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361. new ccp umm - in General Discussions [original thread]
AToS SaGa III wrote: too bad they didn't stick around to see, what exactly? The thing CCP should of done from the start? In a word, yes. After putting up with broken promises and highly unbalanced gameplay, Ratta and co. have realized that t...
- by Everything Dies - at 2014.06.22 19:04:00
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362. Rattati, The Man, how about some sniper love, dude? - in General Discussions [original thread]
1. Give snipers some sort of reticule for hipfire (even if it's bigger than the HMGs)--just give some idea of where my shot will go if I need to defend myself! 2. Better zoom when scoping would be more beneficial than a simple damage buff, as a b...
- by Everything Dies - at 2014.06.21 21:45:00
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363. new ccp umm - in General Discussions [original thread]
You speak the truth. CCP really screwed the pooch with the way they handled the Legion announcement--had they saved it for a different part of FF and simply let Dust have it's own moment, they likely wouldn't have received such backlash--and this ...
- by Everything Dies - at 2014.06.21 21:30:00
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364. Swarms vs Dropships - in General Discussions [original thread]
Scheneighnay McBob wrote: I'm still in favor of buffing range and nerfing damage on swarms I'd like to see a return to 400 meters or so for range and then give it a few weeks to see if damage needs to be reduced. Bad things tend to happen wh...
- by Everything Dies - at 2014.06.21 00:39:00
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365. HotFix Bravo Question - in General Discussions [original thread]
What suit is having the issue? Wasn't there some sort of tweak made to basic suits or something like that?
- by Everything Dies - at 2014.06.21 00:34:00
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366. What should AV look like? - in General Discussions [original thread]
At this point in time, my Maddi with 300hp/s armor repping (two basic and an enhanced, I believe) still finds swarms to be little more than an annoyance. At least now it only takes two swarmers to make me pull back instead of the three or four it ...
- by Everything Dies - at 2014.06.21 00:33:00
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367. large blasters - in General Discussions [original thread]
I agree that the kick on the large blaster needs to be tweaked. You can only get a handful of shots off before the targeting reticule becomes worthless. I understand that this was done to prevent blaster tanks from running roughshod over infantry,...
- by Everything Dies - at 2014.06.20 18:51:00
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368. rewarding performance over time spent in battle - in General Discussions [original thread]
I know what you mean. I've been in full battles where I've done nothing but hack a node and then sit and wait for an enemy to try and hack it (one that never shows up) and come out with 150,000+ ISK, whereas I've also entered matches halfway throu...
- by Everything Dies - at 2014.06.20 18:47:00
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369. Swarms vs Dropships - in General Discussions [original thread]
Swarms are the only thing that can hit dropships these days. With the reduction to range for rail guns, any half-intelligent pilot knows to stay away from mountainsides and they'll basically be untouchable as fewer and fewer people run swarms (unl...
- by Everything Dies - at 2014.06.20 18:40:00
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370. Rail tank question (@CCP Rattati) - in General Discussions [original thread]
Rail tanks were definitely hit hard with this update...perhaps excessively so. Should probably be given another shot or two before overheating, but keep the slower rate of fire that was introduced with the latest hotfix.
- by Everything Dies - at 2014.06.20 01:52:00
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371. Favorite LMG - in General Discussions [original thread]
Was just fooling around in a match today (dropped into a one-sided affair with the enemy redlined beyond hope) and I decided to take a look at the burst assault rifle; is there any difference between it and a combat rifle? Of particular interest w...
- by Everything Dies - at 2014.06.20 01:42:00
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372. Hotfix Charlie and Beyond Wishlist - in General Discussions [original thread]
Just a thought, but what if assault suits were given the best shield/armor rep rates of any class? For example, give the Amarr and Gallente a standard 15/s armor repair rate and give the Caldari and Minmatar something like a 1 sec delay in shield ...
- by Everything Dies - at 2014.06.19 04:54:00
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373. CCP Rattati Rocks! - in General Discussions [original thread]
I agree. Wonder how much bigger this game could have been by focusing on tweaking the existing gameplay instead of constantly promising new stuff? Regardless, I'm happy to ride this out into the sunset if they're dedicated to continually improving...
- by Everything Dies - at 2014.06.18 16:11:00
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374. Railgun tanks - in General Discussions [original thread]
deezy dabest wrote: Railguns should have a total range a liitle over 400m but only deal 25% damage at that range. The scale should look something like this to keep it simple: 0-150m = 100% damage 151m - 220m = 75% damage 221m - 349m = 50% da...
- by Everything Dies - at 2014.06.17 19:58:00
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375. Railgun tanks - in General Discussions [original thread]
1. Damage mods are the problem, not the actual rail guns. A basic Sica with two damage mods and a militia rail gun can pop most anything if you get in the first shot. Either reduce the damage bonus/disable stacking mods or have a direct link betwe...
- by Everything Dies - at 2014.06.17 15:24:00
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376. What makes somthin OP - in General Discussions [original thread]
Something is "OP" when the rewards from using said item/weapon/equipment far outweigh the costs of using it. For example, when the CR and RR were introduced they were far, far superior to the AR; there was little (if any) reason to use the AR anym...
- by Everything Dies - at 2014.06.16 15:30:00
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377. Redline snipers - in General Discussions [original thread]
Tectonic Fusion wrote: Make sure to always defend a point. Snipers are best in domination, especially when the point is out in the open. Bingo. If you can get a clear line of sight on one or even two nodes (skirmish) you can single-handedly w...
- by Everything Dies - at 2014.06.12 22:11:00
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378. CCP - An Event for Friday 13th? no? yes? please? respec? - in General Discussions [original thread]
Friday the 13th event should be bonus SP/ISK to any heavy that lands a kill with a nova knife.
- by Everything Dies - at 2014.06.11 18:44:00
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379. If You Were An Officer Weapon... - in General Discussions [original thread]
"Everything Dies"--the remote explosive that can be attached to mercs, including yourself.
- by Everything Dies - at 2014.06.08 18:28:00
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380. HMG ninja range increase? - in General Discussions [original thread]
jaksol JAK darnson wrote: Baal Omniscient wrote: I've noticed the same actually. Maybe 30m in game is further away than you imagine when you think of it in your head. I get insta-popped by HMG's all the time and go "wtf, from all the way ove...
- by Everything Dies - at 2014.06.07 16:36:00
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