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301. Heavy saving a scout - in General Discussions [original thread]
Why wasn't the scout cloaked? I call shenanigans!
- by Everything Dies - at 2014.08.02 03:21:00
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302. Dropship Question - in General Discussions [original thread]
Yes, an HMG can be effective against dropships--just as with an LAV, flux grenade or two to take out the shields and then riddle the vehicle with bullets (laughing maniacally as you do so is optional, but recommended.) And don't forget the bonus ...
- by Everything Dies - at 2014.08.02 03:19:00
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303. some good tanker. to build a good tank - in General Discussions [original thread]
My Pub tank is a triple-repped (basic, so 300hp/s) Maddy with an Ion Cannon and two basic scanners. The scanners allow me to get the drop on unsuspecting tanks (I love rail tanks, as their overheating + slow turret usually gives me the chance to s...
- by Everything Dies - at 2014.08.02 03:06:00
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304. Just played a factional match and on thing to say. - in General Discussions [original thread]
*sniff* I remember the good old days (before the loyalty store was introduced) when FW matches were all I played...battles were so much more evenly matched than the rampant pub stomps. Managed to get about 30,000LP with Gal/Min factions before FW ...
- by Everything Dies - at 2014.08.02 02:56:00
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305. why does everyone want to nerf assault dropships? - in General Discussions [original thread]
At this point in time, I've made peace with the fact that a decent ADS pilot will completely dominate the battle; what I want to see fixed, however, is their ability to be the best slayers out there. Get rid of the RoF bonus for assault ships and ...
- by Everything Dies - at 2014.08.01 14:14:00
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306. some good tanker. to build a good tank - in General Discussions [original thread]
For Gunnlogis, the consensus seems to be two shield extenders + 1 shield hardener regardless of the turret that you use.
- by Everything Dies - at 2014.08.01 14:03:00
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307. a rather serious issue - in General Discussions [original thread]
Who cares about that? Didn't you hear that Orlando Bloom nearly punched Justin Bieber?!
- by Everything Dies - at 2014.07.31 15:10:00
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308. Umm, Dropships are NOT squishy - in General Discussions [original thread]
I can't believe they're getting even more HP with Charlie. One or two swarm volleys and bam! they hit the afterburner, then come back after four seconds and resume slaughtering everything with their missile turrets.
- by Everything Dies - at 2014.07.31 15:05:00
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309. Hotfix Charlie: SP Event - in General Discussions [original thread]
A permanent increase (to at least 250k per week) of the SP cap.
- by Everything Dies - at 2014.07.31 15:03:00
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310. LAWL! tanks run scared from scouts - in General Discussions [original thread]
I used to do this (as a scout) when you could place REs without tanks knowing it; it didn't take long at all for tankers to realize that an on-rushing scout wasn't as suicidal as they thought.
- by Everything Dies - at 2014.07.30 14:31:00
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311. I'm bored... - in General Discussions [original thread]
A blonde walks into a bar. "OUCH!"
- by Everything Dies - at 2014.07.30 14:28:00
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312. my scout has 774 ehp. wbu?logi/assault/tank. - in General Discussions [original thread]
My scout fittings range anywhere from 300 or so (kincat + uplink build for starting battles) to 700+ (Thales build and my injector/repper build that I'm starting to fool around with.) That's with advanced shields and plates, as I generally don't u...
- by Everything Dies - at 2014.07.29 18:40:00
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313. Ha - in General Discussions [original thread]
Leanna Boghin wrote: I mean who in their right mind is gonna have a blaster turret or a missile turret behind a damn hill? Sadly, it's the same group of people that think having turrets face away from the battlefield is a good idea.
- by Everything Dies - at 2014.07.29 01:43:00
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314. Fix snipers - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slightly increase zoom ...
- by Everything Dies - at 2014.07.28 18:53:00
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315. The first thing you took to proto - in General Discussions [original thread]
Bee-lined straight to sniper rifles, as this was the first FPS that I've ever played and was tired of getting slaughtered in my militia assault suit. It kept my deaths low and let me make ISK before expanding into a proper assault role (which I st...
- by Everything Dies - at 2014.07.26 01:25:00
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316. Annoying moments on Dust 514 - in General Discussions [original thread]
-The damn bars that are like four inches tall along the base of buildings that you're incapable of stepping over and have to jump...really sucks in a firefight when you're trying to get to cover. -Getting "lost" in the terrain during the night ba...
- by Everything Dies - at 2014.07.25 21:22:00
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317. I'm upset - in General Discussions [original thread]
I can think of two tankers that would strongly agree with the sentiment expressed by the OP.
- by Everything Dies - at 2014.07.25 01:19:00
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318. I would use snipers if... - in General Discussions [original thread]
Nothing Certain wrote: Everything Dies wrote: Scheneighnay McBob wrote: Rails have scopes? Also, sniper rifles shouldn't have crosshairs for hipfiring; this isn't CoD Really, nothing should have hipfire crosshairs. So a person firing ...
- by Everything Dies - at 2014.07.25 01:17:00
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319. I would use snipers if... - in General Discussions [original thread]
Scheneighnay McBob wrote: Everything Dies wrote: Scheneighnay McBob wrote: Rails have scopes? Also, sniper rifles shouldn't have crosshairs for hipfiring; this isn't CoD Really, nothing should have hipfire crosshairs. So a person firi...
- by Everything Dies - at 2014.07.24 00:43:00
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320. Who has your number? - Fo fun Thread - in General Discussions [original thread]
Sir Michael Dorsett, just because I know there's going to be an ADS raining down hot death during the entire match. Don't think I've seen him shot down yet :(
- by Everything Dies - at 2014.07.24 00:32:00
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