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521. Why are kb/m Users being ignored ? and their threads locked? - in General Discussions [original thread]
Get an EagleEye or GIMX and play M/KB with Aim Assist. Beat CCP at their own game. Mouse with aim assist is like playing with a stealth aimbot. It's pretty hilarious but you gotta be careful if you go and play other PC FPS games because it can ma...
- by Funkmaster Whale - at 2014.04.06 18:56:00
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522. I don't know...maybe a grenade bonus for assaults? - in General Discussions [original thread]
Grenades? Really? Nothing about that is unique or interesting. Assaults need a revamp with something new similar to Scouts. Giving these half-assed thought out bonuses like "maybe they'll like an extra grenade slot?" is what put them in the same...
- by Funkmaster Whale - at 2014.04.06 18:18:00
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523. Making Planetary Conquest Better: Go check out the feedback section - in The War Room [original thread]
Eugene Killmore wrote: Idc if a vet finds it boring or stressful to defend there massive amount of districts. These changes are for the lil guys wondering what pc is like. 120 clones isnt enough for a competitive match. 200 clones is enough so ...
- by Funkmaster Whale - at 2014.04.06 17:57:00
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524. Making Planetary Conquest Better: Go check out the feedback section - in The War Room [original thread]
Fiddlestaxp wrote: Traky78 wrote: Can confirm Kain hasn't any advantages ! Seriously, he goes 0/5 in our last CB In a serious note, your ideas for PC are good but i think 80 millions is too much. I know its nothing for the old corps engag...
- by Funkmaster Whale - at 2014.04.06 17:55:00
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525. Making Planetary Conquest Better: Go check out the feedback section - in The War Room [original thread]
PC needs to be entirely re-envisioned, not just suffer arbitrary fumbling with numbers like clone counts and ISK. The fact is PC is boring as hell and far too large an investment for people with lives outside of DUST. What does this in turn prom...
- by Funkmaster Whale - at 2014.04.06 17:44:00
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526. Payout disparity - in General Discussions [original thread]
From my understanding and previous explanations from a long time ago, it works something like this: Your payouts are based on two things (a) time spent in match and (b) a dividend based off WP of total equipment destroyed in the match. So basic...
- by Funkmaster Whale - at 2014.04.06 05:54:00
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527. Dat Feeling of Meeting Players in Real Life - in General Discussions [original thread]
Operative 1171 Aajli wrote: Funkmaster Whale wrote: My roommates and I all play DUST, so if anyone's ever in ATL feel free to hit me up in game if you wanna come kick it and hit some bowls. I live around Atlanta area. I don't want to meet...
- by Funkmaster Whale - at 2014.04.06 05:43:00
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528. Dat Feeling of Meeting Players in Real Life - in General Discussions [original thread]
VonSpliff wrote: Dingleburt Bangledack wrote: neausea 1987 wrote: most people i have met from games IRL i smoke blunts with, if you dont smoke we can still chill but who does'nt smoke lol thats crazy. It would be crazier if I DID smoke ...
- by Funkmaster Whale - at 2014.04.05 22:36:00
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529. Dat Feeling of Meeting Players in Real Life - in General Discussions [original thread]
Dingleburt Bangledack wrote: neausea 1987 wrote: most people i have met from games IRL i smoke blunts with, if you dont smoke we can still chill but who does'nt smoke lol thats crazy. It would be crazier if I DID smoke weed. It causes my ...
- by Funkmaster Whale - at 2014.04.05 22:23:00
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530. Dat Feeling of Meeting Players in Real Life - in General Discussions [original thread]
My roommates and I all play DUST, so if anyone's ever in ATL feel free to hit me up in game if you wanna come kick it and hit some bowls.
- by Funkmaster Whale - at 2014.04.05 22:03:00
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531. Dev Invasion. - in General Discussions [original thread]
CCP Saberwing wrote: Michael Arck wrote: They don't frequent that comms channel anymore? I was in there today! What's the range (EVE time) that CCP crew are usually on? I've been in that channel for about a month and have never spotted ...
- by Funkmaster Whale - at 2014.04.04 07:55:00
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532. Add Dispersion to Large Blaster Turrets - in General Discussions [original thread]
It's time Large Blasters got fixed a little bit. Right now these things are so damn precise that you can sit at 200m and snipe infantry with the sheer damage and accuracy that they provide. Give the blaster turret some kick and dispersion so tha...
- by Funkmaster Whale - at 2014.04.03 20:59:00
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533. Forge Gun Hotfix? - in General Discussions [original thread]
Guess we'll be dealing with broken weapons for another week.
- by Funkmaster Whale - at 2014.04.03 18:38:00
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534. Jetpacks for Medium frames - in Feedback/Requests [original thread]
This is crazy enough that it just might work. Jetpacks would be awesome. Although, I can see it being a little OP considering how advantageous high ground is in this game. Assaults could just fly up on tall buildings all day and completely avoid...
- by Funkmaster Whale - at 2014.04.03 09:54:00
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535. rail tank changes - in Feedback/Requests [original thread]
The charge mechanic would be fine if they reduced the damage to compensate. It's stupid how much more DPS a Rail Gun does compared to a Forge Gun. I can have a maxed out Prof. V Ishukone Assault Forge Gun with Rapid Reload V and 2x Complex Damag...
- by Funkmaster Whale - at 2014.04.03 09:51:00
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536. I'm finding it increasingly difficult to stick around - in General Discussions [original thread]
Sounds like you need to be introduced to something called "Outside". Seriously, smoke a bowl, mow the lawn, chill by the pool, go to the bar, find a girlfriend. Do something else if DUST is frustrating you so much. There's no reason to play nor c...
- by Funkmaster Whale - at 2014.04.03 09:48:00
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537. Assaults Should Get TWO Grenade Slots - in Feedback/Requests [original thread]
No this wouldn't help Assaults one bit. Honestly the only way Assaults will ever be viable again is if they either (a) nerf Scouts somehow to the distinction between Assault and Scout greater of (b) buff Assaults in some meaningful way that would...
- by Funkmaster Whale - at 2014.04.03 09:43:00
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538. Forge Gun Hotfix? - in General Discussions [original thread]
Fuzzy McTickles wrote: The Amarr assault suits still don't have their racial bonus This is a result of the delay between skills loading in. This is probably the other most annoying bug in 1.8 that has yet to be fixed. Both of these have caus...
- by Funkmaster Whale - at 2014.04.03 09:35:00
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539. Is there any hope for Assaults? - in The Council's Chamber [original thread]
Arkena Wyrnspire wrote: Fox Gaden wrote: 3% flat for any assault suit, not 3% per level 3% is a laughable difference that wouldn't come anywhere close to encouraging me to switch out of my assault scout. You know honestly, now that I've ...
- by Funkmaster Whale - at 2014.04.03 09:29:00
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540. Poor Dust - in General Discussions [original thread]
DUST pop has been hovering at a consistent 3500-4000 players for quite a while now. From what it seems, DUST has a consistent couple thousand players but other than that it hasn't really changed much. I'd hardly say it's dying. Just... kind of st...
- by Funkmaster Whale - at 2014.04.03 09:22:00
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