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101. Sounds - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I have no problems hearing LAVs. Its thousands of years in the future, Earth has been lost for quite a long time with no way of getting back (and oil reserves probably got depleted even before that), it would be ins...
- by Firestorm Zulu - at 2012.12.28 01:40:00
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102. Sounds - in Feedback/Requests [original thread]
I want an AR to sound intimidating, crisp clean and loud. What we have now is the sound of loose change being thrown into a mason jar
- by Firestorm Zulu - at 2012.12.28 00:22:00
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103. SP, how they could fix it PERFECTLY - in Feedback/Requests [original thread]
Lol grind to win!
- by Firestorm Zulu - at 2012.12.26 16:19:00
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104. Mech and future stuff - in Feedback/Requests [original thread]
Drake Fallguard wrote: i was just wondering could it be possible to have mech in the game like the minmatar mech could look like a mineing suit with guns on it and the caldari looks all futuresitc and the gallente looks more milltary i also wan...
- by Firestorm Zulu - at 2012.12.22 04:39:00
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105. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
fenrir storm wrote: Corban Lahnder wrote: We dont need you. But dust beta dose, it needs everyone, those who like and blindly think it brilliant and those who dislike, just so ccp can get some balance by reading between the lines. All...
- by Firestorm Zulu - at 2012.12.21 19:22:00
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106. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: Ludvig Enraga wrote: The post has some good points. It starts out pointing out some glaring technical problems (lag, stutter, etc) that the game still has and then quickly degenerates into whinning about having his S...
- by Firestorm Zulu - at 2012.12.21 13:38:00
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107. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
xprotoman23 wrote: KZ2>Blackops II> KZ3 Alpha > DUST514 +1 My turn! BF3>blops2>socom4>dust514
- by Firestorm Zulu - at 2012.12.21 01:36:00
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108. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
Cal Predine wrote: Although the original poster wrote for humour/ irony (and maybe just a touch of anger) rather than a straight analysis, I have to agree with many of his points. It's only fair to first acknowledge that there's some pretty nic...
- by Firestorm Zulu - at 2012.12.20 14:06:00
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109. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
I want to see the results of that questionnaire a couple of months ago. Did it give CCP a wake up call and give them a more accurate opinion of non-forum warriors really thought of the game? Saying anything bad will get you flamed in this forum...
- by Firestorm Zulu - at 2012.12.20 04:33:00
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110. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
The game doesn't run smooth, it runs better, but certainly not smooth. You honestly hit the nail on the head mojo, people that have kept habitually playing this game are blind to the poor programming bc they don't know any better at this point Do...
- by Firestorm Zulu - at 2012.12.20 03:54:00
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111. [FEEDBACK] Navigating Terrain - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'm not sure what you mean by "higher gravity", please clarify. I think you meant "lower gravity" on hills. Lower gravity on hills for higher jumps would make it easier to traverse them. Faster response in touch ...
- by Firestorm Zulu - at 2012.12.20 01:24:00
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112. [FEEDBACK] Navigating Terrain - in Feedback/Requests [original thread]
Thoughts ?
- by Firestorm Zulu - at 2012.12.19 23:46:00
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113. [FEEDBACK] Navigating Terrain - in Feedback/Requests [original thread]
The progression of map development and terrain has come a decent way from the first build. Controls have continuously improved as well. It's still really difficult to traverse hills, getting caught on invisible walls or 2inch barricades destroys t...
- by Firestorm Zulu - at 2012.12.19 15:10:00
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114. [Request] Combat Evasion - in Feedback/Requests [original thread]
Aeon Amadi wrote: The basic concept has been proposed before but I'm bringing it up again. It's impractical that future super soldiers wouldn't train some form of martial arts and while I'd love to actually go into some quick-time hand-to-han...
- by Firestorm Zulu - at 2012.12.17 02:59:00
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115. [Feedback]PlayStation®Move Improvement Thread - in Feedback/Requests [original thread]
Bump
- by Firestorm Zulu - at 2012.12.16 21:37:00
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116. Vehicles, the silent killers? - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: So what I'm going to tell you happened 4 times to me. I have the Sony Stereo Headset and I put the sound a tiny bit below the middle. I can hear pretty much everything very clearly, until we get to vehicles. I noticed t...
- by Firestorm Zulu - at 2012.12.16 14:51:00
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117. [Suggestion] Give bullets ballistics properties - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: "[FEEDBACK] Snipers and Experimental Sniper - feedback on snipers and their possible fixes in the future to make them more dynamic. Update: The dev team is working on improving the sniper recoil bug, expect that in late...
- by Firestorm Zulu - at 2012.12.16 01:06:00
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118. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Bump
- by Firestorm Zulu - at 2012.12.16 01:04:00
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119. (Request) Better Tracer Animation - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: Firestorm Zulu wrote: I haven't been able to tell what direction enemy fire comes from bc the tracers seem simultaneous. Well considering this is the future, I'd imagine these bullets move at ultra fast speeds. In...
- by Firestorm Zulu - at 2012.12.15 15:57:00
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120. (Request) Better Tracer Animation - in Feedback/Requests [original thread]
I haven't been able to tell what direction enemy fire comes from bc the tracers seem simultaneous.
- by Firestorm Zulu - at 2012.12.15 14:20:00
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