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        541. Forge Gun Hotfix? - in General Discussions [original thread] 
          It's been over a week now and the Forge Gun still doesn't fire properly about 75% of the time. When is the hotfix for this coming? As of right now, Assault Dropships are practically invincible if they play their cards right and avoid Rail Tanks.  ... 
          - by Funkmaster Whale - at 2014.04.03 09:17:00 
          
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        542. Add Stacking Penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread] 
          Shield Extenders and Armor Plates should just be reworked to provide a percentage increase to base HP.  This would prevent the brick tanked scouts we're seeing with 500-750 armor while still sprinting 7.00+ m/s. It'd also put Assaults at a little ... 
          - by Funkmaster Whale - at 2014.04.02 07:04:00 
          
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        543. DUST 514 Hit Detection System. - in Technical Support/Bugs [original thread] 
          Aim assist is honestly what separates M/KB vs DS3. The horrible hit detection was magically fixed for me when I started using an EagleEye and using Mouse with Aim Assist.  It's pathetic, I know, but CQC is an absolute nightmare in this game with t... 
          - by Funkmaster Whale - at 2014.04.02 04:47:00 
          
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        544. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread] 
          The best suggestion I've seen to fixing these types of problems altogether is to introduce vehicle capacitance.   Vehicle armor reps would then be converted into zero-cooldown active modules that would drain a vehicle's capacitance over time. Hard... 
          - by Funkmaster Whale - at 2014.04.02 04:28:00 
          
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        545. Switching Fits Breaks Cloak - in Technical Support/Bugs [original thread] 
          If you have 2 of the same Scout fits with a cloak and switch between them, your cloak will instantly decloak when you try to activate it.  This is fixed by switching to a different suit (ex: Assault suit) and then back to the appropriate fit. 
          - by Funkmaster Whale - at 2014.04.02 00:36:00 
          
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        546. Cloaked Shotty Scouts - in General Discussions [original thread] 
          I currently run a Caldari Scout FotM because they gimped my Assault suit and I will say this:  The Scout currently poses almost no negatives compared to the positives that it offers. My Scout is not only faster, it has better stats in every single... 
          - by Funkmaster Whale - at 2014.04.01 17:49:00 
          
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        547. You know the AR is **** - in General Discussions [original thread] 
          I still love the AR but the problem is it isn't feasible for killing heavies. I can CR a tanked heavy down in one clip cause of the superior damage profile. Can't do that with the AR anymore.  If Gallente Assaulta had a 10% RoF bonus to ARs, I'd b... 
          - by Funkmaster Whale - at 2014.04.01 17:37:00 
          
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        548. Making Assaults Unique - in General Discussions [original thread] 
            Auris Lionesse wrote:  Make them the heavy assault cruisers of dust  amarr assault get 3% armor hp and 3% armor resistances per medium level the same overheat bonus and an additional laser bonus. Now the assault gets two bonuses for the medium s... 
          - by Funkmaster Whale - at 2014.04.01 02:31:00 
          
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        549. Making Assaults Unique - in General Discussions [original thread] 
          I remember some time ago CCP spoke about introducing an equipment type that would act as a deployable shield of sorts. Essentially it would act similar to a nanohive except that the surrounding bubble would act as a barrier allowing the user to cr... 
          - by Funkmaster Whale - at 2014.03.31 05:29:00 
          
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        550. Is there any hope for Assaults? - in The Council's Chamber [original thread] 
          Let's face it, Assault suits are now overshadowed in just about every way compared to a Scout suit. You lose out on a marginal amount of HP but get about a dozen modules worth of bonuses in other departments (scan profile/precision/range, shield r... 
          - by Funkmaster Whale - at 2014.03.30 22:31:00 
          
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        551. Making Assault suits a meaningful choice and how. - in General Discussions [original thread] 
          Honestly Assaults would be fine if they buffed the CPU/PG accordingly to not force us to use CPU/PG enhancers to get a decent proto fit.  Next they need to address the base suit stats. It makes no sense that Assaults have worse regen/regen delays/... 
          - by Funkmaster Whale - at 2014.03.30 22:14:00 
          
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        552. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread] 
          This is entirely too logical for CCP to implement. 
          - by Funkmaster Whale - at 2014.03.30 21:59:00 
          
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        553. Get out of ambush vehicles. No one wants you here - in General Discussions [original thread] 
          They could split Ambush and OMS again and make the regular Ambush infantry-only. They would need to reduce the map sizes though.  Some Ambush maps you have to duck hunt for like 5 minutes before finding anyone.   
          - by Funkmaster Whale - at 2014.03.30 21:57:00 
          
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        554. Get out of ambush vehicles. No one wants you here - in General Discussions [original thread] 
          It'd be nice if they got rid of them from Ambush.  Yes it would.  Oh my god would it be nice. 
          - by Funkmaster Whale - at 2014.03.30 21:53:00 
          
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        555. Scouts have more CPU/PG than Assaults? - in General Discussions [original thread] 
            Cyrius Li-Moody wrote:  Because those are terrible scout fits. Yes you can accomplish those things but you remove their place in the food chain. A scout with half their HP will kick their ass and see them from a mile away.   I agree assaults nee... 
          - by Funkmaster Whale - at 2014.03.30 19:43:00 
          
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        556. Nerfing railguns was a good start, next up Sniper Rifles - in General Discussions [original thread] 
          Yeah we need to stop all these damn Snipers two-shotting Assault Dropships / Tanks from the redline. 
          - by Funkmaster Whale - at 2014.03.30 19:21:00 
          
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        557. Scouts have more CPU/PG than Assaults? - in General Discussions [original thread] 
            Cyrius Li-Moody wrote:  High regen is needed for low buffer. High buffer high regen is bad (see madrugars with 3 reppers).   Then tell me why we see Gallente Scouts with 500-600 armor while being invisible to scans / have cloak / better armor re... 
          - by Funkmaster Whale - at 2014.03.30 19:19:00 
          
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        558. Range amps are pretty useless on a assault suit. - in General Discussions [original thread] 
          Assaults are pretty useless period.  Tell me one thing an Assault can do that a Scout doesn't do better. 
          - by Funkmaster Whale - at 2014.03.30 19:13:00 
          
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        559. Scouts have more CPU/PG than Assaults? - in General Discussions [original thread] 
            Cat Merc wrote:  How about a 75% reduction to the CPU/PG of weaponry?     That'd be a start, but I'd honestly just prefer a base increase in CPU / PG.  The regen delays between Scout and Assault need to be switched. There's no reason a Scout nee... 
          - by Funkmaster Whale - at 2014.03.30 19:11:00 
          
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        560. Scouts have more CPU/PG than Assaults? - in General Discussions [original thread] 
            Fizzer94 wrote:  I think the intention is so that you don't need to have scout V to have a decent fit with a cloak.   Then what's the intention behind the Assault?  There's literally nothing that an Assault is useful for that the now superior Sc... 
          - by Funkmaster Whale - at 2014.03.30 18:50:00 
          
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