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1821. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: Breakin Stuff wrote: Numbers significantly higher than 2500 are deeply hard to hut without being a logi spammer. Anything above 3000 is impossible without boosting or being in the top 0.5% native shooter badass pl...
- by Fox Gaden - at 2015.01.14 16:26:00
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1822. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
voidfaction wrote: So now vets will no long be able to just guard a objective because if they do and nobody ever comes and attacks it they get nothing. So no more tactics the game is being pushed to you run and gun or you get nothing. While t...
- by Fox Gaden - at 2015.01.14 16:13:00
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1823. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
sammus420 wrote: Make dust track the distance your character moves during the course of a match. If it's under X and you have less than Y kills, no SP and no ISK for you. Is it really that hard? And what about that guy who spent the whole mat...
- by Fox Gaden - at 2015.01.14 15:59:00
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1824. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Zaria Min Deir wrote: CCP Rattati wrote: 2) To prevent War Point exploits, there will be diminishing returns above a certain number of War Points, a high number that is "next to impossible" to reach with normal gameplay I am very curio...
- by Fox Gaden - at 2015.01.14 15:55:00
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1825. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
voidfaction wrote: Kevall Longstride wrote: Kain Spero wrote: Looks like some great stuff and solves the age old of problem of trying to head off AFKing being something that hurts new players. I would start low with the minimum WP thresh...
- by Fox Gaden - at 2015.01.14 15:53:00
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1826. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Kain Spero wrote: Looks like some great stuff and solves the age old of problem of trying to head off AFKing being something that hurts new players. I would start low with the minimum WP threshold like 100 to 300 WP, see how it works, and then...
- by Fox Gaden - at 2015.01.14 15:46:00
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1827. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: After rolling a few alts I have to wager that 12 million SP is veteran enough. By then even with badly spent SP you should be able to be still rather effective in at least one role or two. Agreed.
- by Fox Gaden - at 2015.01.14 15:45:00
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1828. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
voidfaction wrote: CCP Rattati wrote: 3) To prevent exploits, there will be no Skill Points granted to Veterans with less than minimum War Points. Attributes: Veteran Minimum War Point Threshold = M (WP) Please discuss and propose numbe...
- by Fox Gaden - at 2015.01.14 15:43:00
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1829. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Celus Ivara wrote: I would like to echo the sentiment that it would be a fun achievement for a new player if they bought/unlocked/built their Warbarge. Also, having it available right off the bat would be one more menu for a new player to get l...
- by Fox Gaden - at 2015.01.14 15:35:00
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1830. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: I think the argument was "can a noob pilot own a Titan", and yes he can Yeah, probably a good point to drive home, that DUST mercs own Warbarges, they don't pilot them themselves. They have people for that.
- by Fox Gaden - at 2015.01.14 15:26:00
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1831. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: Sgt Kirk wrote: Ripley Riley wrote: CCP Rattati wrote: Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny n...
- by Fox Gaden - at 2015.01.14 15:20:00
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1832. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: Ripley Riley wrote: Sgt Kirk wrote: I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in fo...
- by Fox Gaden - at 2015.01.14 14:50:00
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1833. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need - The clones available for an attack on a district should be all the clones available on the Warbarge used to launch th...
- by Fox Gaden - at 2015.01.14 14:44:00
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1834. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
I had to write a Guide in Real Life today, so I was not on the Forums much. Will have to respond to this tomorrow.
- by Fox Gaden - at 2015.01.13 20:36:00
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1835. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Added this Design Principal: - Corporations that want to get involved in PC should be able to attack districts and fail repeatedly without going bankrupt. It is through failure that you identify what you need to work on to succeed. (With Clone P...
- by Fox Gaden - at 2015.01.13 18:51:00
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1836. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
zex ll X wrote: How do you think about a matter of using many ringers? I think that at least a corp should have their 12 members .(16 vs 16) Frankly I don't have a problem with Ringers. The diplomatic and logistical effort involved in getting...
- by Fox Gaden - at 2015.01.13 18:41:00
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1837. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Added a proposal for reprocessing items to manufacture new items using a Fabrication Facility (District Infrastructure) in post #7 .
- by Fox Gaden - at 2015.01.13 15:03:00
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1838. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Avallo Kantor wrote: As to the raiding, I had some ideas on how they would unfold myself. Main Points: -Corps can set a district to be vulnerable to raiding for a 1 hour period on the fly (aka, they can set it to be the next hour, so long a...
- by Fox Gaden - at 2015.01.12 20:23:00
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1839. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Edgar Reinhart wrote: Not really been involved in PC but enjoyed the read. With the Raids is there a possibility that they could be tied into the mercenary aspect of the game? i.e the attackers initiate the raid and the defenders are unprepare...
- by Fox Gaden - at 2015.01.12 20:15:00
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1840. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Kaze Eyrou wrote: Stuff I changed Production Facility to Biomass Facility as you suggested. That is a no-brainier. I will have to think a little more on the other stuff.
- by Fox Gaden - at 2015.01.12 20:04:00
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