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Zindorak
1.U.P
205
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Posted - 2014.07.31 23:53:00 -
[31] - Quote
emm kay wrote:The role of pilot takes the (arguably) most skill of any other vehiclist in the game. All the arguments i see are "all you have to do is activate your afterburner" or 'all you pilots just run'. And to that I question you this; how does a dropship that runs manage to kill you? Just by flying in the air we presume huge risks that blue berries don't have to worry about, such as: 1) surprise forge gun 2) confined spaces 3) installations (seriously, redline installations are BS OP already) hitting you from 600 meters 4) new installation AI ( blueberries may have to be concerned about this) 5) rail tanks 6) kamikaze pilots 7) the mcc (plink.... Boom!) 8) heavies beating our shields' passive regen (i hate this, personally) 9) other, friendly pilots 10) layers and layers and layers of swarms I've died to all these things atleast once, and they are real threats that we watch out for in real time. Not only do we have to watch out for every one of those, there is no cover for us! If we get hit by a forge, our only option is to run, kill, or die. Most often you will see the run or die actions, however, once in a brave while you'll see a pilot who fighs off the threat (i'll admit, i rarely do this, ever) succesfully (even more rarely) and continue on their dropship day.
So, why do those who complain do so? Yea this i love u op. you know the feels
Master of the Scrambler Pistol. Carthum Assault ScP <3
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JRleo jr
Xer Cloud Consortium
160
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Posted - 2014.07.31 23:54:00 -
[32] - Quote
Takahiro Kashuken wrote:Because its the last vehicle to get a nerf
Hotfix alpha and bravo nerfed the ground tanks more in general, now its time for aerial vehicles Even though they don't need it.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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emm kay
New Age Empire. General Tso's Alliance
160
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Posted - 2014.08.01 03:26:00 -
[33] - Quote
True Adamance wrote:Not really. It's really the same role except you have slightly less EHP and can fly. 1.)Every vehiclist deals with surprise AV, don't pretend like you are special. 2.)Tanker have to deal with that too 3.)Yes I deal with Redline Rails too 4.)Again I deal with that and now have significantly less accurate blasters as compared to the turrets dead eye shooting 5.)Uh Duh..... Rail Tanks primary role is to bust other HAV, come off it mate 6.)JLAV except they are far more common and easier to pull off. 7.) Yeah fine I don't have to deal with a giant floating ship that fills half the skies...I stay on the map 8.) Can't argue with that 9.)Yeah Tankers can be dumb sobs as well 10.) If you think players hate ADS..... you should have seen their raging hardons when I drop tanks... Lets not pretend like you have a swarthe of "personal issues" that other vehiclists don't........ emm kay wrote: there is no cover for us! If we get hit by a forge, our only option is to run, kill, or die Oh good ******* lord mate......
1) tank: get behind wall ADS: run. 2)tank: GO BACKWARDS. it's simple. ADS: ??? 3)I was refrencing missile instalations 4) what? 5) ADS != HAV 6) lies. any (seasoned) MLT pilot knows that if you see an assault dropship, you're now kamikaze. 7) they are on the map... 9) tankers don't kill you with the slightest tap..... 10)because they're easier to kill? 11) you're not looking for all of this at the same time. you've got cover, intel, and above all, HITPOINTS.
it's not me. Its ALL other pilots
--
You called, sir?
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Adipem Nothi
Nos Nothi
3479
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Posted - 2014.08.01 04:21:00 -
[34] - Quote
emm kay wrote:So, why do those who complain do so?
Dumped SP into Swarm Proficiency so I could do my part against 1.7 vehicle spam. All maxed out and ready to rumble, I was a 'bit perturbed to find that ADS after ADS could fly directly at me once engaged, eat multiple volleys of my max-skill-cmp-dmg-amp'd-proto AV, then OHK me anyway.
If you think that required "skill" on the part of the pilot, then you should've seen Mario Kart back in the day. That game was tough. Bananas and bombs allover the place, and everyone fought on equal footing. Craziness.
Shoot scout with yes...
- Ripley Riley
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Dauth Jenkins
Merc-0107
555
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Posted - 2014.08.01 04:27:00 -
[35] - Quote
CUSE TOWN333 wrote:because if you have to come up with a whole gameplan in PC to stop one guy in a ADS the thing is OP. because when the rail on the tank had its distance nerfed the ADS should have been nerfed along with it. the rail tank used to be the real counter to an ADS without that the ADS became free to **** ground troops at will. now yes i am full aware that you can put forge guns all over the high ground to keep the ADS at bay but you can't hold letters by just focussing on one ADS. its called game play balance ether buff the swarm lock on distance, rail tank range, or nerf the ADS.
If you have 1 commando in your squad running swarms, you will have few problems with ADS. While you may not kill it, you will keep it out of the fight.
-Sincerely
--The Dual Swarm Commando
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Riptalis
Horizons' Edge Proficiency V.
48
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Posted - 2014.08.01 08:17:00 -
[36] - Quote
ADS need a price drop. We all know it. You might not completely agree but it's true.
Nice to be back on ADS forums, yay!
Logistics ak.0
ADS Pilot
PSN: Riptalis
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
816
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Posted - 2014.08.01 08:43:00 -
[37] - Quote
Even tho they will likely still get poped right at the start buffing installations is a nerf to ADS and an even bigger nerf to hoping for someone useful in pubs.
Nothing makes me happier than watching blueberries shooting a wall so no one can take their installation. Just remove the things instead. Matches are all fine with them having been popped in the first 2 minutes every time except for some tanker having half an orbital. |
Death Shadow117
New Age Empire. General Tso's Alliance
173
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Posted - 2014.08.01 09:40:00 -
[38] - Quote
Because people get killed by an ads once and they freak the **** out. I ads too and yes it does require alot of skill to do and alot of isk to learn. Tanks cost a bag of **** compared to what they used too and the ads hull is the most expensive thing in this game. When will ads's cost a bag of **** to what they are now CCP?
What?
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Death Shadow117
New Age Empire. General Tso's Alliance
173
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Posted - 2014.08.01 10:09:00 -
[39] - Quote
True Adamance wrote:Bojo The Mighty wrote:Patrick57 and I deployed our ADS into a Domination : I was at the other ground spawn flying over to patrick. Patrick was picking up squad mates. Then, out of nowhere, in our own redline, a kamikaze pilot blazes out of nowhere and takes out patrick. It was funny as **** but just goes to show the ultimate low blows pilots must deal with. Light Weapon AV may be underperforming against DS but all other forms are very viable. Boo ******* hoo Bojo. It's exactly the same as having to deal with JLAV's as a tanker. And I get told by people to HTFU about it, because lol double standard...... HTFU Yeah i fly and ads and they are not exactly the same. As in a jihad jeep cant put re's on the bottom/top of it and land/fly up and hit your tank. But jlav's are more common than kds's but ill say that if your in an ads against me be ready to be particle cannoned.
What?
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Takahiro Kashuken
Red Star. EoN.
3648
|
Posted - 2014.08.01 10:25:00 -
[40] - Quote
JRleo jr wrote:Takahiro Kashuken wrote:Because its the last vehicle to get a nerf
Hotfix alpha and bravo nerfed the ground tanks more in general, now its time for aerial vehicles Even though they don't need it.
But thats infantry for you
If its still usable its OP so it must be nerfed into the ******* ground and this is for ******* pubs, in PC basically all vehicles are useless maybe barring the ADS if the pilot is damn good |
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JRleo jr
Xer Cloud Consortium
164
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Posted - 2014.08.01 10:51:00 -
[41] - Quote
Takahiro Kashuken wrote:JRleo jr wrote:Takahiro Kashuken wrote:Because its the last vehicle to get a nerf
Hotfix alpha and bravo nerfed the ground tanks more in general, now its time for aerial vehicles Even though they don't need it. But thats infantry for you If its still usable its OP so it must be nerfed into the ******* ground and this is for ******* pubs, in PC basically all vehicles are useless maybe barring the ADS if the pilot is damn good No it's not infantry
It's nerf514
It killed me it's op514
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Mejt0
Made in Poland... E-R-A
241
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Posted - 2014.08.01 12:46:00 -
[42] - Quote
They dont need buffs aswell.
Gunlogi have lower shields than maddy, why python will have same shields as incubus armor?
Stop be so dramatic. If you will get shoot, you just need to activate after burner and fly away. Then go back from other side.
Tanks cost same as ADS and Tank is way easier to destory. Once you stop for like 0,5sec, they will put remotes on you. 1shoot from swarms/fg and youre done.
About hiding from AV. You have whole sky, simply hold trigger to fly up. We cant outrun swarms and they do 90-¦ turns over covers.
Once again, dont be so dramatic
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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Everything Dies
BIKINI BOTTOM BRIGADE
876
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Posted - 2014.08.01 14:14:00 -
[43] - Quote
At this point in time, I've made peace with the fact that a decent ADS pilot will completely dominate the battle; what I want to see fixed, however, is their ability to be the best slayers out there. Get rid of the RoF bonus for assault ships and see where that takes us.
Seriously, when I'm in my tank my biggest fear isn't AV or other tanks--it's the d*mn ADS pilots that can hover above me and take me out in a matter of two seconds.
Mike Patton is the greatest singer in music. Proof:
Listen
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RYN0CER0S
Rise Of Old Dudes
759
|
Posted - 2014.08.01 14:27:00 -
[44] - Quote
Miokai Zahou wrote:ADS quite frankly needed the buff especially the python considering how it's hit box is broken and most dangers come from invisible swarm users or that non - rendered forge shot that just so happens to take out the shields without any notification at all.
Yes ADS needed the buff because rendering and hit detection just plain sucks. Yes, buff stuff because of **** mechanics. I love when they do that. It makes so much sense that it makes my face hurt.
Who farted?
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Monkey MAC
Rough Riders..
3200
|
Posted - 2014.08.01 14:39:00 -
[45] - Quote
Takahiro Kashuken wrote:Because its the last vehicle to get a nerf
Hotfix alpha and bravo nerfed the ground tanks more in general, now its time for aerial vehicles
You also forget to mention AV has been progressively nerfed since 1.8.
1) Change to damage profile (15% across the board nerf) 2) Chmange to damage mods (5% nerf per module - about 12% across the board nerf) 3) Swarm Launcher lock-on range 4) FG damage 5) AV grenade capacity 6) Increased AV nanite cost
In return we got 1) AV grenade buff (still not as good as 3 grenades) 2) Plasma Cannon buff (still useless)
And exactly how much have you lost? 1) 15% Active Hardener Resistance 2) 20 HP/s Armour Rep Rate 3) 60% blaster accuracy 4) A bit of rail turret range
QQ moar, for balance!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Pvt Numnutz
Prophets of the Velocirapture
1733
|
Posted - 2014.08.01 14:46:00 -
[46] - Quote
I would wager to say the real problems assault dropship pilots face, at least python pilots, is randomized collision damage, gunner's exploding for no reason, and rendering issues. Oh and rdvs |
Takahiro Kashuken
Red Star. EoN.
3656
|
Posted - 2014.08.01 14:51:00 -
[47] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Because its the last vehicle to get a nerf
Hotfix alpha and bravo nerfed the ground tanks more in general, now its time for aerial vehicles You also forget to mention AV has been progressively nerfed since 1.8. 1) Change to damage profile (15% across the board nerf) 2) Chmange to damage mods (5% nerf per module - about 12% across the board nerf) 3) Swarm Launcher lock-on range 4) FG damage 5) AV grenade capacity 6) Increased AV nanite cost In return we got 1) AV grenade buff (still not as good as 3 grenades) 2) Plasma Cannon buff (still useless) And exactly how much have you lost? 1) 15% Active Hardener Resistance 2) 20 HP/s Armour Rep Rate 3) 60% blaster accuracy 4) A bit of rail turret range QQ moar, for balance!
SL can still fire its entire clip in less than 4seconds with missiles that travel around corners are sometimes invisible and can hit to 400m which require 0 aim or skill
FG damage/SL damage hasnt really changes since all hardeners got a nerf
AV nades change to stop spam, they still require no aim and never miss
PLC buff happened increase of ppl using it but again requires aim which 99% dont have
Vehicles have lost skills, modules, hulls, turrets slots aswell as accuracy on blasters so you can no longer defend yourself, rail range because muh DS for ppl who cant fly, armor rep rate because i cant solo it with militia, hardner nerf because it did its job, railgun OH because why not, railgun refire speed because why not, overdrive nerf because it worked, afterburner nerf because it does its job, damage mod nerf because it does its job
AV got nerfed get ****** all its had is buffs while vehicles have got less of everything and that is a fact |
DontChimpOut
Kang Lo Directorate Gallente Federation
49
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Posted - 2014.08.01 15:02:00 -
[48] - Quote
Pvt Numnutz wrote:I would wager to say the real problems assault dropship pilots face, at least python pilots, is randomized collision damage, gunner's exploding for no reason, and rendering issues. Oh and rdvs Don't forget the people that say "no fun allowed" and either tap a Python with their Incubus, or those that ram at full speed with a Gorgon, who somehow pilot their little MLT ship as if it were an ADS. |
The True Inferno
Myrmidon Syndicate
45
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Posted - 2014.08.01 15:27:00 -
[49] - Quote
All I ask is them to fix the blaster turrets, so I can finally use them like a minigun on my Dropships, for gunning and ADSing.
ScP = GÖÑ
Recent fat scout (sentinel w/shotty and cin-cats)
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Monkey MAC
Rough Riders..
3201
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Posted - 2014.08.01 15:51:00 -
[50] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Because its the last vehicle to get a nerf
Hotfix alpha and bravo nerfed the ground tanks more in general, now its time for aerial vehicles You also forget to mention AV has been progressively nerfed since 1.8. 1) Change to damage profile (15% across the board nerf) 2) Chmange to damage mods (5% nerf per module - about 12% across the board nerf) 3) Swarm Launcher lock-on range 4) FG damage 5) AV grenade capacity 6) Increased AV nanite cost In return we got 1) AV grenade buff (still not as good as 3 grenades) 2) Plasma Cannon buff (still useless) And exactly how much have you lost? 1) 15% Active Hardener Resistance 2) 20 HP/s Armour Rep Rate 3) 60% blaster accuracy 4) A bit of rail turret range QQ moar, for balance! SL can still fire its entire clip in less than 4seconds with missiles that travel around corners are sometimes invisible and can hit to 400m which require 0 aim or skill Yes because it's not like AVers have to consider where to be placed when attacking, what path the swarms will travel, swarms have stopped the going round corners buisness for absolute ages. Your just poor at avoiding them.FG damage/SL damage hasnt really changes since all hardeners got a nerf Both were done in 1.8, so that kinda null and void since, hardeners also haven't been nerfed further since the proficency skill changes and damage mod nerfs AV nades change to stop spam, they still require no aim and never miss Spam? So I'm not allowed to lob 3 AV grenades at tank sitting 10m from me?, AV grenades lost more from that grenade then the slight buff they were given back PLC buff happened increase of ppl using it but again requires aim which 99% dont have Plc buff happened and everyone went to have a look, including my self, it is still poor because the damage just doesn't stack up. It's still not viable as an Anti-Tank weapon Vehicles have lost skills, modules, hulls, turrets slots aswell as accuracy on blasters so you can no longer defend yourself, Can't defend yourself? Yet this fitting: http://www.protofits.com/fittings/shared/0/6018 will take 6 PRO swarm launcher, without taking into account it's hardeners and repping, it also comes equipepdd with a scanner and fuel injector. If your having trouble surviving in that kind of fit I suggest you reevaluate how you pilot your tank. Futhermore they do intend to give them back when vehicles are in a balanced state.Rail range because muh DS for ppl who cant fly, or because you all sat in the redline like incredibly scrubby snipers armor rep rate because i cant solo it with militia, Yes of course because repping at well over 300 HP/s faster than the DPS of AV isn't broken at all. Hardner nerf because it did its job, because achieving 98% damage resistance isn't at all brokenrailgun OH because why not, railgun refire speed because why not, tankers complained about railgun DPS because we all got in tanks to kill you, like you wanted thank Spkr for that one overdrive nerf because it worked, afterburner nerf because it does its job, Yes because I'm sure tanks should be driving as fast as LAV's damage mod nerf because it does its job Tankers complained about that because we fitted out damage mod tanks to kill you, like you suggested AV got nerfed get ****** all its had is buffs while vehicles have got less of everything and that is a fact
Yes because in the rebalance we lost Direct Damage to the Forge Gun Swarm Launcher lock-on speed
Profciency Changes + Damage Mod changes equalling a 28% nerf to AV damage output across the board.
Forge guns that wouldn't fire. (Bug) Damage Mods that didn't effect damage (Bug)
You spent all of 1.8 telling us to get in tanks to kill you, me Atiim and every other AVer followed your advice and fit Damage Mod Railguns to take you out.
You have spent your entire time in this game complaining, because a skilled AVer managed to take you solo a half dozen times. Prehaps if you didn't insist on tanks and vehicles being overpowered and require half a teams woth of proto to scratch the paintwork you might more people actually prepared to have reasonable discussions.
AV and Vehicles have both been progressively nerfed since the orginal rebalance. Not to mention they are getting nerfed again in Charlie.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Pvt Numnutz
Prophets of the Velocirapture
1733
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Posted - 2014.08.01 16:35:00 -
[51] - Quote
DontChimpOut wrote:Pvt Numnutz wrote:I would wager to say the real problems assault dropship pilots face, at least python pilots, is randomized collision damage, gunner's exploding for no reason, and rendering issues. Oh and rdvs Don't forget the people that say "no fun allowed" and either tap a Python with their Incubus, or those that ram at full speed with a Gorgon, who somehow pilot their little MLT ship as if it were an ADS. Suicide dropships aren't uniquely an ads problem. Tanks have to look out for JLAVs and lav's have to watch out for tanks tapping them. JLAVs are more fare in comparison because if you shoot one of the remotes they explode and you have to be going at a fast speed to trigger the explosion, its not based solely on touch. |
taxi bastard
jihad taxi co.
174
|
Posted - 2014.08.01 16:51:00 -
[52] - Quote
I can counter everything else in game with my own skill - tanks and suits
ADS - I have to hope the pilot makes a big mistake or the best I can do is contain him.
this is not balance so it needs to be addressed, and this is why ADS and/or some modules need to be changed. |
Nothing Certain
Bioshock Rejects
1011
|
Posted - 2014.08.01 17:13:00 -
[53] - Quote
It sounds like Spkr and Takahiro and their arguments about tanks. An ADS pilot is one player. What do you think the average kdr is for a Python pilot. 1.0? Who wins 1 vs. 1 with a Python and AV 90% of the time? For every potential danger an ADS pilot faces, the opposing ground AV faces 3 or 4 or more. The sole viable argument is ISK cost and the arguments about balancing around ISK are already well known.
All vehicles are still OP by any objective standard but almost all of us have learned to make peace with that. I think we have achieved an acceptable compromise regarding balance, one I think that the proposed buff to dropships and nerf to proto swarms threatens. My advice is fix collision damage, bring down the price but for gid's sake don't buff the ADS.
Because, that's why.
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Derpty Derp
Dead Man's Game Dark Taboo
237
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Posted - 2014.08.01 17:16:00 -
[54] - Quote
Mejt0 wrote:They dont need buffs aswell.
Gunlogi have lower shields than maddy, why python will have same shields as incubus armor?
Stop be so dramatic. If you will get shoot, you just need to activate after burner and fly away. Then go back from other side.
Tanks cost same as ADS and Tank is way easier to destory. Once you stop for like 0,5sec, they will put remotes on you. 1shoot from swarms/fg and youre done.
About hiding from AV. You have whole sky, simply hold trigger to fly up. We cant outrun swarms and they do 90-¦ turns over covers.
Once again, dont be so dramatic
As someone who both tanks and pilots I can say avoiding swarms is actually much easier in ground vehicles, simply a small mound will block the strike and if fired from above you turbo forwards and most hit the ground... In the Bus you can only outrun them with afterburner on (definately not flying up as that is too slow) this is without any added armour, they always fly around objects no matter how long ago they were damn well shot (and this is a problem for all vehicles because frankly driving/flying behind a building should block them, shouldn't have to rely on making them hit the floor.)
As for the massive shield buff on the Python, it's stupid... Can't be anything more than python pilots bitching about being downed by small rails, which is surely a small rail/rof bonus problem... Now the Python will easily kill it's target with enough time to fly away.
honestly I want the ads rof bonuses gone, they are not balanced and are not needed, I didn't even skill into them for a long time and it's still easy enough to kill a forge gunner without missile speed as it is also easy to down a tank without the rof bonus for rails. |
Takahiro Kashuken
Red Star. EoN.
3657
|
Posted - 2014.08.01 17:34:00 -
[55] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:SL can still fire its entire clip in less than 4seconds with missiles that travel around corners are sometimes invisible and can hit to 400m which require 0 aim or skill Yes because it's not like AVers have to consider where to be placed when attacking, what path the swarms will travel, swarms have stopped the going round corners buisness for absolute ages. Your just poor at avoiding them.FG damage/SL damage hasnt really changes since all hardeners got a nerf Both were done in 1.8, so that kinda null and void since, hardeners also haven't been nerfed further since the proficency skill changes and damage mod nerfs AV nades change to stop spam, they still require no aim and never miss Spam? So I'm not allowed to lob 3 AV grenades at tank sitting 10m from me?, AV grenades lost more from that grenade then the slight buff they were given back PLC buff happened increase of ppl using it but again requires aim which 99% dont have Plc buff happened and everyone went to have a look, including my self, it is still poor because the damage just doesn't stack up. It's still not viable as an Anti-Tank weapon Vehicles have lost skills, modules, hulls, turrets slots aswell as accuracy on blasters so you can no longer defend yourself, Can't defend yourself? Yet this fitting: http://www.protofits.com/fittings/shared/0/6018 will take 6 PRO swarm launcher, without taking into account it's hardeners and repping, it also comes equipepdd with a scanner and fuel injector. If your having trouble surviving in that kind of fit I suggest you reevaluate how you pilot your tank. Futhermore they do intend to give them back when vehicles are in a balanced state.Rail range because muh DS for ppl who cant fly, or because you all sat in the redline like incredibly scrubby snipers armor rep rate because i cant solo it with militia, Yes of course because repping at well over 300 HP/s faster than the DPS of AV isn't broken at all. Hardner nerf because it did its job, because achieving 98% damage resistance isn't at all brokenrailgun OH because why not, railgun refire speed because why not, tankers complained about railgun DPS because we all got in tanks to kill you, like you wanted thank Spkr for that one overdrive nerf because it worked, afterburner nerf because it does its job, Yes because I'm sure tanks should be driving as fast as LAV's damage mod nerf because it does its job Tankers complained about that because we fitted out damage mod tanks to kill you, like you suggested AV got nerfed get ****** all its had is buffs while vehicles have got less of everything and that is a fact Yes because in the rebalance we lost Direct Damage to the Forge Gun Swarm Launcher lock-on speed Profciency Changes + Damage Mod changes equalling a 28% nerf to AV damage output across the board. Forge guns that wouldn't fire. (Bug) Damage Mods that didn't effect damage (Bug) You spent all of 1.8 telling us to get in tanks to kill you, me Atiim and every other AVer followed your advice and fit Damage Mod Railguns to take you out. You have spent your entire time in this game complaining, because a skilled AVer managed to take you solo a half dozen times. Prehaps if you didn't insist on tanks and vehicles being overpowered and require half a teams woth of proto to scratch the paintwork you might more people actually prepared to have reasonable discussions. AV and Vehicles have both been progressively nerfed since the orginal rebalance. Not to mention they are getting nerfed again in Charlie.
Move tank around corner, swarms still follow, yea no
Harderners got nerfs just as bad, the new damage profiles of both weapons make hardeners worthless unless you run 2 at any one time which takes up 2 out of the 3 slots
AV nades are fine now, they are a skillless weapon to begin with, its bad enough that they never miss and require no aim
Maybe you dont know how to use the PLC? then again go to PC matches if its not used then its useless because scrubs like you balance for pubs and not PC
Maddy with a plate and hardener lol, with a blaster on it lol it cant hit anything outside 10m lol, says its a good fit lol, says CCP will give vehicle stuff back when its balanced, its never been as unbalanced since they removed useful skills/hulls/modules/slots/turrets, even 1.0 was better
In the hills like a sniper, no up at the enemy redline killing bolas
300hp/s only viable fit left, hardeners are worse than a repper and have a cooldown timer, plate is useless and makes you slower, scrubs nerfed anything which was good so we adapted and used whats left, same scrubs keep screaming for nerfs to balance pubs but triple rep maddy is useless in PC
Direct damage to FG, BFG can still 2 shot a maddy/gunlogi
Lost lock on time, its an unskilled weapon which requires no aim, you dont even have to keep lock on to guide the missiles
Profciency Changes + Damage Mod changes equalling a 28% nerf to AV damage output across the board, while hardeners/reppers get nerfed for vehicles which makes it even while blasters are made worse so you cant defend yourself
Forge guns that wouldn't fire. (Bug), Railguns that wouldnt fire (bug) still hasnt been fixed since pre 1.0 Damage Mods that didn't effect damage (Bug), Shield boosters dont work (bug) still broken
Wants to be able to solo all vehicles with proto weapons, yet wont allow pilots to have proto hulls or useful modules and skills which they have lost
Vehicles have been nerfed alot more than AV and its a fact, they have lost more modules/turrets/slots/hulls and skills and still continue to lose out on the nerf train
SL/FG have roughly stayed the same in DUST, yet vehicles get less of everything in every update. fact |
Broonfondle Majikthies
Dogs of War Gaming
1239
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Posted - 2014.08.01 18:01:00 -
[56] - Quote
Bottom line: ADS's are fragile, not terribly manoeuvrable and frankly need the afterburners just to survive. Even then there is skill in knowing when and how to use them effectively in actual combat.
AV users don't like seeing their target get away. They don't see the suppressive effect they have. Even a militia swarm throws the craft around like you suddenly gave the controls to an drunken angry infant. They also forget that the ADS is the most expensive investment that a player can risk placing on the field, so its only right that there is some protection. They also forget there is no freakin cover up there -_-
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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Takahiro Kashuken
Red Star. EoN.
3657
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Posted - 2014.08.01 18:13:00 -
[57] - Quote
. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8914
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Posted - 2014.08.01 18:13:00 -
[58] - Quote
emm kay wrote:The role of pilot takes the (arguably) most skill of any other vehiclist in the game. All the arguments i see are "all you have to do is activate your afterburner" or 'all you pilots just run'. And to that I question you this; how does a dropship that runs manage to kill you? Just by flying in the air we presume huge risks that blue berries don't have to worry about, such as: 1) surprise forge gun 2) confined spaces 3) installations (seriously, redline installations are BS OP already) hitting you from 600 meters 4) new installation AI ( blueberries may have to be concerned about this) 5) rail tanks 6) kamikaze pilots 7) the mcc (plink.... Boom!) 8) heavies beating our shields' passive regen (i hate this, personally) 9) other, friendly pilots 10) layers and layers and layers of swarms I've died to all these things atleast once, and they are real threats that we watch out for in real time. Not only do we have to watch out for every one of those, there is no cover for us! If we get hit by a forge, our only option is to run, kill, or die. Most often you will see the run or die actions, however, once in a brave while you'll see a pilot who fighs off the threat (i'll admit, i rarely do this, ever) succesfully (even more rarely) and continue on their dropship day.
So, why do those who complain do so? For starters, I've flown assault dropships ever since they were introduced, started with the Python now I mostly use the Incubus. The ADS definitely takes the most time to learn how to control the darn thing, but that is the only real hump presented. Doesn't take too long, maybe a few days of dedication. Once you figure out how to control it nicely, it is in my opinion the easiest vehicle to operate. 1) My ADS can survive 3 forge shots, and I always take the precaution and flee after the first shot. Usually there's another area I can work on away from the forges anyways. 2) Not very difficult to maneuver around, but most the time you can aim your missile into the space without going in yourself. 3) This was a problem until they nerfed Rail Installation range. Not a problem anymore. 4) Meh, will have to hold my judgement until I see how new Installation EHP turns out 5) Funny enough I mostly see ADS pilots in Ambush OMS since they can avoid rail tanks, their one true counter. But like forges, as soon as you get hit the first time move out of the way, it will be extremely difficult to track you. Then you can get up on the tank's personal space and wreck him in such a way that he can't even aim back at you. Easier to deal with than forges. 6) Kamikaze pilots will always fly militia or standard dropships, meaning they aren't nearly as maneuverable. Keep an eye out for them, and then you can easily position yourself in a way to destroy them while they slowly try to catch up. 7) That is your own stupid fault if you are hitting the MCC 8) Haven't flown a Python in a long time, but at least with the Incubus this is never a problem. 9) Not very hard to keep track of where all dropships are. 10) Swarms can be outran.
Assault dropships are by far the EASIEST role in all of Dust 514, taking both vehicles and infantry into consideration. This is largely due to the lack of counters. Still, I'll have to wait and see how new installation EHP changes things.
Amarr are the good guys
Their way of the Commando seems right and noble
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Monkey MAC
Rough Riders..
3205
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Posted - 2014.08.01 18:39:00 -
[59] - Quote
Taki wrote:Move tank around corner, swarms still follow, yea no Fires Swarms at Tank, piles into building, yeah yeahHarderners got nerfs just as bad, the new damage profiles of both weapons make hardeners worthless unless you run 2 at any one time which takes up 2 out of the 3 slots Hold on are you saying the NERFED damage profile is worse than before? Please continue on how more nerfs to AV will make it more over powered.
In the end you recieved a 15% hardener nerf for armour and 20% for shields, we recieved nearly 30% max damage output nerf . On weapons that already had poor max damage output for the time.AV nades are fine now, they are a skillless weapon to begin with, its bad enough that they never miss and require no aim They still got nerfed though which kinda what we are discussing here Maybe you dont know how to use the PLC? then again go to PC matches if its not used then its useless because scrubs like you balance for pubs and not PC So I'm going to balance the game on a game mode a half dozen people play, which consists entirely of FOTM spam? I've been in PC matches Taki, there is a good reason for them not to be used as balance. Maddy with a plate and hardener lol, with a blaster on it lol it cant hit anything outside 10m lol, says its a good fit lol, says CCP will give vehicle stuff back when its balanced, its never been as unbalanced since they removed useful skills/hulls/modules/slots/turrets, even 1.0 was better can you suggest a fit that will sponge more damage without stacking hardeners? In the hills like a sniper, no up at the enemy redline killing bolas As equally Scrubby:
Spkr4thedead wrote: They're also generally terrible, either camping a mountaintop, or only coming out of the redline when an enemy tank is nearby. This in my opinion is the worst way to tank.
300hp/s only viable fit left, hardeners are worse than a repper and have a cooldown timer, plate is useless and makes you slower, scrubs nerfed anything which was good so we adapted and used whats left, same scrubs keep screaming for nerfs to balance pubs but triple rep maddy is useless in PC Prehaps that's because half the enemy sit on a rooftop spamming forge guns to high heaven? Something I would not be opposed to removing.Direct damage to FG, BFG can still 2 shot a maddy/gunlogi Yeah with 8 second charge time and the inabilty to frikking move, that is an entire 16seconds you have to get out of the guys radius. if you are regularly getting 2 shotted by a Breach Forge Gun you need to learn when to retreat. Dropships do it so well, a few idiots thinknthey need a nerf!Lost lock on time, its an unskilled weapon which requires no aim, you dont even have to keep lock on to guide the missiles Do you actually have mathematical proof or is this just opinon? Swarms are no more skilless than Missile Turrets or Railguns against vehicles. Just Point and Shoot Right? Reptools are skilless just because all you have to do is hold down the fire button. Is that correct as well?Profciency Changes + Damage Mod changes equalling a 28% nerf to AV damage output across the board, while hardeners/reppers get nerfed for vehicles which makes it even while blasters are made worse so you cant defend yourself Forge guns that wouldn't fire. (Bug), Railguns that wouldnt fire (bug) still hasnt been fixed since pre 1.0 My railgun always worked fine Damage Mods that didn't effect damage (Bug), Shield boosters dont work (bug) still broken Shield Boosters work everytime on my Dropship Wants to be able to solo all vehicles with proto weapons, yet wont allow pilots to have proto hulls or useful modules and skills which they have lost I'd love to have Proto hulls and a greater variety of vehicle modules, but you wouldn't know that because you assume everyone who thinks tanks should be nerfed all just want the blown up with rifles.
Depends of Pilot skill, AVer skill, positioning, tactics etc etc. If you can't solo your average run of the mill tanker via the use of traps, superior positioning, tactics and skill exactly how do you even expect to supress a skilled tanker?
A railgun? But didn't tankers want them nerfed because they were blowing up their tanks to easy? Vehicles have been nerfed alot more than AV and its a fact, they have lost more modules/turrets/slots/hulls and skills and still continue to lose out on the nerf train Opinion: unless you have maths to prove otherwise, however I do agree vehicles were nerfed more than AV because vehicles were overpowered, but to say that AV hasn't been nerfed, or the nerfs are negligible is a narrow minded view and shows exactly why you and Spkr have become infamous for wanting OP tanks, you have absoultly no consoderation for any other role or player of this game. SL/FG have roughly stayed the same in DUST, yet vehicles get less of everything in every update. Yes because once again nearly a 30% reduction maximum damage output is "roughly the same"
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Takahiro Kashuken
Red Star. EoN.
3659
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Posted - 2014.08.01 20:04:00 -
[60] - Quote
No
Hardener nerf worse
AV nades still a no skill never miss weapon, you get more damage if it means you actually have to aim and hit the vehicle without having a mechanic make it up for you
Balance for PC because then everything can be balanced and made useful, balance for pubs like scrubs want and your only make PC work for a select few playstyles and weapons and make everything else useless
No point using a blaster on it, plates slow you down hardner is useless, might aswell go with 2 reps and a plate but the tank fit is still crap since every part of it got nerfed
Redlining is more scrubby than being in the redline, top lol
So you are saying a triple rep is useless in PC? maybe we are getting somewhere
8second charge time lolno, obv doesnt know **** about FG
It was worked out time ago when it was changed, yes they are skillless, missiles require aim, railguns require aim, neither lock on and do the deed for you, rep tools dont kill ppl
Rails still bugged, booster still bugged, you wouldnt know tho sine you hop in 1 every blue moon
Its why you actively complain and ask for every useful mod and hull to be nerfed
Doesnt think vehicles have been nerfed more, top lol here is a list
Enforcers - removed Marauders - removed logi lav - removed logi ds - removed scout lav - removed HS - removed nanofibre hulls - removed tracking computers - removed tracking enhancers - removed 12 types of turrets removed in total active armor reps removed active hardners nerfed passive hardners removed torque modes removed passive damage mods removed railgun range nerfed railgun damage nerfed railgun refire time nerfed railgun oh nerfed missile damage nerfed missile spalsh nerfed blaster accuracy nerfed blaster oh nerfed blaster range nerfed pg/cpu nerfed pg passive skill bonus removed cpu passive skill bonus removed shield hp skill bonus removed armor hp skill bonus removed damage increase for all turrets x6 removed hull slots on all vehicles nerfed shield hp mods nerfed armor hp mods nerfed over 50% of skill books have lost the passive skill bonus
Proberly alot more i missed out
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