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61. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
CCP Earworm wrote: Hi, CCP Earworm, sound programmer for Dust, here. Later this week we're content streaming a lot of new sounds, affecting everything from the music to the explosions to the firing sounds of many different weapons. These c...
- by Firestorm Zulu - at 2013.01.25 03:47:00
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62. [Feedback] Weapon damage flattening - in Feedback/Requests [original thread]
I can verify that my exile ar kills just as fast as a gek through empirical evidence as well. I used an AV fit of mine that didnt have a gek and was destroying people just the same
- by Firestorm Zulu - at 2013.01.24 22:16:00
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63. {request}different ADS reticle for sniper and ar scopes - in Feedback/Requests [original thread]
I've been waiting for the update that includes gun customization like sights and scopes for almost a year now. It needs to happen now
- by Firestorm Zulu - at 2013.01.24 14:32:00
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64. Move Controls - in Feedback/Requests [original thread]
Need modal turn mode and we need to get the iwaggle guy involved in dust
- by Firestorm Zulu - at 2013.01.24 14:19:00
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65. Contracts: The Main Point of Playing this Game - in Feedback/Requests [original thread]
I want territory to control that I and my corp can call home.
- by Firestorm Zulu - at 2013.01.23 23:19:00
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66. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
CCP Earworm wrote: Hi, CCP Earworm, sound programmer for Dust, here. Later this week we're content streaming a lot of new sounds, affecting everything from the music to the explosions to the firing sounds of many different weapons. These chang...
- by Firestorm Zulu - at 2013.01.22 18:43:00
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67. scopes - in Feedback/Requests [original thread]
They should remove the changing colors of the dots when it goes over a target. I don't think it's fair that snipers get a free gimmie when it comes to target identification. Dot should stay the same color always no matter if over a box, wall, or e...
- by Firestorm Zulu - at 2013.01.21 09:05:00
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68. [request] nova knife usefulness improvements - in Feedback/Requests [original thread]
1) need a quick swap, reloading and backing is a quicker way of ending the fight rather than rushing in for a knife hit 2) a larger hit area for melee in general 3)animation insta kill from side or back attack I'm imagining running out of bulle...
- by Firestorm Zulu - at 2013.01.20 18:39:00
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69. [Request] More speed - in Feedback/Requests [original thread]
My problem is they don't have boosters or skills for walking speeds. Only sprinting and sprinting recharge based things.
- by Firestorm Zulu - at 2013.01.20 14:06:00
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70. The Views of an FPS Player - in Feedback/Requests [original thread]
Making Blue Print Copies of near all guns seems like a good solution. You if you want the same gun with isk you can buy it too but It would be lost with every death. Blue Print Copies with AUR i think are fair since you can get the gun in either w...
- by Firestorm Zulu - at 2013.01.20 14:03:00
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71. [Request] Better frames per second - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Each build has got smoother as it is No need to rush something only to **** it up They have so much content to add maybe they should get the basics of visual rendering done FIRST
- by Firestorm Zulu - at 2013.01.18 18:38:00
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72. Good God.. Controls and sensitivity is slow and clunky... - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: I agree, this feels alot more clunky than the last build. I just came from playing another game from over the holidays... a number 4 if that helps. I came back to dust and realized how unresponsive and slow it felt. ...
- by Firestorm Zulu - at 2013.01.18 12:25:00
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73. [Feedback] Your experience with Keyboard/mouse or PS Move - in Feedback/Requests [original thread]
The move/sharpshooter needs dead one adjustments and modal turn mode. What they have now doesn't even have a floating reticle for any ads views. It seems like an afterthought
- by Firestorm Zulu - at 2013.01.18 12:17:00
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74. [Request] Better frames per second - in Feedback/Requests [original thread]
Stefan Stahl wrote: Lately I couldn't get myself to play longer than 20 minutes due to the combination of lag and low framerate. This needs massive improvement. How about we fix the game to the lowest level of detail and play a 1990's version ...
- by Firestorm Zulu - at 2013.01.18 12:15:00
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75. {Feedback} lav physics - in Feedback/Requests [original thread]
It's like we are playing on the moon rather than a planet. Gravity needs to be turned up. I find the handling is cumbersome in lavs but I only use militia
- by Firestorm Zulu - at 2013.01.17 17:20:00
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76. Melee Accuracy Improvement - in Feedback/Requests [original thread]
A couple of things make melee atrocious: The rendering is curtailed within 3 feet of an opponent. Lack of fluid rendering makes it hard to predict wear someone will be when in a close up fight This magnifies how fast we move strafing because its ...
- by Firestorm Zulu - at 2013.01.17 17:16:00
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77. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
The point is that the sounds in this game sound about one step above 8 bit MIDI. if I wanted the sound like that I would play snes. It's like the sound is missing multiple channels worth of effect. I don't need to be a sound engineer to recognize ...
- by Firestorm Zulu - at 2013.01.15 18:31:00
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78. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
Beast Beastlington wrote: Ulysses Knapse wrote: Beast Beastlington wrote: "Assault Rifle" not "Assault Blaster". It's a blaster you moron. It shoots plasma, not bullets. Who cares spaz? The point is, it sounds like a washboard...
- by Firestorm Zulu - at 2013.01.15 04:16:00
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79. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
You know what plasma sounds like? Thunder. Are guns sounds like ants farting
- by Firestorm Zulu - at 2013.01.15 02:03:00
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80. Game is really clunky - in Feedback/Requests [original thread]
Almost every step I take I get caught on some invisible barrier . Sometimes my bullets won't even register hits if an enemy is too close to a cru, supply depot, or objective. I feel like we are moving through molasses with a bunch of invisible bar...
- by Firestorm Zulu - at 2013.01.15 02:01:00
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