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141. Can we get the old tank prices back - in General Discussions [original thread]
stlcarlos989 wrote: Because there is no downside at all for losing multiple tanks in a battle which guys rarely lose anyway. The price changed from 1.2m to 500k. Screw off. 500k is still more than a single match. It's two average matches.
- by Eurydice Itzhak - at 2013.12.19 04:13:00
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142. Turret reload should be fixed.... - in General Discussions [original thread]
Shotguns work this way? I hadn't thought of complaining before I heard that but now I want it. U gib reasonable reloads CCP.
- by Eurydice Itzhak - at 2013.12.19 04:08:00
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143. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Pokey Dravon wrote: Eurydice Itzhak wrote: Pokey Dravon wrote: Now look who is cherry picking Scanners, Nitrous, mCRUs, Aerial boosters. utility modules. not just Dmods. (which is the only thing apparently that gallente tanks shouldn...
- by Eurydice Itzhak - at 2013.12.18 20:06:00
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144. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: ......really? CPU and PG Upgrade modules are both low slots, so while shield vehicles lack in utility, they are capable of fitting A LOT more on their vehicle by making use of these upgrades. Not only...
- by Eurydice Itzhak - at 2013.12.18 20:03:00
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145. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Yoma Carrim wrote: Eurydice Itzhak wrote: Yoma Carrim wrote: Pokey Dravon wrote: I don't have maxed out turrets, I took all of those to Proto with some support skills, but all to level V. All defensive skills are to V, HAV is to I bec...
- by Eurydice Itzhak - at 2013.12.18 20:02:00
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146. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Pokey Dravon wrote: Eurydice Itzhak wrote: Alena Ventrallis wrote: In Eve the Caldari have shields in the mid slots (Dust's version of high slots; same symbol and everything) and damage mods in the lows. The point of Caldari is to get in,...
- by Eurydice Itzhak - at 2013.12.18 20:01:00
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147. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Pokey Dravon wrote: Now look who is cherry picking Scanners, Nitrous, mCRUs, Aerial boosters. utility modules. not just Dmods. (which is the only thing apparently that gallente tanks shouldn't have) LAVs, Dropships. not just Tanks. Pleas...
- by Eurydice Itzhak - at 2013.12.18 20:00:00
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148. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Alena Ventrallis wrote: In Eve the Caldari have shields in the mid slots (Dust's version of high slots; same symbol and everything) and damage mods in the lows. The point of Caldari is to get in, deal damage, get out. The hit-and-run type of ga...
- by Eurydice Itzhak - at 2013.12.18 19:57:00
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149. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Pokey Dravon wrote: Eurydice Itzhak wrote: Pokey Dravon wrote: I don't have maxed out turrets, I took all of those to Proto with some support skills, but all to level V. All defensive skills are to V, HAV is to I because anything above t...
- by Eurydice Itzhak - at 2013.12.18 19:55:00
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150. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Yoma Carrim wrote: Pokey Dravon wrote: I don't have maxed out turrets, I took all of those to Proto with some support skills, but all to level V. All defensive skills are to V, HAV is to I because anything above that is wasteful right now. ...
- by Eurydice Itzhak - at 2013.12.18 19:44:00
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151. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Pokey Dravon wrote: I don't have maxed out turrets, I took all of those to Proto with some support skills, but all to level V. All defensive skills are to V, HAV is to I because anything above that is wasteful right now. So no, it's not 40 mil...
- by Eurydice Itzhak - at 2013.12.18 19:41:00
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152. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Jason Pearson wrote: Oh and yes, I still disagree, I prefer utilities in the high slots, because I get things like PG, CPU and Ammo extenders, which means I can fit better stuff then Armor tanks. Pearson. Imagine a world where caldari vehic...
- by Eurydice Itzhak - at 2013.12.18 19:31:00
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153. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Pokey Dravon wrote: I think you're a little lacking in experience when it comes to fitting armor vehicles in 1.7. I don't mean to sound condescending, but take it from someone who has fully maxed shield and armor skills and frequently uses bo...
- by Eurydice Itzhak - at 2013.12.18 19:29:00
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154. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Yoma Carrim wrote: Eurydice Itzhak wrote: Yoma Carrim wrote: Didn't someone (maybe the OP I don't remember) already make a post like this? It was me. I'll keep making a new one when the old one dies until it has a response from a dev....
- by Eurydice Itzhak - at 2013.12.18 19:10:00
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155. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Pokey Dravon wrote: Eurydice Itzhak wrote: Pokey Dravon wrote: ......really? CPU and PG Upgrade modules are both low slots, so while shield vehicles lack in utility, they are capable of fitting A LOT more on their vehicle by making use o...
- by Eurydice Itzhak - at 2013.12.18 19:02:00
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156. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Yoma Carrim wrote: Didn't someone (maybe the OP I don't remember) already make a post like this? It was me. I'll keep making a new one when the old one dies until it has a response from a dev. Would really appreciate contributions on what ...
- by Eurydice Itzhak - at 2013.12.18 18:59:00
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157. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Pokey Dravon wrote: ......really? CPU and PG Upgrade modules are both low slots, so while shield vehicles lack in utility, they are capable of fitting A LOT more on their vehicle by making use of these upgrades. Not only is it easier to equip ...
- by Eurydice Itzhak - at 2013.12.18 18:55:00
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158. Vehicle highslots vs Lowslots. - in General Discussions [original thread]
Armor Vehicles have highslots as their "weak" slot and shield vehicles have lowslots as their "weak" slot. In Highslots you can put: Scanners, CRUs, Damage mods, Nitrous, Aerial Boosters. Am I forgetting anything? In lowslots you can put: CPU up...
- by Eurydice Itzhak - at 2013.12.18 18:08:00
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159. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Visibility bump. This injustice can not go un attended.
- by Eurydice Itzhak - at 2013.12.16 01:16:00
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160. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Any other input/insight? There's no real defense for one vehicle type having access to utility while another doesn't but where can the balance be found? What does eve follow for utility slots? What would a shield ship put in its lows? an armor ...
- by Eurydice Itzhak - at 2013.12.15 20:14:00
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