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41. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Finn Colman wrote: Evan Gotabor wrote: CCP Rattati wrote: Actually, I forgot to write the ISK reduction, we are thinking 250k ISK? Why are you guys so obsessed with the ISK reduction ? While it is a real ISK sink when you train those a...
- by Evan Gotabor - at 2014.09.07 14:35:00
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42. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Actually, I forgot to write the ISK reduction, we are thinking 250k ISK? Why are you guys so obsessed with the ISK reduction ? While it is a real ISK sink when you train those and learn to fly, a fully prototype dropship i...
- by Evan Gotabor - at 2014.09.05 15:10:00
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43. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
That's going to be interesting, but I'm a bit afraid of what minmatar commandos will be able to inflict to dropships / ADS. Once again, you come from the fact that afterburners are the most equiped modules. But remember that the afterburner SHOUL...
- by Evan Gotabor - at 2014.09.05 10:51:00
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44. [Request] Minor tweaks for vehicles on hotfix delta - in Feedback/Requests [original thread]
Maybe I didn't express very well. The incubus can get a good ratio on repair/HP/weight, on the contrary, it is more difficult to fit a Gorgon or a Grismnes.
- by Evan Gotabor - at 2014.09.05 08:37:00
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45. [Request] Minor tweaks for vehicles on hotfix delta - in Feedback/Requests [original thread]
You guys said in the blaster turret post that you wanted to give to the transport dropships a new breath by adding blasters as default turrets. And that is really, really good. But if you really want players to use them, you need to do two small t...
- by Evan Gotabor - at 2014.09.05 08:28:00
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46. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Remove all splash damage from Small Rail Turrets from 1m to 0m If small rails had splash damages, I would have stopped using missiles incubus to destroy rhe uplinks of roof campers... The fact is, small rail have indeed ...
- by Evan Gotabor - at 2014.09.04 10:44:00
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47. Do you think Commandos suits need a extra module slot - in Feedback/Requests [original thread]
One more module would be welcome, however, I feel that what the commando need if we stay with the current modules setting is a PG/CPU BUFF. On my proto galmando, I have two specialist weapons (federation duvolle and specialist proto swarm (not the...
- by Evan Gotabor - at 2014.09.02 09:11:00
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48. Blaster installation vs dropships - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Well, the Myron is getting a buff. Blasters are anti-shield so they should do a lot of damage, and now they only attack within 75m automatically and if you're a decent distance they won't even stop your shield repsGǪ so I...
- by Evan Gotabor - at 2014.09.02 08:31:00
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49. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
To change a bit of gameplay, we tried with some friends the blaster as a side turret on the Incubus. Provided it came in range, the turret is litteraly a monster, against both infantry and vehicles. (the gunner bug is greatly in cause for this). I...
- by Evan Gotabor - at 2014.08.31 19:05:00
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50. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
I really like where this is going. I'm a bit sad, because the blaster turret in front of an ADS can do half the job I want it to do in PC, but I guess thatGÇÖs it. Anyway, I also think that pre-fitting blaster on standard dropship would be a prob...
- by Evan Gotabor - at 2014.08.29 08:45:00
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51. Front blaster on Incubus - in Feedback/Requests [original thread]
I didn't have the chance to test the blaster as a broadside turret yet. You are probably right about the blaster being an anty-infantry only. However, for the moment, the few you can do with a blaster on an ADS is simply not enough. In the end, th...
- by Evan Gotabor - at 2014.08.14 17:00:00
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52. Front blaster on Incubus - in Feedback/Requests [original thread]
I have done some test yesterday with level 3 on incubus and federation ion cannon, and here are my day 1 conclusions. ItGÇÖs a little better, but still not enough to give the blaster a real use on an incubus (or on any dropships by the way). G...
- by Evan Gotabor - at 2014.08.14 13:30:00
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53. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
CCP Rattati wrote: Apothecary Za'ki wrote: CCP Rattati wrote: Everyone, as you know we want to make them more durable so they become a part of the strategy and tactics of every battle. Our proposal is that turrets will go from Shield 7...
- by Evan Gotabor - at 2014.07.28 07:22:00
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54. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
WHAT ? Reduce the swarm proto ? Give a buff to ADS ? For the moment, python and incubus reflect two kind of fight style : Python : - powerful DPS against both infantry and vehicles (with skills point) BUT as a counterpart, it can't camp a positio...
- by Evan Gotabor - at 2014.07.24 20:18:00
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55. Forge Gun Zoom - in Feedback/Requests [original thread]
This could give a boost in public matches as the dropships there run as soon they are hit. For that case only it could be interesting (and i'm still very skeptical at this idea). However, it is impossible because we would definitly have more roof ...
- by Evan Gotabor - at 2014.07.23 14:28:00
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56. Forge Gun Zoom - in Feedback/Requests [original thread]
wiseguy12 wrote: Evan Gotabor wrote: wiseguy12 wrote: Plus range nerf makes it impossible to control the map. Oh, that is very sad indeed, you have the SAME range as the large railgun (you don't even have the elevation problem of a tan...
- by Evan Gotabor - at 2014.07.23 14:02:00
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57. Forge Gun Zoom - in Feedback/Requests [original thread]
wiseguy12 wrote: Plus range nerf makes it impossible to control the map. Oh, that is very sad indeed, you have the SAME range as the large railgun (you don't even have the elevation problem of a tank) and twice the range of a swarm laucher.....
- by Evan Gotabor - at 2014.07.23 13:48:00
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58. [Question] Vehicles for hotfix delta or echo ? - in Feedback/Requests [original thread]
Infantry had pretty nice updates since hotfix alpha thanks to you Rattati and everyone in CCP still working on Dust 514. And this is for the best, the game is getting closer and closer to balance (well, we are still not there, but a part of the pa...
- by Evan Gotabor - at 2014.07.23 13:21:00
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59. [New game mode] Boarding party - in Feedback/Requests [original thread]
At some point, it could be good to have this game mode. So it could became tactical beetween holding the MCC to prevent internal damages and holding null cannon to inflict more damages to it. Plus, see the other 2 advantages : A cloacked strike te...
- by Evan Gotabor - at 2014.07.05 11:41:00
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60. Vehicle diversity and modifications - in Feedback/Requests [original thread]
I quote the old mods as an exemple, I agree with you, things like the passive speed bonus would completely be useless compared to the active afterburner we already have. But I think there is a way to introduce a part of them, at least for the shie...
- by Evan Gotabor - at 2014.06.30 08:21:00
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