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41. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I have to agree the new bugs introduced or reintroduced was... well expected and a big downer for happening. However good job on live streaming an update this large with the new noises and slight change in handeling overa...
- by Firestorm Zulu - at 2013.01.31 03:24:00
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42. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
Well, it's glitchy but a step in the right direction. Definitely not a lot of punch , it does sound a little bit like a silenced mp5 now. Just not enough oomph
- by Firestorm Zulu - at 2013.01.31 02:15:00
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43. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
Ryder Azorria wrote: At the very least they need to hire a new QA department... Seriously though, how did a system as buggy as the new one get through any testing at all? Good question. Maybe this is the first of a succession of sound patc...
- by Firestorm Zulu - at 2013.01.30 23:44:00
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44. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
I'm seeing a lot of mixed signals about the sound today , ill try them soon. I hope the title of this thread isn't still true
- by Firestorm Zulu - at 2013.01.30 23:22:00
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45. new sound effects equal awesome - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I love the new AR sound so much. I tested it in ambush to hear it, and I was so happy I was smiling the entire time, I give the sound credit for getting 15 kills and no deaths with only militia crap and my exile AR....
- by Firestorm Zulu - at 2013.01.30 18:26:00
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46. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
Baal Omniscient wrote: Beast Beastlington wrote: You are obviously very easily amused. Got a paper clip? Oh ok I see now, you and the op are doing this thing.
- by Firestorm Zulu - at 2013.01.28 17:18:00
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47. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
Baal Omniscient wrote: I absolutely love how everyone had to ween this guy in how to make a productive thread. For some reason this forumtard couldn't come up with improvements for the life of him, just complaints. xDD Yes, when you write a po...
- by Firestorm Zulu - at 2013.01.28 14:28:00
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48. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Didn't happen, guessing there was a delay. I sure wish Earworm wouldn't get my hopes up and I tell all my friends (who I literally have to beg to play the beta) and tell them a big sound update is coming and then ...
- by Firestorm Zulu - at 2013.01.28 09:05:00
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49. 1 feedback/suggestion = 1 thread (DUST 514 Done wrong) - in Feedback/Requests [original thread]
Crono Magnus wrote: Personally having played this game for a bit now I think CCP is shooting themselves in the foot with DUST 514 at the moment. Beta graphics and glitches aside, you have no clue how to transition this game to console. Console ...
- by Firestorm Zulu - at 2013.01.28 09:02:00
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50. [Request] K/D / scores / leaderboards during Battle - in Feedback/Requests [original thread]
Makyre Vahliha wrote: Okay, I get it that this game focuses on teamwork and objectives, but it would still be nice to allow us to see the scoreboard much like the other FPS games to see how well we performed and compare it against others. It gi...
- by Firestorm Zulu - at 2013.01.28 02:34:00
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51. Dust 514 choice of 3-person view - in Feedback/Requests [original thread]
Tuginn Green wrote: I think that their are not to many 3rd person games out their so I think dust could provide that by letting players able to have the choice to push a button and switch to 3rd Peron view 3rdperson gives too many advantages....
- by Firestorm Zulu - at 2013.01.28 02:32:00
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52. (Suggestion) Nerf AV grenades & Make swarm launchers manual fire. - in Feedback/Requests [original thread]
PIMP MAC DADDY 2100374163 wrote: AV grenades are to powerful. I can understand that a forge gun does 1200 damage a shot. But an av grenade does about 800 damage a throw. Which is total bullshit. I suggest making it do 400 damage a throw ( 600 f...
- by Firestorm Zulu - at 2013.01.28 01:27:00
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53. The merc pack needs to be changed now. - in Feedback/Requests [original thread]
Zekain Kade wrote: $20 that gave you a code, a BPO suit, a BPO SMG, and some other little trinkets. This was fine during the closed beta. When we bought the merc pack, we also bought the code to go with it, now the code is useless. It needs to ...
- by Firestorm Zulu - at 2013.01.26 23:54:00
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54. I'm not playing, I will wait until next build. - in Feedback/Requests [original thread]
Romilous Kashenti wrote: Noraa Anderson wrote: No future resets, come back in 6 months and get spending all that passive SP you will have acquired. Have fun playing Call of Modern Battlefield 4 - part 2: Electric Boogaloo in the meantime! ...
- by Firestorm Zulu - at 2013.01.26 23:42:00
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55. RDV Flight Mechanics / Awareness - in Feedback/Requests [original thread]
That made me lol. I bet you could hear the Benny hill music as these events occurred. I found that any slight damage to an rdv will cause it to stop moving altogether
- by Firestorm Zulu - at 2013.01.26 21:06:00
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56. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
So sometime next week?
- by Firestorm Zulu - at 2013.01.26 19:07:00
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57. LvL 5 Assault Riffles are too weak. - in Feedback/Requests [original thread]
CCP needs to really look into this issue. I can't stand the fact we have the same gun that has increased stats 3 times. Other factors should change with completely different guns. I would rather play to unlock (to use a BF3 reference) an AEK or AN...
- by Firestorm Zulu - at 2013.01.26 18:32:00
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58. REQUEST: more long range assault rifles - in Feedback/Requests [original thread]
Kaathe wrote: You know how many variants AR's have? Burst, Tactical, Breach, Normal. Not to mention the different tiers of Advance,Proto and AUR types as well. We have more then enough of one catergory of weapons. And hate to ruining your ide...
- by Firestorm Zulu - at 2013.01.26 03:11:00
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59. Are you wide or deep? - in Feedback/Requests [original thread]
I focus on core skills and damage. After a couple of rounds I will evaluate my weaknesses against the better players and skill accordingly. So if I was able to almost kill a guy but the reason I lost was bc he could take one more hit than me, I'll...
- by Firestorm Zulu - at 2013.01.25 16:29:00
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60. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
I got my hopes up for nothing . I still can't tell if I'm firing an AR or running on a bed of Doritos
- by Firestorm Zulu - at 2013.01.25 15:41:00
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