logical for CCP to implement.
- by Funkmaster Whale - at 2014.03.30 21:59:00
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553. Get out of ambush vehicles. No one wants you here - in General Discussions [original thread]
They could split Ambush and OMS again and make the regular Ambush infantry-only. They would need to reduce the map sizes though. Some Ambush maps you have to duck hunt for like 5 minutes before finding anyone.
- by Funkmaster Whale - at 2014.03.30 21:57:00
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554. Get out of ambush vehicles. No one wants you here - in General Discussions [original thread]
It'd be nice if they got rid of them from Ambush. Yes it would. Oh my god would it be nice.
- by Funkmaster Whale - at 2014.03.30 21:53:00
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555. Scouts have more CPU/PG than Assaults? - in General Discussions [original thread]
Cyrius Li-Moody wrote: Because those are terrible scout fits. Yes you can accomplish those things but you remove their place in the food chain. A scout with half their HP will kick their ass and see them from a mile away. I agree assaults nee...
- by Funkmaster Whale - at 2014.03.30 19:43:00
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556. Nerfing railguns was a good start, next up Sniper Rifles - in General Discussions [original thread]
Yeah we need to stop all these damn Snipers two-shotting Assault Dropships / Tanks from the redline.
- by Funkmaster Whale - at 2014.03.30 19:21:00
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557. Scouts have more CPU/PG than Assaults? - in General Discussions [original thread]
Cyrius Li-Moody wrote: High regen is needed for low buffer. High buffer high regen is bad (see madrugars with 3 reppers). Then tell me why we see Gallente Scouts with 500-600 armor while being invisible to scans / have cloak / better armor re...
- by Funkmaster Whale - at 2014.03.30 19:19:00
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558. Range amps are pretty useless on a assault suit. - in General Discussions [original thread]
Assaults are pretty useless period. Tell me one thing an Assault can do that a Scout doesn't do better.
- by Funkmaster Whale - at 2014.03.30 19:13:00
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559. Scouts have more CPU/PG than Assaults? - in General Discussions [original thread]
Cat Merc wrote: How about a 75% reduction to the CPU/PG of weaponry? That'd be a start, but I'd honestly just prefer a base increase in CPU / PG. The regen delays between Scout and Assault need to be switched. There's no reason a Scout nee...
- by Funkmaster Whale - at 2014.03.30 19:11:00
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560. Scouts have more CPU/PG than Assaults? - in General Discussions [original thread]
Fizzer94 wrote: I think the intention is so that you don't need to have scout V to have a decent fit with a cloak. Then what's the intention behind the Assault? There's literally nothing that an Assault is useful for that the now superior Sc...
- by Funkmaster Whale - at 2014.03.30 18:50:00
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