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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1110
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Posted - 2014.07.31 14:54:00 -
[1] - Quote
Decided to get serious about dropshipin. So I made a fit that mirrors the same idea as my tank fits (with advice from DDB's resident ADS pilot). Shields FOTM, stacking HP, with a single hardener. Afterburner is a no brainer.
After playing around with it several matches, along with another VERY good DS pilot (not to mention testing out that skill stacking thing), WHO IN THEIR RIGHT MIND THINKS PYTHONS ARE SQUISHY. It just isn't as true as some make it out to be.
Agreed that in comparison to the incubus, they are much squishier. But in my testing against against AV, namely a certain proto assault forge gun, I found that a lot of the "Pythons are too squishy" are simply untrue and baseless. Sure I lost a couple, but managed to take a LOT of damage, and certainly dish it back out. And the only time I lose them is when 2 forgers, and tones of swarmers, gang up on me.
I mean seriously people, do you make these claims because of multiple AV driving you away?? I quite literally ate 3 AFG shots, ending in the eventual death of said forge gunner. Of which he asks, "How were you tanking that".
Magic, that's how.
Tanks - Balancing Turrets
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Thumb Green
The Valyrian Guard
1179
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Posted - 2014.07.31 15:03:00 -
[2] - Quote
It's only when you don't have much SP sunk into vehicle skills that they are squishy.
Kill Scotty
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Everything Dies
BIKINI BOTTOM BRIGADE
862
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Posted - 2014.07.31 15:05:00 -
[3] - Quote
I can't believe they're getting even more HP with Charlie. One or two swarm volleys and bam! they hit the afterburner, then come back after four seconds and resume slaughtering everything with their missile turrets.
Mike Patton is the greatest singer in music. Proof:
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1110
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Posted - 2014.07.31 15:07:00 -
[4] - Quote
Everything Dies wrote:I can't believe they're getting even more HP with Charlie. One or two swarm volleys and bam! they hit the afterburner, then come back after four seconds and resume slaughtering everything with their missile turrets.
PSH, one or two swarm volleys. Try 4 or 5, boost away, or kill the swarm launcher and continue to pillage the red dots below. That's how it typically works.
Tanks - Balancing Turrets
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
754
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Posted - 2014.07.31 15:45:00 -
[5] - Quote
If dropships are so good - why dont you nerds start flying them? |
Ripley Riley
Incorruptibles
2359
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Posted - 2014.07.31 15:50:00 -
[6] - Quote
Sigberct Amni wrote:If dropships are so good - why dont you nerds start flying them?
Vehicle controls are weird and vehicle costs are too steep for me. Plus, 100% of my SP is invested in infantry skills. Why effectively start over my training?
He imposes order on the chaos of organic evolution...
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
754
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Posted - 2014.07.31 15:53:00 -
[7] - Quote
Ripley Riley wrote:Sigberct Amni wrote:If dropships are so good - why dont you nerds start flying them? Vehicle controls are weird and vehicle costs are too steep for me. Plus, 100% of my SP is invested in infantry skills. Why effectively start over my training? because apparently they are insta win mobiles that never die and just own own own. seems like using an alt for dropships is your way to easy street, friend. |
Derrith Erador
Fatal Absolution
2347
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Posted - 2014.07.31 16:04:00 -
[8] - Quote
Tebu Gan wrote:Everything Dies wrote:I can't believe they're getting even more HP with Charlie. One or two swarm volleys and bam! they hit the afterburner, then come back after four seconds and resume slaughtering everything with their missile turrets. PSH, one or two swarm volleys. Try 4 or 5, boost away, or kill the swarm launcher and continue to pillage the red dots below. That's how it typically works. If you're talking militia, then no. The five sets would kill us. Each set does approximately 700 damage. On my fit, I have about 2800 shields, and also a light booster. We're going to do the math here.
Keep in mind these are estimates, but I've been flying for quite a while, they're quite close
700x4=2800, this would effectively wipe our shields out, even with our natural resistance to explosives.
Now on to the fifth set, which would be our killing blow.
They do 220 base damage, multiply that by four:
220x4=880 Now to add in the explosive bonus that guy gets to our measly armor.
880x .2=176
880+176=1056
That amount right there is more than enough to take out our armor and kill us. You were honestly quite broad with your statement (no offense), so I'm going to assume that these swarms synched shots on said pilot. And in all honesty, if five people with no SP into swarms hate you enough to do that, I figure they deserve to kill you.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1113
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Posted - 2014.07.31 16:28:00 -
[9] - Quote
Derrith Erador wrote:Tebu Gan wrote:Everything Dies wrote:I can't believe they're getting even more HP with Charlie. One or two swarm volleys and bam! they hit the afterburner, then come back after four seconds and resume slaughtering everything with their missile turrets. PSH, one or two swarm volleys. Try 4 or 5, boost away, or kill the swarm launcher and continue to pillage the red dots below. That's how it typically works. If you're talking militia, then no. The five sets would kill us. Each set does approximately 700 damage. On my fit, I have about 2800 shields, and also a light booster. We're going to do the math here. Keep in mind these are estimates, but I've been flying for quite a while, they're quite close 700x4=2800, this would effectively wipe our shields out, even with our natural resistance to explosives. Now on to the fifth set, which would be our killing blow. They do 220 base damage, multiply that by four: 220x4=880 Now to add in the explosive bonus that guy gets to our measly armor. 880x .2=176 880+176=1056 That amount right there is more than enough to take out our armor and kill us. You were honestly quite broad with your statement (no offense), so I'm going to assume that these swarms synched shots on said pilot. And in all honesty, if five people with no SP into swarms hate you enough to do that, I figure they deserve to kill you.
You are missing something here.
The complex shield hardener on my fit namely.
So the swarms do 2800 *.2(Natural shield resistance) = 560 Then 2800 - 560 = 2240
2240 * .4(hardener resistance) = 896
2240 - 896 = 1344 per volley, so no it won't wipe out my shields. Math isn't perfect but provides an approx.
I'm also using a shield extender (heavy advanced). Not home atm so I can't tell you what that puts my shield HP at, but at the very least I can nearly tank a full set of swarm volleys (proto), and easily tank a set from anything less than proto.
Tanks - Balancing Turrets
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OP FOTM
Commando Perkone Caldari State
248
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Posted - 2014.07.31 16:29:00 -
[10] - Quote
they're pretty squishy when i 3-shot them with my assault forge, and 4 shot them with their hardener on
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1113
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Posted - 2014.07.31 16:30:00 -
[11] - Quote
Sigberct Amni wrote:If dropships are so good - why dont you nerds start flying them?
They are a highly skilled vehicle. Takes a lot of practice just to manage not running into everything.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1113
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Posted - 2014.07.31 16:31:00 -
[12] - Quote
OP FOTM wrote:they're pretty squishy when i 3-shot them with my assault forge, and 4 shot them with their hardener on
Yeah, but are you going to get me before I get you? Even still, I don't know that four shots would cut it, and you still have to land 4 consecutive shots, which isn't as easy as you make it out to be.
Tanks - Balancing Turrets
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Ripley Riley
Incorruptibles
2363
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Posted - 2014.07.31 16:36:00 -
[13] - Quote
Sigberct Amni wrote:Because apparently they are insta win mobiles that never die and just own own own. Seems like using an alt for dropships is your way to easy street, friend.
Well, they are easy mode, but I don't like easy mode. I prefer to keep the game challenging, you know.
HAV's and ADS's are like using a game genie. Remember those; for the NES and SNES?
He imposes order on the chaos of organic evolution...
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Thumb Green
The Valyrian Guard
1179
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Posted - 2014.07.31 16:46:00 -
[14] - Quote
OP FOTM wrote:they're pretty squishy when i 3-shot them with my assault forge, and 4 shot them with their hardener on I wouldn't call requiring 75 to 100% of a clip to kill one, squishy. Especially when most weapons can kill multiple times in a mag.
Kill Scotty
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Louis Domi
Pradox One Proficiency V.
550
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Posted - 2014.07.31 17:57:00 -
[15] - Quote
OP FOTM wrote:they're pretty squishy when i 3-shot them with my assault forge, and 4 shot them with their hardener on
If the Dropship pilot sticks around after the 1 shot then he's practically asking to die. 3 assualt forge gun shots is pretty much 9 seconds(minus the skills reduction) They can easily get out of reach from everything in less than 3 seconds. When Charie comes out and those caldari ADS have 600 more shield. I don't think we'll be seeing one of those on fire. |
RayRay James
Molon Labe. General Tso's Alliance
333
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Posted - 2014.07.31 18:12:00 -
[16] - Quote
Are ADS still getting the price drop? If so, my incubus is getting swapped for the python more often |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1783
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Posted - 2014.07.31 18:48:00 -
[17] - Quote
I hate single hardened Pythons. They have marginally better ehp than a pure brick tank but have too long a cool down and are basically dead if caught unaware. Honestly, the 2x extender + AB is the best fit.
This might change with the new shield buff we're (supposedly) getting in Charlie, but I've yet to look into it too much. |
Atiim
Onslaught Inc RISE of LEGION
11138
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Posted - 2014.07.31 18:53:00 -
[18] - Quote
Sigberct Amni wrote:If dropships are so good - why dont you nerds start flying them? Because people play this game to have fun, and not everyone finds enjoyment with using a Dropship.
Though I do fly them on occasions.
-HAND
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Judge Rhadamanthus
Amarr Templar One
2622
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Posted - 2014.07.31 19:24:00 -
[19] - Quote
This is the damage model for Militia swarms as they come out the box, no skills at all vs the best ADS there are.
And this is the Best ADS vs proto swarms prof 3 in charlie.
Email Me [email protected]
Twitter @Judge_EVELegion
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Derrith Erador
Fatal Absolution
2349
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Posted - 2014.07.31 19:26:00 -
[20] - Quote
Tebu Gan wrote:Derrith Erador wrote:Tebu Gan wrote:Everything Dies wrote:I can't believe they're getting even more HP with Charlie. One or two swarm volleys and bam! they hit the afterburner, then come back after four seconds and resume slaughtering everything with their missile turrets. PSH, one or two swarm volleys. Try 4 or 5, boost away, or kill the swarm launcher and continue to pillage the red dots below. That's how it typically works. If you're talking militia, then no. The five sets would kill us. Each set does approximately 700 damage. On my fit, I have about 2800 shields, and also a light booster. We're going to do the math here. Keep in mind these are estimates, but I've been flying for quite a while, they're quite close 700x4=2800, this would effectively wipe our shields out, even with our natural resistance to explosives. Now on to the fifth set, which would be our killing blow. They do 220 base damage, multiply that by four: 220x4=880 Now to add in the explosive bonus that guy gets to our measly armor. 880x .2=176 880+176=1056 That amount right there is more than enough to take out our armor and kill us. You were honestly quite broad with your statement (no offense), so I'm going to assume that these swarms synched shots on said pilot. And in all honesty, if five people with no SP into swarms hate you enough to do that, I figure they deserve to kill you. You are missing something here. The complex shield hardener on my fit namely. So the swarms do 2800 *.2(Natural shield resistance) = 560 Then 2800 - 560 = 2240 2240 * .4(hardener resistance) = 896 2240 - 896 = 1344 per volley, so no it won't wipe out my shields. Math isn't perfect but provides an approx. I'm also using a shield extender (heavy advanced). Not home atm so I can't tell you what that puts my shield HP at, but at the very least I can nearly tank a full set of swarm volleys (proto), and easily tank a set from anything less than proto. It's 2555 for your shields. I used to run the exact same fit. It's a good fit, don't get me wrong, but the recharge on the hardener is bad, compared to the booster, it just makes more sense to me to use that.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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JRleo jr
Xer Cloud Consortium
159
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Posted - 2014.07.31 19:41:00 -
[21] - Quote
Tebu Gan wrote:Decided to get serious about dropshipin. So I made a fit that mirrors the same idea as my tank fits (with advice from DDB's resident ADS pilot). Shields FOTM, stacking HP, with a single hardener. Afterburner is a no brainer.
After playing around with it several matches, along with another VERY good DS pilot (not to mention testing out that skill stacking thing), WHO IN THEIR RIGHT MIND THINKS PYTHONS ARE SQUISHY. It just isn't as true as some make it out to be.
Agreed that in comparison to the incubus, they are much squishier. But in my testing against against AV, namely a certain proto assault forge gun, I found that a lot of the "Pythons are too squishy" are simply untrue and baseless. Sure I lost a couple, but managed to take a LOT of damage, and certainly dish it back out. And the only time I lose them is when 2 forgers, and tones of swarmers, gang up on me.
I mean seriously people, do you make these claims because of multiple AV driving you away?? I quite literally ate 3 AFG shots, ending in the eventual death of said forge gunner. Of which he asks, "How were you tanking that".
Magic, that's how. Forges 3 shot pythons and if they aren't squishy you just suck then for losing them.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1115
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Posted - 2014.07.31 19:47:00 -
[22] - Quote
Judge Rhadamanthus wrote:This is the damage model for Militia swarms as they come out the box, no skills at all vs the best ADS there are in charlie And this is the Best ADS vs proto swarms prof 3 in charlie. TLDR : 5-6 volleys to kill with proto swarms and average skills. Remember this is the best of the best dropships. The best swarmer vs the best dropship is 4 hits to kill an Incubus. 5 for a python. We have to watch this one carefully. There is a good chance dropships may be OP. If so we need to stop it quickly. But remember they melt to forges, tanks and turrets plus other dropships. There is more to consider here than swarms.
You gots some graphs for forges? I would like to see that as well.
Tanks - Balancing Turrets
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JRleo jr
Xer Cloud Consortium
159
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Posted - 2014.07.31 19:51:00 -
[23] - Quote
Tebu Gan wrote:Judge Rhadamanthus wrote:This is the damage model for Militia swarms as they come out the box, no skills at all vs the best ADS there are in charlie And this is the Best ADS vs proto swarms prof 3 in charlie. TLDR : 5-6 volleys to kill with proto swarms and average skills. Remember this is the best of the best dropships. The best swarmer vs the best dropship is 4 hits to kill an Incubus. 5 for a python. We have to watch this one carefully. There is a good chance dropships may be OP. If so we need to stop it quickly. But remember they melt to forges, tanks and turrets plus other dropships. There is more to consider here than swarms. You gots some graphs for forges? I would like to see that as well. 4 to 5 volleys to kill? That's barely anything!
Jeez, next thing you know, 2 shots is alot, even though swarmers are guaranteed 3 hits...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Atiim
Onslaught Inc RISE of LEGION
11138
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Posted - 2014.07.31 20:33:00 -
[24] - Quote
JRleo jr wrote: 4 to 5 volleys to kill? That's barely anything!
Jeez, next thing you know, 2 shots is alot, even though swarmers are guaranteed 3 hits...
4-5 Volleys is 10.1-11.5s without skills, and 7.06-8.11s with max skills. Without skills, an ADS Pilot can escape 5 times before you actually kill it, and with max skills the ADS can escape 3 times before you actually kill it.
Given how the average human reaction time is 215ms, if you consider that to be "barely anything" your either 20.5x or 14x slower than the average human. In that case, I'd suggest seeking immediate help.
edit: Any Dropship with an Afterburner can easily evade the 3rd shot, and with Pythons you can evade the 2nd shot assuming your mildly competent.
-HAND
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Jack 3enimble
Vengeance Unbound Dark Taboo
82
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Posted - 2014.07.31 20:35:00 -
[25] - Quote
Ripley Riley wrote:Sigberct Amni wrote:If dropships are so good - why dont you nerds start flying them? Vehicle controls are weird and vehicle costs are too steep for me. Plus, 100% of my SP is invested in infantry skills. Why effectively start over my training?
PWND |
Judge Rhadamanthus
Amarr Templar One
2622
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Posted - 2014.07.31 20:45:00 -
[26] - Quote
Tebu Gan wrote:Judge Rhadamanthus wrote:This is the damage model for Militia swarms as they come out the box, no skills at all vs the best ADS there are in charlie And this is the Best ADS vs proto swarms prof 3 in charlie. TLDR : 5-6 volleys to kill with proto swarms and average skills. Remember this is the best of the best dropships. The best swarmer vs the best dropship is 4 hits to kill an Incubus. 5 for a python. We have to watch this one carefully. There is a good chance dropships may be OP. If so we need to stop it quickly. But remember they melt to forges, tanks and turrets plus other dropships. There is more to consider here than swarms. You gots some graphs for forges? I would like to see that as well.
I do. Its a model. I can plug in any build and any weapon. What would you like to see?
Email Me [email protected]
Twitter @Judge_EVELegion
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JRleo jr
Xer Cloud Consortium
159
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Posted - 2014.07.31 20:54:00 -
[27] - Quote
Atiim wrote:JRleo jr wrote: 4 to 5 volleys to kill? That's barely anything!
Jeez, next thing you know, 2 shots is alot, even though swarmers are guaranteed 3 hits...
4-5 Volleys is 10.1-11.5s without skills, and 7.06-8.11s with max skills. Without skills, an ADS Pilot can escape 5 times before you actually kill it, and with max skills the ADS can escape 3 times before you actually kill it. Given how the average human reaction time is 215ms, if you consider that to be "barely anything" your either 20.5x or 14x slower than the average human. In that case, I'd suggest seeking immediate help. edit: Any Dropship with an Afterburner can easily evade the 3rd shot, and with Pythons you can evade the 2nd shot assuming your mildly competent Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken.
And swarmers are guaranteed 3 shots and will continue to be after thier inevitable range buff, glad shield dropships are getting buffed, completely ridiculous 4 shots to kill, and no vehicle in this game is required to use a heavy hp mod, incubus? I never fit plates, maddie? Nope, armor lav? Nope.
And pythons don't start moving fast enough right away.
Did I mention the fact that swarms make your aim bad? Or the fact that after 3 shots your hp is nothing? 1 clip of swarms doesn't take that long to empty.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12435
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Posted - 2014.07.31 21:05:00 -
[28] - Quote
Going to be honest...... I was a fan of ADS this build. They were rather flimsy yes.... but their capacity of outputting damage is left un-countered easily trumped that of an HAV, being not only able to hunt HAV with Impunity from above (and there are a lot of smart ADS pilots who wreck me like that) and to put the hurt on infantry on the same build.
With the proposed changes what we will be seeing is SkyTanks ,or SHAV's (I'm coining it), the speed, mobility, and flight power of a dropship with close to the HP values of a Standard Tank.
ADS are not tanks, they are not and should not be designed to have high EHP, unless of course this is the harbinger of Marauders where I can fit the old 13K EHP fits...............
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Thumb Green
The Valyrian Guard
1184
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Posted - 2014.07.31 21:05:00 -
[29] - Quote
JRleo jr wrote: And swarmers are guaranteed 3 shots and will continue to be after thier inevitable range buff, glad shield dropships are getting buffed, completely ridiculous 4 shots to kill,
What's completely ridiculous is vehicle users thinking it should take more than one clip to kill a vehicle when no other weapon takes that much to kill what it's designed to kill. AV is designed to destroy vehicles so they're going to hurt when they connect.
Kill Scotty
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Atiim
Onslaught Inc RISE of LEGION
11139
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Posted - 2014.07.31 21:07:00 -
[30] - Quote
JRleo jr wrote: Bolded part, completely irrelevant, pythons have to sacrifice a high slot to fit one, and would have to flee if any damage is taken.
And swarmers are guaranteed 3 shots and will continue to be after thier inevitable range buff, glad shield dropships are getting buffed, completely ridiculous 4 shots to kill, and no vehicle in this game is required to use a heavy hp mod, incubus? I never fit plates, maddie? Nope, armor lav? Nope.
And pythons don't start moving fast enough right away.
Did I mention the fact that swarms make your aim bad? Or the fact that after 3 shots your hp is nothing? 1 clip of swarms doesn't take that long to empty.
The bolded part is not irrelevant, as it disproves your assertion on the 3rd Shot being a guaranteed hit.
Are you online right now? I'm willing to bet 100m ISK that if you were to take a Swarm Launcher, you'd never hit me with the 3rd volley while in my Python. 4 Shots to kill is not ridiculous, as you already have plenty of time to evade, and you already have gains which make up for your lack of standing power.
Yes they do, their movement speed is 75m/s, and using an Afterburner brings that to 112m/s, which is faster than any item in the game. I see no problem with the knockback feature, as you can tilt your ship to accommodate for the incoming effect.
Emptying a clip may not take as long (only with max skills), but the travel time with the volleys easily makes up for that.
-HAND
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