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1801. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Thor Odinson42 wrote: The simple matter of FACT for PC. For people to break in at this stage it will be based on zerg tactics. It has to be or they simply won't break through. Random Gunz, DMG, and a handful of others are grass roots organiza...
- by Fox Gaden - at 2015.01.15 18:02:00
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1802. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Thor Odinson42 wrote: That's what we want to see in Dust. It's better if you have 20 big corporations fighting in Molden Heath than having 2-3 small elite corps "allowing" other corporations to fight in Molden Heath. With no times we would b...
- by Fox Gaden - at 2015.01.15 17:55:00
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1803. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Soraya Xel wrote: Attack windows four or six hours wide is absolutely crazy, IMHO. It gates out any corp that doesn't have a full team available all evening long. That is why I set it up so it is not mandatory for the defenders to mount a suc...
- by Fox Gaden - at 2015.01.15 17:27:00
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1804. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Thor Odinson42 wrote: Fox Gaden wrote: Thor Odinson42 wrote: Window timers are bad, but instead they should set default timers that are locked to districts based upon player participation in the game from throughout the world. Can you ...
- by Fox Gaden - at 2015.01.15 17:14:00
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1805. Announcement:Announcing new Officer Dropsuits and Sdearms! - in Announcement and Events [original thread]
[quote=CCP Frame] // Archduke's Modified Sentinel mk.0 3/2/0 H L S G - 400CPU/60PG
+5 hp/s armor, +10hp/s shield, +50 shield, -1 to shield recharge (and depleted) delay
Faded red and blue
Now this is a suit that could rock my world! ...
- by Fox Gaden - at 2015.01.15 16:25:00
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1806. More Heavy Weapons - in Feedback/Requests [original thread]
I know that we already have a Caldari Heavy weapon butGǪ The Swarm Launcher model could be used to make a rocket launcher (heavy version of the Flaylock pistol). Make it very high damage, low splash (to prevent it from being OP against Infantry...
- by Fox Gaden - at 2015.01.15 15:58:00
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1807. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Breakin Stuff wrote: Honestly I'd save "earning" a warbarge for later or legion. It can be a rite of passage storyline for new mercs. You want a warbarge/new warbarge/better warbarge? You must singlehandedly infiltrate, assault and requisiti...
- by Fox Gaden - at 2015.01.15 15:19:00
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1808. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev development. For instance, the first time a player is in...
- by Fox Gaden - at 2015.01.15 15:16:00
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1809. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Jonny D Buelle wrote: Unsure if this has been touched on or not, but if you do implement earning your first warbarge, I have a couple suggestions. 1) No Aurum Warbarges prior to rite of passage. I feel this will just cheapen the game. Yes you...
- by Fox Gaden - at 2015.01.15 14:25:00
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1810. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Breakin Stuff wrote: MINA Longstrike wrote: Based on some number wizardry I did in aeons thread, I determined that clone vat bays for 30 clones takes up about 1.8million m3 of space. Orca's have a total volume of just over 10million m3, the...
- by Fox Gaden - at 2015.01.15 14:17:00
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1811. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: Fox Gaden wrote: Warbarge Progression proposal Fantastic ideas...for a huge dev team Well from a Dev perspective, I am talking about 30 small .jpg images, a similar number of ship names, and five variations on the War...
- by Fox Gaden - at 2015.01.15 13:50:00
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1812. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
MINA Longstrike wrote: Fox Gaden wrote: -Snip- huge post about warbarges Personally I hate the idea of having them come in flavors, where people get made to feel bad because they didn't use aur to buy their warbarges. In fact, I hate the i...
- by Fox Gaden - at 2015.01.15 13:42:00
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1813. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
steadyhand amarr wrote: can the debate of getting the warbarrge off the bat or earned be split off into a septate thread, its not a miner thing and i think it needs its own convo. i think getting the war-barge in your first 10-15 hours of gam...
- by Fox Gaden - at 2015.01.15 13:27:00
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1814. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Imp Smash wrote: Edit: How is this NOT stickied? Rattati likes to let stuff bob around. If the community likes it, it stays near the top without glue. He did Blue Tag it though.
- by Fox Gaden - at 2015.01.15 13:20:00
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1815. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Sole Fenychs wrote: P.S. PLEASE make the armory an actual room to enter. Allow us a certain number of slots for fittings that can be put into the room. Let us show off the dropsuits, together with their equipped modu...
- by Fox Gaden - at 2015.01.15 13:08:00
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1816. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Kevall Longstride wrote: While I understand the opinions expressed that the Warbarges should be earned rather than given and to a certain degree I'd agree on that point, there has to be consideration given to aspects of the game itself in terms...
- by Fox Gaden - at 2015.01.14 20:22:00
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1817. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Some of the discussion about how DUST mercs could afford Warbarges gave me an idea on how to make this system more engaging. First , I propose a progression of Warbarges, where as you progress you trade your old Warbarge in (or sell it) in ord...
- by Fox Gaden - at 2015.01.14 20:08:00
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1818. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, w e have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is consid...
- by Fox Gaden - at 2015.01.14 17:01:00
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1819. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
It occurs to me that if WP directly effect how many Skill Points you earn, this may go a long way to reducing HMG Sentinel and Sniper spam. Only those who truly loved the role, or are really good at it would do it. It might be good for the game. W...
- by Fox Gaden - at 2015.01.14 16:49:00
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1820. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Breakin Stuff wrote: I rarely hit below 250 even during a stomp. If you're new then you would be on a different value scale than myself. I literally have no justifiable excuse for performance that poor even if I were solo against 16 nyain san...
- by Fox Gaden - at 2015.01.14 16:36:00
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