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6421. He is NASTY with the MD [video] - in General Discussions [original thread]
Scalesdini wrote: Buster Friently wrote: OK, I explained some of it already, but let me try again. Because the MD is not hitscan, you must aim in time and space. Because most weapons are hitscan, you only need to aim in space. If that makes ...
- by Fox Gaden - at 2013.03.08 13:28:00
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6422. He is NASTY with the MD [video] - in General Discussions [original thread]
Ydubbs81 RND wrote: Buster Friently wrote: Takahiro Kashuken wrote: Laurent Cazaderon wrote: Like i tweeted a few minutes ago... This video is ..... "Meh...." It's a huge plead on how the MD is a weapon with which you need average aim ...
- by Fox Gaden - at 2013.03.07 20:39:00
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6423. He is NASTY with the MD [video] - in General Discussions [original thread]
DEADPOOL5241 wrote: Dude just because you can make a video does not mean you should make a video. I saw nothing other then a normal player using MD. He hardly strafes, his shots are slow and off right. I saw no 1 shots, not one single jump 18...
- by Fox Gaden - at 2013.03.07 20:18:00
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6424. [Suggestion] Motorcycles - in Feedback/Requests [original thread]
I should have listened to my better sense and not included the guns in my suggestion, but I was having fun playing with the idea. People see guns and think that is the primary purpose. I should have left it as an unarmed vehicle. Purpose is for s...
- by Fox Gaden - at 2013.03.07 19:41:00
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6425. [Suggestion] Motorcycles - in Feedback/Requests [original thread]
First, I only envisioned one module being equipped at a time. Second, yes I would expect an AV grenade would kill it. I have never had anyone throw an AV grenade at any LAV I was driving so I donGÇÖt see that as a problem. People would probably s...
- by Fox Gaden - at 2013.03.07 18:45:00
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6426. [Suggestion] Motorcycles - in Feedback/Requests [original thread]
Motorcycles. - One man vehicles. Expandable to 2 man with side car module. - Fast. Small. Agile. But with low HP. - Signature profile much smaller than a LAV. Probably about the same as a heavy. Possible Modules: - Overdrive injector: Increases ...
- by Fox Gaden - at 2013.03.07 18:17:00
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6427. [Suggestion] Automated squadding up mechanic - in Feedback/Requests [original thread]
Aside from the obvious issue of not being able to click on someoneGÇÖs name in Corp Chat to invite them to squad, there are other problems with forming squads. Even in a Corp with 500 members I have the choice of spending 20 to 30 minutes in Corp ...
- by Fox Gaden - at 2013.03.07 15:53:00
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6428. Heavies are OP but Scout + Shotgun is fine right? - in General Discussions [original thread]
Lance 2ballzStrong wrote: Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced... I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an ...
- by Fox Gaden - at 2013.03.07 13:51:00
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6429. Best grenade kill ever? - in General Discussions [original thread]
Scalesdini wrote: http://www.youtube.com/watch?v=UktKEAwxHBA I think I win. You get some points for launching the guy over the rail to the next level, but otherwise it was not particularly special. Best grenade kill I have seen on YouTub wa...
- by Fox Gaden - at 2013.03.06 18:26:00
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6430. How do i get mercs interested in my corp? - in Rookie Training Grounds [original thread]
Canari Elphus wrote: You are going to get in trouble with spamming the board with duplicate threads bud. Stick to the one you already created. ^ This. Post constructive replies here folks. Feel free to leave Troll posts in this thread tho...
- by Fox Gaden - at 2013.03.06 17:57:00
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6431. Mercenary pack submachine gun isnt special? - in Rookie Training Grounds [original thread]
Larger clip and shorter reload time make the Toxin vastly better than the Militia SMG. The fact it cost nothing beyond the initial purchase makes it better than the Standard SMG.
- by Fox Gaden - at 2013.03.06 17:53:00
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6432. DUST battles on Conquerable Stations/Outposts in Null Sec - in Feedback/Requests [original thread]
Good research. If they donGÇÖt keep the strontium stocked up, then they deserve to loos it.
- by Fox Gaden - at 2013.03.06 17:28:00
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6433. Where have all the Great Scouts gone? - in General Discussions [original thread]
I run Assault rather than Scout suits, but I have trained SMG to 5 and SMG Proficiency to 2. It makes me feel a lot less vulnerable when running fits that include a Sniper Riffle, Laser, or Swarm Launcher. On Urban maps I have shifted my thinking ...
- by Fox Gaden - at 2013.03.06 16:34:00
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6434. Where have all the Great Scouts gone? - in General Discussions [original thread]
They are all just biding their time and waiting for Minmatar Scout suits.
- by Fox Gaden - at 2013.03.06 16:05:00
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6435. DUST battles on Conquerable Stations/Outposts in Null Sec - in Feedback/Requests [original thread]
EVE has a GÇ£ReinforcedGÇ¥ mechanic so that people do not have to watch their stuff 24/7. The way this works is when you get the shields on the structure almost down the structure goes into Reinforced mode and you canGÇÖt do any more damage until ...
- by Fox Gaden - at 2013.03.06 14:36:00
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6436. 3-6 Months Wait...Is Kinda Discouraging - in General Discussions [original thread]
EVE has an expansion every 6 months, yet I have seen new ships introduced in content patches in between.
- by Fox Gaden - at 2013.03.05 19:19:00
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6437. PS4....Dust....Future - in General Discussions [original thread]
CCP is not that much of a GÇ£super powerGÇ¥. And there are a lot of PS users who would not buy a consol just to play Dust. Yes, many EVE players have done just that, but at least with the PS3 you also get other stuff. They will likely make it pla...
- by Fox Gaden - at 2013.03.05 19:09:00
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6438. DUST battles on Conquerable Stations/Outposts in Null Sec - in Feedback/Requests [original thread]
I also think that a similar system could be implemented for Player Owned Customs Offices (POCOGÇÖs). A POCO should have a default Drone defence force which can optionally be upgraded by the POCO owner. Taking a POCO should not be easy, but it has ...
- by Fox Gaden - at 2013.03.05 18:54:00
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6439. DUST battles on Conquerable Stations/Outposts in Null Sec - in Feedback/Requests [original thread]
I posted this as a response to a thread on the General forum, but I think it deserves its own thread. This is my idea for DUST battles on Conquerable Stations or Outposts in Null Sec. DUST attackers vs DUST defenders. EVE Players take down the...
- by Fox Gaden - at 2013.03.05 18:35:00
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6440. Dust the band of pirates Arrrrggg! - in General Discussions [original thread]
I would think station fights would be easier to implement as well. DUST attackers vs DUST defenders. EVE Players take down the stationGÇÖs shields and launch Clone Reanimation Units which attach themselves to the station and drill through the ...
- by Fox Gaden - at 2013.03.05 17:36:00
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