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121. [req] Dual Comms for Squad Leaders - in Feedback/Requests [original thread]
Terrific idea. Hope they work a whole communication channel tree from the commander down (fleet coms too)
- by Firestorm Zulu - at 2012.12.14 19:29:00
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122. Nova Knives - in Feedback/Requests [original thread]
Maken Tosch wrote: Firestorm Zulu wrote: Does the knife insta kill if you hit them in the back? A kill animation from a back hit would be nice, preferably a toggle ability to swipe or cue the animation Mostly, yeah. But it becomes a two-h...
- by Firestorm Zulu - at 2012.12.14 18:57:00
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123. Nova Knives - in Feedback/Requests [original thread]
Does the knife insta kill if you hit them in the back? A kill animation from a back hit would be nice, preferably a toggle ability to swipe or cue the animation
- by Firestorm Zulu - at 2012.12.14 18:15:00
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124. [Idea] Temporary shield extension bubbles - in Feedback/Requests [original thread]
no
- by Firestorm Zulu - at 2012.12.14 14:09:00
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125. [REQUEST]Better Sounds - in Feedback/Requests [original thread]
I'm content with sounds in the warbarge areas but find FPS sounds lacking. The current sounds sound like midi. Could we have a little more detail in sound much more like the 2009 trailer?
- by Firestorm Zulu - at 2012.11.29 02:37:00
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126. [Request/Feedback][PlayStation® Move] - in Feedback/Requests [original thread]
Bump
- by Firestorm Zulu - at 2012.11.28 18:29:00
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127. [feedback] GAMEPLAY: gunplay, movement, and ADS - in Feedback/Requests [original thread]
THCFORME wrote: Many of us said this when dust first came out and got nothing but flamed by fanboys. Best of luck getting it through the thick skulls here, we definitely had no luck. QFT
- by Firestorm Zulu - at 2012.11.27 12:15:00
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128. [Feedback]PlayStation®Move Improvement Thread - in Feedback/Requests [original thread]
Bump
- by Firestorm Zulu - at 2012.11.20 17:02:00
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129. [Request/Feedback][PlayStation® Move] - in Feedback/Requests [original thread]
Modal turn mode, yes please! Last time I had a chance to play with the sharpshooter, the sensitivities had to be confirmed by pushing x but it doesn't tell you you have to press x to confirm the change in sensitivity . All in all I give move/SS ...
- by Firestorm Zulu - at 2012.11.20 12:10:00
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130. [Request] Gun Customization - in Feedback/Requests [original thread]
Would it be possible to add new gun attachments? I really don't care about modules for boosting CPU but if I could get a Reflex scope, HOLO, or 4x for a GEK, that would be awesome.
- by Firestorm Zulu - at 2012.11.18 18:21:00
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131. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I think it would really add to the game if there were types of modules for dropsuits that had to be activated (like vehicle armor repairers, and vehicle shield boosters). They could be used for temporary effects. ...
- by Firestorm Zulu - at 2012.11.17 15:26:00
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132. [Feedback] Assault Rifles - in Feedback/Requests [original thread]
Aeon Amadi wrote: Finally was able to put my thumb as to why the assault rifle (and any gun for that matter) felt so unnatural. A.) Recoil is almost non-existent for how many rounds this thing is throwing out. Albeit, I have the skills at lev...
- by Firestorm Zulu - at 2012.11.16 15:53:00
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