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661. To people complaining about tanks being OP - in General Discussions [original thread]
Cat Merc wrote: So the enemy got 3-4 tanks out, some shield some armor but all of them annoying. They were pretty high end, and my team had trouble taking them out. I brought an Advanced Swarm launcher, + 3x complex damage mods, found a nice sp...
- by Eurydice Itzhak - at 2013.04.24 21:21:00
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662. Question about Stacking Penalties - in Rookie Training Grounds [original thread]
Do active/passive modules have a stacking penalty? For instance a 30% active shield hardener on a tank and a 15% passive shield hardener on a tank? If they do have a stacking penalty, is it applied constantly or only when you activate the 30% mo...
- by Eurydice Itzhak - at 2013.04.24 05:57:00
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663. Left D-Pad (voice chat) - in General Discussions [original thread]
Mobius Wyvern wrote: Eurydice Itzhak wrote: Naw, its just the way the PS3 dpad works. It makes it AMAZING for fighters but quite crap when it needs to be an individual "button" Just hoping this gets some exposure and fixed as soon as possib...
- by Eurydice Itzhak - at 2013.04.20 01:44:00
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664. Left D-Pad (voice chat) - in General Discussions [original thread]
Naw, its just the way the PS3 dpad works. It makes it AMAZING for fighters but quite crap when it needs to be an individual "button" Just hoping this gets some exposure and fixed as soon as possible.
- by Eurydice Itzhak - at 2013.04.20 00:59:00
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665. Left D-Pad (voice chat) - in General Discussions [original thread]
The D-pad button has cost me a few suits before where you hit left to chat and the dpad registers a slight up/down along with it and brings up the map/scoreboard. We've all had this happen once or twice or all day right? Today it cost me 700k is...
- by Eurydice Itzhak - at 2013.04.20 00:43:00
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666. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
Bones McGavins wrote: Mathmatically, I dont remotely understand how the jump from standard to advanced forge could be that different. Its like a few 100 HP. Against a unit that has what, 8K? EDIT: I mean, i get the difference between standard v...
- by Eurydice Itzhak - at 2013.04.17 19:16:00
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667. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
Kushmir Nadian wrote: LOL! Agree with YDubbs and General here. The engagement is weighted considerably to the tanks advantage (as it should be) i've willingly died countless times to add to the damage on a tank--most have. Most AV specialists w...
- by Eurydice Itzhak - at 2013.04.17 19:09:00
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668. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
GeneralButtNaked wrote: If one guy with a standard assault forge can kill you, you are not a tanker, and should go infantry on the respec. Just because you have wasted SP on tanks skills doesn't mean that you know what you are doing. Which...
- by Eurydice Itzhak - at 2013.04.17 18:52:00
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669. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
GeneralButtNaked wrote: Eurydice Itzhak wrote: Know what would be fair? if it required similar SP or ISK investment in AV to take down a tank. If I've got 4m sp into tanks it should take that much in AV to kill me. Thats like what, 4 Proto...
- by Eurydice Itzhak - at 2013.04.17 17:15:00
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670. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
Bones McGavins wrote: Fun fact, it takes more SP to get to logistics LAV than it does to the current highest tier tanks. Its funny that you never see LAV or dropship users complaining. Why is that? They take just as much SP and ISK to use as t...
- by Eurydice Itzhak - at 2013.04.17 14:36:00
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671. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
All of my SP so far invested solely into tanks. I will be respeccing when Uprising comes unless vehicles are changed. We are simply too easy to be locked down or killed. (Skirmish only experience. Vehicles in Ambush sounds HIGHLY imbalanced to me ...
- by Eurydice Itzhak - at 2013.04.17 13:18:00
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672. Tanker to Infantry Q: When Is destroying supply depots a good or bad idea..? - in General Discussions [original thread]
The dark cloud wrote: when you drive a tank then allways blow them up. Same with turret installations cause they usually allways become red at the most unpleasent time and then you see 20 Av grenades beeing thrown over the supply depot, stright...
- by Eurydice Itzhak - at 2013.04.13 04:00:00
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673. Tanker to Infantry Q: When Is destroying supply depots a good or bad idea..? - in General Discussions [original thread]
I main tanks. I have nearly all of my SP invested in armor tanking with some into shield tanking (testing purposes). A supply depot is kill on sight. Unless its the very first supply depot on our side. I will let that one live if I feel our team ...
- by Eurydice Itzhak - at 2013.04.13 03:56:00
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674. Shield vs Armor tanks. - in General Discussions [original thread]
I've been skilling up CPU/PG/Turret skills so far but it's finally time to make a decision. Ive raised vehicle command to 5 and the time has come. I love both my militia fits. I have a railgun shield tank for mountain sniping and I have an armor ...
- by Eurydice Itzhak - at 2013.03.26 04:08:00
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675. Drop Ship and Tank etiquette - in The Locker Room [original thread]
Dear Gunners in my tank. If I roll up to an enemy point and we blow up all the enemies and have no teammates nearby please jump out of my tank and cap the point. I like you in my tank, I really do. However we need to cap that kitten point and I'...
- by Eurydice Itzhak - at 2013.03.16 14:28:00
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