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501. When will we get to see this? - in General Discussions [original thread]
It's a Caldari assault rifle. I don't recall CCP giving a timeframe for racial versions of the stuff already in the game.
- by Fivetimes Infinity - at 2012.10.07 17:18:00
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502. Money. - in General Discussions [original thread]
I don't know what to tell you if you can't even afford skills but once every 10 games. I've never been in a situation like that myself. I guess this is something CCP would need to look at internally. It could be that the price of militia gear is a...
- by Fivetimes Infinity - at 2012.10.07 16:11:00
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503. Money. - in General Discussions [original thread]
You're supposed to have trouble affording good stuff. That's the whole idea behind there being mercenary contracts and corp vs. corp stuff. You can't make enough money just doing Instant Battle games, so you take contracts in the hope of getting a...
- by Fivetimes Infinity - at 2012.10.07 15:58:00
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504. just thinking about ISK... - in General Discussions [original thread]
Just because you can't constantly use the best quality gear you're able to doesn't mean you're forced to use militia.
- by Fivetimes Infinity - at 2012.10.07 15:55:00
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505. what happened to clone progression - in General Discussions [original thread]
It's supposed to take you years to progress your character. The number they gave for what they'd expect at release to max a character is seven years of play. That's from the Fanfest. So yeah, it takes a while. If that isn't okay, Dust may not be f...
- by Fivetimes Infinity - at 2012.10.07 06:12:00
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506. What I expected from the Scout Suit when I first played Dust. - in General Discussions [original thread]
The game is unfinished. Cloaking is coming. The scout suit description specifically mentions it being designed to use cloaking devices effectively. So uh, wait out.
- by Fivetimes Infinity - at 2012.10.07 03:43:00
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507. more support and less direct combat? - in General Discussions [original thread]
They'd mentioned that there'll be a commander role eventually, where you're on the MCC and play the game more like a RTS game, placing structures and such. Whether that'll be something you'll be able to reliably do from game to game, well, who kno...
- by Fivetimes Infinity - at 2012.10.06 14:05:00
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508. strafing isn't a method of "dodging bullets" - in General Discussions [original thread]
GIZMO2606 wrote: You must be one of those people that QQ'd about strafing players so you cried to the Devs right? Those with gun game can strafe and shoot at the same time and counter strafe and shoot at the same time. Those that lack skill in ...
- by Fivetimes Infinity - at 2012.10.06 13:32:00
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509. strafing isn't a method of "dodging bullets" - in General Discussions [original thread]
GIZMO2606 wrote: Again though, those that wanted to have a nerf on strafing lack the gun game and needed a Dev to hold their hand. You don't have any idea what you're talking about.
- by Fivetimes Infinity - at 2012.10.06 05:59:00
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510. strafing isn't a method of "dodging bullets" - in General Discussions [original thread]
GIZMO2606 wrote: Now equipment doesn't decide a fight? Tell that to my Assault A Series, GEK Assault Rifle, Complex Damage Mods and Armor Rep. I'm able to drop players with no problem doesn't matter if it's a Heavy, Scout, Assault. Without stra...
- by Fivetimes Infinity - at 2012.10.06 04:39:00
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511. strafing isn't a method of "dodging bullets" - in General Discussions [original thread]
You're wrong, and I'm not delusional. I have never seen anyone but a sniper camping in this game. Fights are not decided based on equipment. The kind of hyperbole and doomsaying you people engage in to build a case for more Halo-like gameplay is s...
- by Fivetimes Infinity - at 2012.10.06 03:41:00
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512. Which build was your favourite? - in General Discussions [original thread]
Probably this one. I don't like the orbital strikes constantly going off, but I like most of the other changes, especially the strafe speed change.
- by Fivetimes Infinity - at 2012.10.06 03:25:00
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513. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
Some people want combat that plays like Halo, where people are rapidly strafing/jumping around each other and so on. Dust plays less like that this build, and therefore some people are upset. Meanwhile, other people are happy. There is nothing wr...
- by Fivetimes Infinity - at 2012.10.05 21:19:00
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514. Logistics only mods - in General Discussions [original thread]
Shields recharge very quickly on their own and nano hives can repair armor if you use the right variety. I would honestly hate to see healing get too powerful. There is no shortage of multiplayer games where everything comes down to having the bes...
- by Fivetimes Infinity - at 2012.10.05 15:12:00
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515. Name one thing that bugs you the most in the current build - in General Discussions [original thread]
Orbital strikes are too frequent.
- by Fivetimes Infinity - at 2012.10.05 15:09:00
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516. number 1 on the war points leader boards - in General Discussions [original thread]
Nobody from Warriors was anywhere close to the top of the leader boards last build. Nobody from Warriors will be anywhere close to the top next build.
- by Fivetimes Infinity - at 2012.10.05 13:25:00
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517. Breaking News Eve Online Side - in General Discussions [original thread]
A second planetary strike has hit the biodomes.
- by Fivetimes Infinity - at 2012.10.05 13:14:00
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518. Sentient Archon's guidebook to survive Orbital Strikes - in General Discussions [original thread]
Buzzwords wrote: i actually feel like... in the time it takes to open your map, verify if the strike is near you or not, and close the map again... the strike will have killed you already? Yes, given the load time for opening your map you'd ...
- by Fivetimes Infinity - at 2012.10.05 03:53:00
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519. Which Damage Mods Effect Light Weapons in Heavy Slots or Sidearms in Light Slots ? - in General Discussions [original thread]
Sidearm/light/heavy is an actual attribute of the weapon which doesn't change with the slot it's in. So an AR on a heavy would still use light weapon upgrades, because the AR itself, if you examine it, remains classified as a light weapon.
- by Fivetimes Infinity - at 2012.10.05 03:50:00
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520. This Game Is Terrible - in General Discussions [original thread]
It is frustrating dealing with hit detection and stuff still being faulty. Hyperbole isn't going to get you far, though.
- by Fivetimes Infinity - at 2012.10.05 00:25:00
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