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1. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? Be careful about moving the damage mod. If you do this, it will hit pretty hard the armor tanked commandos... It might benefit on most dropsui...
- by Evan Gotabor - at 2015.07.05 10:18:00
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2. Weapons variant and range control - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Ah-huh, ah-huh, aaah-huuhh. (Short answer, I know this is just a raw proposition, but those number's? No, this game need's proper scientifical range's, if an M4 Carbine can hit 300+ meter's then the combat rifle should do t...
- by Evan Gotabor - at 2015.07.01 07:54:00
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3. Weapons variant and range control - in Feedback/Requests [original thread]
What IGÇÖm suggesting is to create/remake the weapon variant on 4 rifles. The aim would be to have 3 variant for each weapons that are adapted to gameplay based on distance. The major thing about it would be to add to each weapon a mechanic simila...
- by Evan Gotabor - at 2015.06.29 10:53:00
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4. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
I'm about concerned about this new AV weapon, and it's repercussions on assault dropships. A suppressing ADS need to be close to the battlefield to be efficient. In PC (but also in publics) we already take a lot of hits from forges and commandos w...
- by Evan Gotabor - at 2015.03.09 09:34:00
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5. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Sounds great, especially the vehicle part. But I don't see the heavy armored tanks with low speed aren't there. Are they still planned ?
- by Evan Gotabor - at 2015.03.05 09:18:00
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6. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Evan Gotabor wrote: I would be interested in seing the data about the most used weapons in general. I wouldn't be surprised to see the remote explosives to be just after the HMG. However no need to nerf them right... ...
- by Evan Gotabor - at 2015.03.03 19:07:00
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7. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
I would be interested in seing the data about the most used weapons in general. I wouldn't be surprised to see the remote explosives to be just after the HMG. However no need to nerf them right...
- by Evan Gotabor - at 2015.03.03 18:03:00
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8. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
The only reason I could accept to be instakilled at each vehicle loss would be the introduction of a "pilot dropsuit" mechanic. Those dropsuits would be a module to add to the tank/dropship and not an infantry gear. Like for infantry, you get the ...
- by Evan Gotabor - at 2015.02.11 18:47:00
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9. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
While you are taking a look at the large turrets, is it possible for you to rebalance the large turrets of installations ? Especially the large blaster installation.
- by Evan Gotabor - at 2015.01.26 08:15:00
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10. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I like some of the proposal like the command points. However, I don't like some things and in particular, the timer things. I have been working on my own proposal in the last few days. I hope it will help on the topic (I wasn't really expecting CC...
- by Evan Gotabor - at 2015.01.23 14:37:00
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11. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ... For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get att...
- by Evan Gotabor - at 2015.01.21 09:11:00
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12. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: Soraya Xel wrote: With regards to raiding: I definitely agree that is the area to work on low-warning more-flexible battles, and something I really want to see. Locking down timers for capture battles...
- by Evan Gotabor - at 2015.01.21 08:13:00
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13. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: I am not asking you to play your hand so we can nerf the OP. I am trying to find the best fit, so we can figure out at least 1 or two alternative equal fits to those. When playing around in protofits, I immediately get annoy...
- by Evan Gotabor - at 2015.01.21 07:40:00
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14. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
You should create an option in corporation managment or with the corporation warbarge. It would allow a CEO or Director to define a time zone for the districts (euro, US or asia). Depending on your time zone, you get a different set of timers, wit...
- by Evan Gotabor - at 2015.01.20 23:27:00
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15. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
All the planetary conquest stuff is very interesting. As for the timers, I think (if this is possible) that each corporation should defined a personal timer which would be the timer where they have the most chance to get players (or have a default...
- by Evan Gotabor - at 2014.12.24 10:28:00
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16. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
For the remotes (it was about time), can't you make them sticky like for AV grenades ? When you throw an AV, there is an area when it can still hit the tank. Apply the same thing. For the short time a remote is -½-áin the air-á-+, make it be attra...
- by Evan Gotabor - at 2014.12.09 09:31:00
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17. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
Could be interesting, in particular if equipments must be of quality. I think that each profile of equipment should be make according to the scanner counter part so each tier is equivalent. However, what might be really useful is to give a bonus t...
- by Evan Gotabor - at 2014.11.20 10:03:00
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18. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
DeathwindRising wrote: amarr = precision caldari = range galeente = dampenrs minmatar = running Corrected
- by Evan Gotabor - at 2014.11.17 15:10:00
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19. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
I donGÇÖt understand why the commando have less scanning ability than a sentinel. Not if we respect the logic -½-áless tank better scanning-áprecision-+. I also have questions about EWAR, but itGÇÖs about vehicleGÇÖs active scanners. First, why ...
- by Evan Gotabor - at 2014.11.17 10:19:00
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20. So I've been working on something... - in Feedback/Requests [original thread]
CommanderBolt wrote: Three weapon slots ehh? Are we talking Heavy weapons on light suits or just triple light / sidearm? Be ready for the 10K HP scout with a HMG, a shotgun and a rail rifle. This dropsuit will be fast enough to warp from a b...
- by Evan Gotabor - at 2014.11.13 14:49:00
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