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681. [Request] Breach Scrambler Rifles - in Feedback/Requests [original thread]
Sgt Kirk wrote: Doesnt match the lore. Especially when you even said it was a random family. Doe it really matter what family though? Its pretty likely for ANY of the heir-families to be making weapons, isn't it? Some more likely than others,...
- by Fizzer XCIV - at 2014.10.12 04:56:00
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682. [Request] Breach Scrambler Rifles - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Breach is automatic. Increase mag size to reflect this. Other than that, I see no fault. Don't we have enough automatics already?
- by Fizzer XCIV - at 2014.10.12 00:46:00
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683. [Request] Breach Scrambler Rifles - in Feedback/Requests [original thread]
Zindorak wrote: Instead of Kador familiy i suggest Ducia Foundry. Randorm Amarr NPC corp i searched up lol Ducia Foundry is a decent sized mining corp. Honestly nothing special. Kador Family is one of the richest and most influential familie...
- by Fizzer XCIV - at 2014.10.12 00:39:00
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684. [Request] Breach Scrambler Rifles - in Feedback/Requests [original thread]
KFW-02 Breach Scrambler Rifle: Damage - 87 RoF - 450 Fire mode - Semi Automatic DPS - 660 Optimal Range(100%) - 50m Effective Range(50%) - 75m Absolute Range(10%) - 250m Mag Size - 12 Damage per Mag - 1044 Carried Ammo - 132 (10+1 Mags) Relo...
- by Fizzer XCIV - at 2014.10.11 23:25:00
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685. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Blueprint For Murder wrote: We can't forget the headshot multiplier though which in most cases would eliminate the need to overheat the weapon. Headshot multiplier is no different than other weapons. This. I liter...
- by Fizzer XCIV - at 2014.10.11 21:32:00
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686. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Blueprint For Murder wrote: Mobius many of these guys are cheating with turbo mouse/controllers it is the reason their choices are tac ar and prev scr. The weapon works fine for me, but I don't expect to mow through som...
- by Fizzer XCIV - at 2014.10.11 19:57:00
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687. What is the "Texture Detail" Option even for? - in Feedback/Requests [original thread]
It decreases the resolution of all the building/foliage/effects textures by what I can tell. I don't think it affects stuff like ground/Dropsuits/vehicle/installation textures. Its hard to actually notice unless you were to see side by side pictur...
- by Fizzer XCIV - at 2014.10.11 05:47:00
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688. [Hotfix Echo] Basic Medium Suits - in Feedback/Requests [original thread]
+1 They should be an average of Assault and Logi suits. Not as good as either at their role, but able to do both roles, so that beginners can get an idea of wheat both specializations are about.
- by Fizzer XCIV - at 2014.10.11 05:37:00
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689. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Hector Carson wrote: Fizzer XCIV wrote: Just use the TacAR. Its in a way better place than the ScR right now. I've given up on the Scrambler, turbo faggots got it broken. just to inform you, thanks to the Turbo faggots TacAR may get nerfed...
- by Fizzer XCIV - at 2014.10.11 03:48:00
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690. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
CommanderBolt wrote: Gonna go test this again, I am pretty sure I was able to get off the same amount of shots as before using amarr assault with maxed skills. Will post back here if I notice anything out of the ordinary. (Not that I am a pro ...
- by Fizzer XCIV - at 2014.10.11 03:21:00
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691. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
CCP Rattati wrote: If someone just bothers to calculate the old heat build up vs shots fired before and after, and reverse engineer a new heat buildup proposal this should be an easy fix Problem is, the heat buildup mechanics of the ScR aren...
- by Fizzer XCIV - at 2014.10.11 02:39:00
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692. Sticky:Detailed Rifle Changes - Accuracy and Handling - in Feedback/Requests [original thread]
So. Uh. Are we just going to ignore that the ScR is overheating considerably faster than before? I've seen at least 4 threads reporting the issue, and multiple comments in this very thread reporting the same thing... No where in the hotfix change...
- by Fizzer XCIV - at 2014.10.11 00:32:00
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693. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Halla Murr wrote: At Operation 4 on my scout I can usually volley down most mediums and will drop many heavies to roughly half armour before I overheat/switch fast enough to my sidearm. I honestly don't know what people are complaining about f...
- by Fizzer XCIV - at 2014.10.10 21:54:00
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694. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Atiim wrote: How much damage can they get off before overheating? Without any Amarr Assault skills. 14-15 shots, or about 900-1000 damage depending on how fast you can fire and the tier of the rifle. Honestly, getting a kill on anything othe...
- by Fizzer XCIV - at 2014.10.10 20:44:00
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695. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Just use the TacAR. Its in a way better place than the ScR right now. I've given up on the Scrambler, turbo faggots got it broken.
- by Fizzer XCIV - at 2014.10.10 17:48:00
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696. Removal of gal research facility - in Feedback/Requests [original thread]
Sgt Kirk wrote: Take it out, take it off, take it down, throw it around, bash it up, mash it up, pass it up, dash it down, crash it down. Boil it, mash it, stick it in a stew?
- by Fizzer XCIV - at 2014.10.10 11:00:00
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697. Caldari Heavy Anti Infantry Weapon - in Feedback/Requests [original thread]
Maitue Mae wrote: Apothecary Za'ki wrote: Maitue Mae wrote: https://www.youtube.com/watch?v=ZFjGbOyd2ek Imagine this used in DUST, as a Caldari long range Machine gun. You have to reload it's single barrel, then charge up the trigger to ...
- by Fizzer XCIV - at 2014.10.09 02:42:00
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698. Why not? - in Feedback/Requests [original thread]
The Master Race wrote: If you were able to map keys mouse and keyboard users would have an even larger advantage. They should just remove KB/M support, tbh. It will never be balanced with controllers. It really has no place on a console exclu...
- by Fizzer XCIV - at 2014.10.08 09:57:00
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699. Why not? - in Feedback/Requests [original thread]
Alright. That's unfortunate. Since this isn't hotfixable, can I request that the CPM bring this up when possible? So that it might make it into the game whenever we get a client update? I'm sure that everyone can agree that this would do nothing ...
- by Fizzer XCIV - at 2014.10.08 09:12:00
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700. Caldari Heavy Anti Infantry Weapon - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Fizzer XCIV wrote: Should be the Minmatar shotgun. The Caldari don't need anymore items. Damage: 1 RoF: 24000 rounds per minute (400 rounds per second) Mag: 1000 Fires in 200 round bursts. Range: 10-12m WAY too low ...
- by Fizzer XCIV - at 2014.10.08 01:04:00
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