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Thread Statistics | Show CCP posts - 0 post(s) |
XxWarlordxX97
BurgezzE.T.F
4328
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Posted - 2014.06.19 04:04:00 -
[61] - Quote
Sgt Kirk wrote:-Dear god bring the heavies turning speed back to the old speed. Make the HMGs overheat more of a factor and even a little spool up time then I'd be happy with the wtf damage the HMG does.
-Ion and Flaylock Pistol tuning
- Since Active tanking in Alpha didn't work out increase the Gallente Suit's Native Regeneration to a higher, respectable amount.
- Give Minmatar a better recharge rate amongst their suits
- better Bonuses for the Assault Class.
Really sad post
I'm a Elite heavy
"I don't rage.I get even"
Please donate isk if you want me to pub stomp you
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Everything Dies
Crux Special Tasks Group Gallente Federation
761
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Posted - 2014.06.19 04:54:00 -
[62] - Quote
Just a thought, but what if assault suits were given the best shield/armor rep rates of any class? For example, give the Amarr and Gallente a standard 15/s armor repair rate and give the Caldari and Minmatar something like a 1 sec delay in shield recharging; racial bonuses could then go something like: Amarr- armor plate bonus Gallente- armor rep module bonus Caldari- shield extender bonus Minmatar- shield regeneration bonus
This would allow assault suits to be able to enter and recover from battle quicker than any other class, though their EHP totals would prevent them from becoming too dominant. This way, you'd have the assault class pushing the battle while scouts flank/harass the enemy and heavies guard objectives. Logis would continue on as medics and mobile supply depots.
Mike Patton is the greatest singer in music. Proof:
Listen
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10818
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Posted - 2014.06.19 04:58:00 -
[63] - Quote
Everything Dies wrote:Just a thought, but what if assault suits were given the best shield/armor rep rates of any class? For example, give the Amarr and Gallente a standard 15/s armor repair rate and give the Caldari and Minmatar something like a 1 sec delay in shield recharging; racial bonuses could then go something like: Amarr- armor plate bonus Gallente- armor rep module bonus Caldari- shield extender bonus Minmatar- shield regeneration bonus
This would allow assault suits to be able to enter and recover from battle quicker than any other class, though their EHP totals would prevent them from becoming too dominant. This way, you'd have the assault class pushing the battle while scouts flank/harass the enemy and heavies guard objectives. Logis would continue on as medics and mobile supply depots.
15 Armour reps a second?
*Face palms through back of head.......
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1345
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Posted - 2014.06.19 05:06:00 -
[64] - Quote
Return all equipment to 1.7 effectiveness.
Change logi bonus to efficiency to a tank module.
Caldari = x% efficiency to extenders Gallente = x% efficiency to armor reps Amarr = x% efficiency to armor plates Minmatar = unsure.perhaps give it damage boost to remotes/proxies, or keep the repair tool efficiency.
Give assaults the commando 2% damage per level to racial weaponry. Assaults should hit hard, but have to take time to aim their shots.
Change commando bonus from 2% damage to 20% increased magazine size per level, giving double magazine size at level 5. If commandos are supposed to be suppression suits, then they need the ammo capacity to keep the bullets coming.
Calmanndo user with nova knives: Because someone has to do it.
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Iron Wolf Saber
Den of Swords
15529
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Posted - 2014.06.19 05:14:00 -
[65] - Quote
Alena Ventrallis wrote:Return all equipment to 1.7 effectiveness.
Change logi bonus to efficiency to a tank module.
Caldari = x% efficiency to extenders Gallente = x% efficiency to armor reps Amarr = x% efficiency to armor plates Minmatar = unsure.perhaps give it damage boost to remotes/proxies, or keep the repair tool efficiency.
Give assaults the commando 2% damage per level to racial weaponry. Assaults should hit hard, but have to take time to aim their shots.
Change commando bonus from 2% damage to 20% increased magazine size per level, giving double magazine size at level 5. If commandos are supposed to be suppression suits, then they need the ammo capacity to keep the bullets coming.
Slayer Logi again? LOL no...
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Commander Noctus
Mannar Focused Warfare Gallente Federation
40
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Posted - 2014.06.19 05:19:00 -
[66] - Quote
- Focus strongly on Assaults next. Make them a viable choice again. Add another skill to the suit like you have for all the others, switch it with the commando bonus, just do something to make them better.
-Focus on scouts and heavies after changes are done to see if they still need "nerfing". If it has to be addressed, apply some small changes to the HMG, which everyone appears to have a major issue with. --------Oh, and fix the colors on the basic heavies and commandos, they've been wrong since 1.8.
-The Fed. Duvolle is asking for serious attention. I run AR and I want to see this fixed before it becomes FOTM and is bashed to death by the nerf hammer. |
Grimmiers
594
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Posted - 2014.06.19 05:50:00 -
[67] - Quote
Project Legion greenlight
I wish the special battles tab was used more often to make unique game modes. These could even be automated throughout the week.
Assault suit tweaks to tame the heavies and scouts running rampant.
I would like some new weapon mods for the high slots, but all those translations. Things like heat build up reduction would be good if the hmg gets hot quicker.
Better isk payouts and maybe a way to burn assets for isk
Sidearm changes. I want the ion pistol to have more damage, better accuracy, and a reasonable heat build up mechanic. The level of charge should equal the heat level of the gun and scale damage accordingly.
Make it so the lav turret is always facing the front of the vehicle by default instead of what's north on the unreal engine. (i'm not sure where it's pointing, but it's annoying) |
Bojo The Mighty
Spaceman Drug Cartel-Uno
3875
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Posted - 2014.06.19 06:05:00 -
[68] - Quote
Everything Dies wrote:Just a thought, but what if assault suits were given the best shield/armor rep rates of any class? For example, give the Amarr and Gallente a standard 15/s armor repair rate and give the Caldari and Minmatar something like a 1 sec delay in shield recharging; racial bonuses could then go something like: Amarr- armor plate bonus Gallente- armor rep module bonus Caldari- shield extender bonus Minmatar- shield regeneration bonus
This would allow assault suits to be able to enter and recover from battle quicker than any other class, though their EHP totals would prevent them from becoming too dominant. This way, you'd have the assault class pushing the battle while scouts flank/harass the enemy and heavies guard objectives. Logis would continue on as medics and mobile supply depots. No scouts need lowest hp highest regen assaults need the best balance and overall diversity in abilities and heavies need highest health lowest regen
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Operative 1125 Lokaas
True Companion Planetary Requisitions
236
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Posted - 2014.06.19 06:05:00 -
[69] - Quote
Further nerf large rail turrets so they don't easily dominate at any range. No reason for anyone to go straight for the rail as an easy, cheap solution to tank problems. Make the missile turret shine in CQ to medium and the rail to be more useless at CQ but, better for medium to long range. Or, flip missile and rail ranges.
THIS IS THE VOICE OF RÁN
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
675
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Posted - 2014.06.19 06:09:00 -
[70] - Quote
i could care less about hotfixes if we cant have amar and minmatar vehicles/turrets along with the missing heavy weapons i dont care short of the servers being shutoff |
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gustavo acosta
Tharumec
79
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Posted - 2014.06.19 07:42:00 -
[71] - Quote
Add the new suits and weapons to the LP store already, give me a reason to skill advanced gallente sentinel gosh darn it!! Also buff the Flaylock and Assaults...
Ignore my signature I have nothing to gain from a flaylock buff...
I specced level 5 in flaylock after the nerf if that doesn't make me God I don't know what will...
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Haerr
Legio DXIV
854
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Posted - 2014.06.19 07:47:00 -
[72] - Quote
Guristas Pirates Scout Suit! (I (hare) want a bunny suit damn it! :P) |
Jadek Menaheim
Ancient Textiles.
3222
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Posted - 2014.06.19 07:49:00 -
[73] - Quote
A listing of the actual mercs name on the corp wallet ledger in regards to battle taxes...or an endpoint release of this data.
Jadek Menaheim wrote:Something missing.... Here's a mock up of a menu design called the contribution tab. It works by checking individuals player battle tax records, which was something unfortunately missing for Dust as an exploitable endpoint. A contribution tracking tool could allow players at all levels of Dust/Eve corporation to check their contribution level to corporation and even gauge contribution between members thus stirring up some healthy competition. Contribution Tab Concept with descriptions[Corporate Competition via Contribution Tab Tool]Again a tab like this doesn't necessarily need to be made in game; however, the release of specific endpoint server side could greatly expand the meta of the game in very meaningful ways.
Where does you CPM 1 Candidate Stand? Visit the Super P.A.C Contribution Log
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Jadek Menaheim
Ancient Textiles.
3222
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Posted - 2014.06.19 07:51:00 -
[74] - Quote
I would also like to see game mail accessible to the forums...like it is in eve.
Where does you CPM 1 Candidate Stand? Visit the Super P.A.C Contribution Log
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thomas mak
The Nether Dragon
95
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Posted - 2014.06.19 08:47:00 -
[75] - Quote
Get back tiers and roles and module of vehicle Logi car and mod Assi tank Passive resist
and a pilot
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