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Lance 2ballzStrong
SyNergy Gaming
642
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Posted - 2013.02.06 23:00:00 -
[61] - Quote
Sleepy Zan wrote:Lance 2ballzStrong wrote:how about no. I'll have my personal opinions and express them.
people b!tch and moan about heavies when they're fine with shotgun scouts...
both are meant for cqc while the shotgun kills faster, so yeah.... you think being a heavy means I survive longer when 2-3 people see me? lol... big hitbox + slow movement. Give the scouts a quick burst with the HMG and their dead. Usually I don't find the small hit box of the scout to be a problem when I have the ultimate spray and pray weapon
coming from a mountain sniper... GG?
Besides, the dmg of an HMG craps out at range because of the dispersion.... even with sharphooter...the thing shoots spitballs, so while I'm spitting away I'm getting 2 shotted.
This wasn't a thread to call nerf on shotguns really, it's to show how stupid this community is when a shotgun is fine, but an HMG is OP... |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.02.06 23:06:00 -
[62] - Quote
Lance 2ballzStrong wrote:Sleepy Zan wrote:Lance 2ballzStrong wrote:how about no. I'll have my personal opinions and express them.
people b!tch and moan about heavies when they're fine with shotgun scouts...
both are meant for cqc while the shotgun kills faster, so yeah.... you think being a heavy means I survive longer when 2-3 people see me? lol... big hitbox + slow movement. Give the scouts a quick burst with the HMG and their dead. Usually I don't find the small hit box of the scout to be a problem when I have the ultimate spray and pray weapon coming from a mountain sniper... GG? Besides, the dmg of an HMG craps out at range because of the dispersion.... even with sharphooter...the thing shoots spitballs, so while I'm spitting away I'm getting 2 shotted. This wasn't a thread to call nerf on shotguns really, it's to show how stupid this community is when a shotgun is fine, but an HMG is OP... I don't really care why you made this thread, I'm just gonna point out the stupidity in this post.
Shotgun Range < HMG Range
HMGs shoot the deadliest damn spitballs I have ever seen. Using the logic, my HMG has bad dispersion at range that's why the shotgun killed me, is pretty sad. |
Warchild Zek
IMPSwarm Negative-Feedback
28
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Posted - 2013.02.06 23:07:00 -
[63] - Quote
Lance 2ballzStrong wrote:Arramakaian Eka wrote:I run Shotgun Scout exclusively. I die if a heavy looks at me askew. I die in a second if someone with an AR spots me when I dash from cover to cover. The only chance I have is getting up close and personal. Shotgun is supposed to be devastating at close range, but is really weak at moderate range, and absolutely useless at long range. It's actually finely balanced. OP should read Ten Commandments of Nerf and Buff Threads). how about no. I'll have my personal opinions and express them. people b!tch and moan about heavies when they're fine with shotgun scouts... both are meant for cqc while the shotgun kills faster, so yeah.... you think being a heavy means I survive longer when 2-3 people see me? lol... big hitbox + slow movement. Heavies are already becoming a joke...I can't wait for all the classes proto gear comes out while the heavy proto stuff remains a joke. 200+k ISK for an extra highslot compared to a B series suit.... heavies are the laughing stalk of New Eden, yet people call them OP.
Well pretty much everyone agrees with heavy proto needing a buff, so why not just make a thread about that. Suggesting patches for a weapon you clearly dont use with such a weak situational argument is pointless. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.02.06 23:15:00 -
[64] - Quote
Warchild Zek wrote:
Well pretty much everyone agrees with heavy proto needing a buff, so why not just make a thread about that. Suggesting patches for a weapon you clearly dont use with such a weak situational argument is pointless.
because it's been done to death.
yay, one of my rare seriousposts.
but he's right about the rock paper scissors balance working as intended. the HMG is supposed to be overpowering in close and murderous on groups at range who cannot figure out how to disperse and have distance between them.
But making yet another "heavies are broken, fix them" thread is not going to get more CCP attention upon them.
And he's right, the nerfposts are getting old given that it takes a special helping of stupid on the part of the enemy team for a heavy to go 18/0 in a match.
I have done this twice, once solo, once with three logis keeping me up and armed. and i have played hundreds of games where I have deployed fatsuits. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.02.06 23:22:00 -
[65] - Quote
Scout/shotgun is definitely top 2 on my hard to counter list |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2013.02.06 23:24:00 -
[66] - Quote
Ydubbs81 RND wrote:Scout/shotgun is definitely top 2 on my hard to counter list pretty squishy against SMGs alone |
SickJ
French unchained corporation
48
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Posted - 2013.02.07 18:30:00 -
[67] - Quote
Ydubbs81 RND wrote:Scout/shotgun is definitely top 2 on my hard to counter list They go down easy if you see them coming. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
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Posted - 2013.02.07 18:53:00 -
[68] - Quote
I sadden me that majority of people here don't get a point of this thread................at all
Is it that hard to understand ?? |
Billytook mandrag
Seituoda Taskforce Command Caldari State
2
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Posted - 2013.02.07 18:59:00 -
[69] - Quote
Lance 2ballzStrong wrote:Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet.
Shotguns are ment to one shot your but their range is a little absurd, just a little.
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Lance 2ballzStrong
SyNergy Gaming
642
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Posted - 2013.02.07 19:50:00 -
[70] - Quote
dafuq....this thread still going? |
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zibathy numbertwo
Nox Aeterna Security
0
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Posted - 2013.03.07 09:13:00 -
[71] - Quote
Sleepy Zan wrote:Ydubbs81 RND wrote:Scout/shotgun is definitely top 2 on my hard to counter list pretty squishy against SMGs alone Funny you should say that, since I get one shotted before I can even pull the trigger. I get hit for my full 575 health before I can get one shot off, so tell me how that kills them easily? |
Garrett Blacknova
Codex Troopers
1871
|
Posted - 2013.03.07 09:20:00 -
[72] - Quote
As a player who frequently runs as a Shotgun Scout, Heavies aren't OP. But Heavies are a more credible threat against the "standard" Assault/AR combo than Shotgun Scouts, to more people cry about them. Meanwhile, Shotgun Scouts are one of the main reasons WHY Heavies aren't OP. |
Jack McReady
A.C.M.E Corp
75
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Posted - 2013.03.07 09:20:00 -
[73] - Quote
everyone can carry a shotgun, not scouts only :)
and the speed difference between type 2 logi, assault and a scout is marginal at best. the gap in ehp and fittings on the other hand is not.
although I think the specialist shotgun needs to be looked at, it has minimal fitting requirements but no drawbacks over the regular shotgun. |
Garrett Blacknova
Codex Troopers
1871
|
Posted - 2013.03.07 09:25:00 -
[74] - Quote
zibathy numbertwo wrote:Sleepy Zan wrote:Ydubbs81 RND wrote:Scout/shotgun is definitely top 2 on my hard to counter list pretty squishy against SMGs alone Funny you should say that, since I get one shotted before I can even pull the trigger. I get hit for my full 575 health before I can get one shot off, so tell me how that kills them easily? If you're getting one-shotted before you pull the trigger, then the Shotgunner guy had already outplayed you by the time you saw him. To counter Shotguns, you NEED to see them coming. Don't put yourself into a position where an enemy can sneak up behind you. Where possible, move with teammates, and keep an eye on their positions on your minimap to cover any blind spots in their fields of vision. If the Shotgunner is spotted before they get close enough to one-shot you, they've usually already lost the fight. Especially if it's a Scout. Their advantage is that, as a Scout, they can more easily see others coming, and they're less conspicuous as targets themselves. |
Acturus Galaxy
Horizons' Edge
2
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Posted - 2013.03.07 10:06:00 -
[75] - Quote
Mr Zitro wrote:Heavy suit isn't op moron. The hmg is unbalanced. And the shotgun is good in public matches but in Corp battles they are useless. They are meant to dominate at CQC only. I have complained about all militia gear being too good.
What I love the most is how people don't see how a hmg(40m) has a higher optimal than an AR(38m). I know a hmg is suppose to be a lawnmower at CQC but competing with an AR in range and accuracy is just stupid. Anyone who can't see that is either in love with HMGs and is blind to the facts or is a complete moron.
This is not correct, the AR definitely have longer range than the HMG. I can without sharpshooter skills in either hit and kill infantry at longer distances with the exile or militia assult rifle than I am able to hit with the HMG. On many maps I find myself as a heavy/MHG walking back and forth behind my team as I am unable to hit the other side with my HMG. Have to wait for the infantry to run up close to our position before I engage them or try to cross the road alone to get closer. Trying to shoot at anything will kill me within 1-2 second from normal assault rifles at longer distances than I can shoot.
There is an assault variant of the HMG that can shoot slightly longer, still not as long as my militia AR, and with much lower damage.
I very rarely see more than 1-2 heavy/HMG users per team but often see 4-5 scouts with shotguns. This tell me more that the Heavy are fine, it has its use but not overpowered that everyone will use him, this class also requires skill to use. The scouts on the other hand are getting very common with shotguns.
I have tried a scout shotgun and found it difficult to get up close and respect those skilled in this type of playing. It is just that several maps are in favor of the scout shotgunners, give us more open maps with less obstacles for the scouts to hide and the problem will solve it self. And also large maps than the current Ambush maps where you often spawn in the middle of the firefight. |
Rhapsodyy Darkforce
SyNergy Gaming
2
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Posted - 2013.03.07 10:08:00 -
[76] - Quote
Yeah shotguns should be deadly up close. However it does get tiresome when high level suits can get 1 shotted from full health by the militia shotgun. Imo only the low level shotguns need a slight nerf. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1170
|
Posted - 2013.03.07 10:09:00 -
[77] - Quote
Lance 2ballzStrong wrote:Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet.
Well well. I dont get killed by SG as much as i get mow down at 20 ft by boundless HMG insta-fire, insta-hit button.... And tbh, you feel the SG is OP, because it's the one weapon to use against a heavy as he cannot flee once you're close to him and can outmanoeuver its HMG rotation speed
Get over it, heavies have weaknesses, SG has weaknesses, AR has weaknesses, LR has weaknesses, SMG has nothing but weaknesses etc.....
So many damn QQ QQ QQ all over the place. |
rpastry
Carbon 7
30
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Posted - 2013.03.07 10:12:00 -
[78] - Quote
I've had lag deaths with a scout plumb in the reticle and just not hit them. sometimes its better to sweep the spray left or right (or both) and aim shoulder height so when they hop you hit em in the balls a few times on the way up.
as a scout you can pretty much shoot anywhere in the correct hemisphere and you'll hit a heavy, doesn't even have to be the one you're aiming at. if they notice you and empty half a belt in your direction just pop round the nearest corner and cook a grenade.
I'm leaning more toward laser / SMG over HMG as you can then melt them at range and SMG works well if they do get close. 3 points in laser for the ELM-7 with one complex dmg mod has been as effective for me as 5 in HMG (and 2 in HMG prof) with 2 complex dmg mod. Only really Skim Junction I play HMG now, Ashland / Manus Peak / Line Harvest its laser.
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Tectonious Falcon
The Southern Legion
399
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Posted - 2013.03.07 10:59:00 -
[79] - Quote
A lot of hypocrisy going around.
People are saying "lance you made a QQ thread about a weapon you don't use, it has it's counters and strengths etc. etc."
Pretty much sums up the HMG threads too. HMG has its counters, but when we try to tell people that , they just become even more stupid.
Everyone just seems to Zerg around on the forums, follow what's most popular to QQ about his month. |
Freshticles
Tritan-Industries Legacy Rising
17
|
Posted - 2013.03.07 11:08:00 -
[80] - Quote
(Coming from a heavy)
The problem you have is that you shouldn't be near the scout in the first place. Skill up sharpshooter and attack from a decent distance. If the scout attempts to advance, lead him a bit while backpedalling, and aim mid-high in case he decides to bunny hop.
4 rules as a heavy: Play smart, which leads into the following Always dictate your engagement range Use the environment to your advantage Don't bite off more than you can chew.
You are not a tank, you are hardened infantry. You bring the enemy assault to a halt and punish them severely for trying it. My 0.02 ISK. |
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Tectonious Falcon
The Southern Legion
402
|
Posted - 2013.03.07 11:09:00 -
[81] - Quote
Freshticles wrote:(Coming from a heavy)
The problem you have is that you shouldn't be near the scout in the first place. Skill up sharpshooter and attack from a decent distance. If the scout attempts to advance, lead him a bit while backpedalling, and aim mid-high in case he decides to bunny hop.
4 rules as a heavy: Play smart, which leads into the following Always dictate your engagement range Use the environment to your advantage Don't bite off more than you can chew.
You are not a tank, you are hardened infantry. You bring the enemy assault to a halt and punish them severely for trying it. My 0.02 ISK.
You've misunderstood the thread |
Himiko Kuronaga
Greatness Achieved Through Training
12
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Posted - 2013.03.07 12:38:00 -
[82] - Quote
Zekain Kade wrote:this is false, a shotgun needs to deal 4 direct shots to kill a well fitted heavy.
Unless it's a high level shotgun with maxed out skills.
The high level shotgun with maxed out skills is the only one that is relevant. |
Re-FLeX
Internal Error. Negative-Feedback
158
|
Posted - 2013.03.07 12:42:00 -
[83] - Quote
Rucking fetards, Yea just nerf the scout more since they die in less then .000001 seconds and run 10% faster then an assault suit. and obviously are near undetectable since they have a 45db scan profile against the assault suits 50db.
Like are you kidding me?
Oh and an assault or logi running with a shotgun is 5000% more viable then a scout doing it.
Stop hating on the scout k. |
Mavado V Noriega
SyNergy Gaming
2365
|
Posted - 2013.03.07 13:31:00 -
[84] - Quote
Re-FLeX wrote:Rucking fetards, Yea just nerf the scout more since they die in less then .000001 seconds and run 10% faster then an assault suit. and obviously are near undetectable since they have a 45db scan profile against the assault suits 50db.
Like are you kidding me?
Oh and an assault or logi running with a shotgun is 5000% more viable then a scout doing it.
Stop hating on the scout k.
think it has more to do with the whole HMG needs a nerf and no one sayin anything about shotgun range since the heavy is OP comes mainly from the use of HMG |
Morathi III
Rebelles A Quebec
68
|
Posted - 2013.03.07 13:33:00 -
[85] - Quote
Mavado V Noriega wrote:Re-FLeX wrote:Rucking fetards, Yea just nerf the scout more since they die in less then .000001 seconds and run 10% faster then an assault suit. and obviously are near undetectable since they have a 45db scan profile against the assault suits 50db.
Like are you kidding me?
Oh and an assault or logi running with a shotgun is 5000% more viable then a scout doing it.
Stop hating on the scout k. think it has more to do with the whole HMG needs a nerf and no one sayin anything about shotgun range since the heavy is OP comes mainly from the use of HMG Lol have you shoot in real with shotgun.... No because its FAR than in the game |
Freshticles
Tritan-Industries Legacy Rising
17
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Posted - 2013.03.07 13:36:00 -
[86] - Quote
Tectonious Falcon wrote:Freshticles wrote:(Coming from a heavy)
The problem you have is that you shouldn't be near the scout in the first place. Skill up sharpshooter and attack from a decent distance. If the scout attempts to advance, lead him a bit while backpedalling, and aim mid-high in case he decides to bunny hop.
4 rules as a heavy: Play smart, which leads into the following Always dictate your engagement range Use the environment to your advantage Don't bite off more than you can chew.
You are not a tank, you are hardened infantry. You bring the enemy assault to a halt and punish them severely for trying it. My 0.02 ISK. You've misunderstood the thread I'm saying the balance is fine. Shotguns are shotguns. |
Takahiro Kashuken
Intara Direct Action Caldari State
119
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Posted - 2013.03.07 13:40:00 -
[87] - Quote
Takahiro Kashuken wrote:Its a CQC weapon ffs
Its not ment to kill you from 20m away its ment to be up close and personal and 10ft aka 3m is perfectly fine
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Fox Gaden
DUST University Ivy League
188
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Posted - 2013.03.07 13:51:00 -
[88] - Quote
Lance 2ballzStrong wrote:Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet. I can drop a Scout with one shot from my sniper riffle. It takes 4 shots to drop a heavy. Maybe 3 if they are head shots. Either a Shotgun Scout or an HMG Heavy can drop me in a fraction of a second if they get within 10 feet of me, but when they are at the range I like them at neither can shoot back when I shoot them.
A Shotgun Scout may be the only class that can 1 shot a heavy, but just about any class can 1 shot a Shotgun Scout.
I am not seeing the imbalance here. It is just a case of hard counters. |
KryptixX
Imperfects Negative-Feedback
339
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Posted - 2013.03.07 13:55:00 -
[89] - Quote
Himiko Kuronaga wrote:Zekain Kade wrote:this is false, a shotgun needs to deal 4 direct shots to kill a well fitted heavy.
Unless it's a high level shotgun with maxed out skills. The high level shotgun with maxed out skills is the only one that is relevant. That is just false, militia works just fine... |
Freshticles
Tritan-Industries Legacy Rising
17
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Posted - 2013.03.07 14:06:00 -
[90] - Quote
Also, Six Kin Burst HMG Enjoy your 900 DMG per burst, per second. |
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